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📄 hw3dsdrv.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: hw3dsdrv.h,v 1.1 2001/04/04 19:42:42 judgecutor Exp $//// Copyright (C) 2001 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: hw3dsdrv.h,v $// Revision 1.1  2001/04/04 19:42:42  judgecutor// Initial release of the 3D Sound Support//// //// DESCRIPTION://      3D sound import/export prototypes for low-level//      hardware interface//      ////-----------------------------------------------------------------------------#ifndef __HW_3DS_DRV_H__#define __HW_3DS_DRV_H__// Use standart hardware API#include "hw_drv.h"typedef struct source_pos_s{    double   x;    double   y;    double   z;} source_pos_t;typedef struct snddev_s{    int     sample_rate;    int     bps;    // Windows specific data#ifdef __WIN32__    int     cooplevel;    HWND    hWnd;#endif} snddev_t;typedef struct source3D_pos_s{    float   x;    float   y;    float   z;//    float   angle;    float   momx;    float   momy;    float   momz;    } source3D_pos_t;typedef struct source2D_data_s{    int     volume;    int     sep;} source2D_data_t;// General 3D sound source descriptiontypedef struct source3D_data_s{    int             volume;             // Volume of sound    float           min_distance;       //     float           max_distance;       //    int             head_relative;      //    int             permanent;          //    source3D_pos_t  pos;                // source position in 3D} source3D_data_t;// Sound datatypedef struct sfx_data_s{    int     length;    void    *data;    int     priority;    int     id;                     // Doom sfx id} sfx_data_t;// Sound cone (for 3D sources)typedef struct cone_def_s{    float   inner;    float   outer;    int     outer_gain;    /*float   f_angle;    float   h_angle;*/} cone_def_t;typedef struct listener_data_s{    // Listener position    double  x;    double  y;    double  z;    // Listener front and head orientation (degrees)    double  f_angle;    double  h_angle;    // Listener momentums    double  momx;    double  momy;    double  momz;} listener_data_t;// Use standart Init and Shutdown functionsEXPORT BOOL HWRAPI (Startup) (I_Error_t FatalErrorFunction, snddev_t *snd_dev);EXPORT int  HWRAPI (Add3DSource )(source3D_data_t *src, sfx_data_t *sfx);EXPORT int  HWRAPI (Add2DSource) (source2D_data_t *src, sfx_data_t *sfx);EXPORT int  HWRAPI (StartSource) (int handle);EXPORT void HWRAPI (StopSource) (int handle);EXPORT int  HWRAPI (GetHW3DSVersion) ( void );EXPORT void HWRAPI (BeginFrameUpdate) (void);EXPORT void HWRAPI (EndFrameUpdate) (void);EXPORT int  HWRAPI (IsPlaying) (int handle);EXPORT void HWRAPI (UpdateListener) (listener_data_t *data);EXPORT void HWRAPI (UpdateSourceVolume) (int handle, int volume);EXPORT void HWRAPI (Update2DSource) (int handle, int vol, int sep);EXPORT void HWRAPI (SetGlobalSfxVolume) (int volume);EXPORT int  HWRAPI (SetCone) (int handle, cone_def_t *cone_def);EXPORT void HWRAPI (Update3DSource) (int handle, source3D_pos_t *data);//EXPORT int  HWRAPI (StartSound) (int handle);EXPORT int  HWRAPI (Reload3DSource) (int handle, sfx_data_t *data);EXPORT void HWRAPI (KillSource) (int handle);#if !defined(_CREATE_DLL_)struct hardware3ds_s{    Startup             pfnStartup;    Shutdown            pfnShutdown;    Add3DSource         pfnAdd3DSource;    Add2DSource         pfnAdd2DSource;    StopSource          pfnStopSource;    StartSource         pfnStartSource;    GetHW3DSVersion     pfnGetHW3DSVersion;    BeginFrameUpdate    pfnBeginFrameUpdate;    EndFrameUpdate      pfnEndFrameUpdate;    IsPlaying           pfnIsPlaying;    UpdateListener      pfnUpdateListener;    SetGlobalSfxVolume  pfnSetGlobalSfxVolume;    SetCone             pfnSetCone;    Update2DSource      pfnUpdate2DSoundParms;    Update3DSource      pfnUpdate3DSource;    UpdateSourceVolume  pfnUpdateSourceVolume;//    StartSound          pfnStartSound;    Reload3DSource      pfnReload3DSource;    KillSource          pfnKillSource;};extern struct hardware3ds_s hw3ds_driver;#define HW3DS hw3ds_driver#endif  // _CREATE_DLL_#endif // __HW_3DS_DRV_H__

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