⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 hw_light.h

📁 The source code of Doom legacy for windows
💻 H
字号:
// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: hw_light.h,v 1.14 2001/05/01 20:38:34 hurdler Exp $//// Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: hw_light.h,v $// Revision 1.14  2001/05/01 20:38:34  hurdler// some fix/hack for the beta release//// Revision 1.13  2001/04/28 15:18:46  hurdler// newcoronas defined again//// Revision 1.12  2001/04/16 21:41:39  hurdler// do not define NEWCORONA by default//// Revision 1.11  2001/02/24 13:35:22  bpereira// no message//// Revision 1.10  2001/01/25 18:56:27  bpereira// no message//// Revision 1.9  2000/11/18 15:51:25  bpereira// no message//// Revision 1.8  2000/08/31 14:30:57  bpereira// no message//// Revision 1.7  2000/08/03 17:57:42  bpereira// no message//// Revision 1.6  2000/04/16 18:38:07  bpereira// no message//// Revision 1.5  2000/04/14 16:34:26  hurdler// some nice changes for coronas//// Revision 1.4  2000/04/12 16:03:51  hurdler// ready for T&L code and true static lighting//// Revision 1.3  2000/03/29 19:39:49  bpereira// no message//// Revision 1.2  2000/02/27 00:42:11  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:33  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://      Dynamic lighting & coronas add on by Hurdler ////-----------------------------------------------------------------------------#ifndef _HW_LIGHTS_#define _HW_LIGHTS_#include "hw_glob.h"#include "hw_drv.h"#include "hw_defs.h"//#define DL_OLD_METHOD     // shouldn't be defined because the previous methode                             // is not yet correctly converted to the new driver// Do transformation in hardware//#define DO_MIRROR//#define NEWCORONAS#define DL_MAX_LIGHT    256  // maximum number of light (extra light are ignored)void HWR_InitLight( void );void HWR_DL_AddLight(gr_vissprite_t *spr, GlidePatch_t *patch);void HWR_DynamicShadowing(FOutVector *clVerts, int nrClipVerts, FVector *lVerts, player_t *p);void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts, FVector *lVerts);#ifdef DL_OLD_METHODvoid HWR_WallLighting(FVector *clZVerts);#elsevoid HWR_WallLighting(FOutVector *wlVerts, FVector *lVerts);#endifvoid HWR_ResetLights(void);void HWR_SetLights(int viewnumber);#ifdef NEWCORONASvoid HWR_DrawCoronas( void );#elsevoid HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr);#endiftypedef struct {    int         nb;    light_t    *p_lspr[DL_MAX_LIGHT];    FVector    position[DL_MAX_LIGHT]; // actually maximum DL_MAX_LIGHT lights    FVector    positionnottransformed[DL_MAX_LIGHT]; // remove me when TANDL done    mobj_t     *mo[DL_MAX_LIGHT];} dynlights_t;#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -