📄 hw_data.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: hw_data.h,v 1.8 2000/10/04 16:21:57 hurdler Exp $//// Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: hw_data.h,v $// Revision 1.8 2000/10/04 16:21:57 hurdler// small clean-up//// Revision 1.7 2000/04/30 10:30:10 bpereira// no message//// Revision 1.6 2000/04/27 17:48:47 hurdler// colormap code in hardware mode is now the default//// Revision 1.5 2000/04/24 15:22:47 hurdler// Support colormap for text//// Revision 1.4 2000/04/22 16:09:14 hurdler// support skin color in hardware mode//// Revision 1.3 2000/04/07 23:10:15 metzgermeister// fullscreen support under X in Linux//// Revision 1.2 2000/02/27 00:42:11 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:33 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// defines structures and exports for the standard 3D driver DLL used by Doom Legacy////-----------------------------------------------------------------------------#ifndef _HWR_DATA_#define _HWR_DATA_#ifdef __WIN32__#include <windows.h>#endif#ifndef __WIN32__#ifndef DONTDEFINEBOOLtypedef int BOOL;#define TRUE 1#define FALSE 0#endif#endif#ifdef VID_X11#include <GL/glx.h>#endif#include "../doomdef.h"//THIS MUST DISAPPEAR!!!#include "hw_glide.h"#include "../screen.h"// ==========================================================================// TEXTURE INFO// ==========================================================================// grInfo.data holds the address of the graphics data cached in heap memory// NULL if the texture is not in Doom heap cache.struct GlideMipmap_s { GrTexInfo grInfo; //for TexDownloadMipMap FxU32 flags; unsigned short height; unsigned short width; unsigned int downloaded; // the dll driver have it in there cache ? struct GlideMipmap_s *nextcolormap; byte *colormap; // opengl/glide struct GlideMipmap_s* nextmipmap;// glide : the FIFO list of texture in the memory // _DO NOT TUCH IT_ // opengl : liste of all texture in opengl driver // glide only FxU32 cachepos; //offset in hardware cache FxU32 mipmapSize; //size of mipmap};typedef struct GlideMipmap_s GlideMipmap_t;//// Doom texture info, as cached for hardware rendering//struct GlideTexture_s { GlideMipmap_t mipmap; float scaleX; //used for scaling textures on walls float scaleY;};typedef struct GlideTexture_s GlideTexture_t;// a cached patch as converted to hardware format, holding the original patch_t// header so that the existing code can retrieve ->width, ->height as usual// This is returned by W_CachePatchNum()/W_CachePatchName(), when rendermode// is 'render_glide'. Else it returns the normal patch_t data.struct GlidePatch_s { // the 4 first fields come right away from the original patch_t short width; short height; short leftoffset; // pixels to the left of origin short topoffset; // pixels below the origin // float max_s,max_t; int patchlump; // the software patch lump num for when the hardware patch // was flushed, and we need to re-create it GlideMipmap_t mipmap;};typedef struct GlidePatch_s GlidePatch_t;#endif //_HWR_DATA_
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