📄 hw_glob.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: hw_glob.h,v 1.12 2000/11/18 15:51:25 bpereira Exp $//// Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: hw_glob.h,v $// Revision 1.12 2000/11/18 15:51:25 bpereira// no message//// Revision 1.11 2000/11/04 16:23:44 bpereira// no message//// Revision 1.10 2000/11/02 19:49:39 bpereira// no message//// Revision 1.9 2000/09/21 16:45:11 bpereira// no message//// Revision 1.8 2000/04/27 17:48:47 hurdler// colormap code in hardware mode is now the default//// Revision 1.7 2000/04/24 15:46:34 hurdler// Support colormap for text//// Revision 1.6 2000/04/23 16:19:52 bpereira// no message//// Revision 1.5 2000/04/22 21:08:23 hurdler// I like it better like that//// Revision 1.4 2000/04/22 16:09:14 hurdler// support skin color in hardware mode//// Revision 1.3 2000/03/29 19:39:49 bpereira// no message//// Revision 1.2 2000/02/27 00:42:11 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:33 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// globals (shared data & code) for hw_ modules////-----------------------------------------------------------------------------#ifndef _HWR_GLOB_H_#define _HWR_GLOB_H_#include "hw_defs.h"#include "hw_main.h"#define crapmul (1.0f / 65536.0f)// height of status bar scaled to current resolution#define STAT_HEIGHT (ST_HEIGHT*vid.height/BASEVIDHEIGHT)// the original aspect ratio of Doom graphics isn't square#define ORIGINAL_ASPECT (320.0f/200.0f)// -----------// structures// -----------// a vertex of a Doom 'plane' polygontypedef struct { float x; float y;} polyvertex_t;// a convex 'plane' polygon, clockwise ordertypedef struct { int numpts; polyvertex_t pts[0];} poly_t;// holds extra info for 3D render, for each subsector in subsectors[]typedef struct { poly_t* planepoly; // the generated convex polygon} extrasubsector_t;// needed for sprite rendering// equivalent of the software renderer's visspritestypedef struct gr_vissprite_s{ // Doubly linked list struct gr_vissprite_s* prev; struct gr_vissprite_s* next; float x1; float x2; float tz; float ty; int patchlumpnum; boolean flip; unsigned char translucency; //alpha level 0-255 unsigned char sectorlight; // ... mobj_t *mobj; //Hurdler: 25/04/2000: now support colormap in hardware mode byte *colormap;} gr_vissprite_t;// --------// hw_bsp.c// --------extern extrasubsector_t* extrasubsectors;extern int addsubsector;void HWR_InitPolyPool (void);void HWR_FreePolyPool (void);// --------// hw_cache.c// --------void HWR_InitTextureCache (void);void HWR_FreeTextureCache (void);void HWR_FreeExtraSubsectors (void);void HWR_GetFlat (int flatlumpnum);GlideTexture_t* HWR_GetTexture (int tex);void HWR_GetPatch (GlidePatch_t* gpatch);void HWR_GetMappedPatch(GlidePatch_t* gpatch, byte *colormap);GlidePatch_t *HWR_GetPic (int lumpnum);void HWR_SetPalette( RGBA_t *palette );// --------// hw_draw.c// --------extern float gr_patch_scalex;extern float gr_patch_scaley;void HWR_InitFog (void);void HWR_FreeFog (void);void HWR_FoggingOn (void);extern consvar_t cv_grrounddown; //on/offextern int patchformat;extern int textureformat;extern byte *gr_colormap; extern boolean firetranslucent;extern float gr_viewz;// ------------// misc externs// ------------#endif //_HW_GLOB_
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