📄 gl2d3d.cpp
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: gl2d3d.cpp,v 1.1 2000/10/01 15:14:31 hurdler Exp $
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// $Log: gl2d3d.cpp,v $
// Revision 1.1 2000/10/01 15:14:31 hurdler
// Completely rewritten d3d driver... absolutely not finished at all
//
//
//
// DESCRIPTION:
//
//
//-----------------------------------------------------------------------------
#include "gl2d3d.h"
void GL_2_D3D::Clear(GLbitfield mask)
{
D3DRECT rect = { 0, 0, screen_width, screen_height };
int m = 0;
if (mask & GL_COLOR_BUFFER_BIT) m |= D3DCLEAR_TARGET;
if (mask & GL_DEPTH_BUFFER_BIT) m |= D3DCLEAR_ZBUFFER;
IDirect3DViewport3_Clear2(d3d_viewport, 1, &rect, m, 0, 1.0f, 0);
}
const GLubyte *GL_2_D3D::GetString(GLenum name)
{
static char *vendor = "Thierry Van Elsuw
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