📄 r_things.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: r_things.h,v 1.7 2001/03/13 22:14:20 stroggonmeth Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: r_things.h,v $// Revision 1.7 2001/03/13 22:14:20 stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.6 2000/11/09 17:56:20 stroggonmeth// Hopefully fixed a few bugs and did a few optimizations.//// Revision 1.5 2000/11/03 02:37:36 stroggonmeth// Fix a few warnings when compiling.//// Revision 1.4 2000/11/02 17:50:10 stroggonmeth// Big 3Dfloors & FraggleScript commit!!//// Revision 1.3 2000/04/30 10:30:10 bpereira// no message//// Revision 1.2 2000/02/27 00:42:11 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// Rendering of moving objects, sprites.////-----------------------------------------------------------------------------#ifndef __R_THINGS__#define __R_THINGS__#include "sounds.h"// number of sprite lumps for spritewidth,offset,topoffset lookup tables// Fab: this is a hack : should allocate the lookup tables per sprite#define MAXSPRITELUMPS 4096#define MAXVISSPRITES 256 // added 2-2-98 was 128// Constant arrays used for psprite clipping// and initializing clipping.extern short negonearray[MAXVIDWIDTH];extern short screenheightarray[MAXVIDWIDTH];// vars for R_DrawMaskedColumnextern short* mfloorclip;extern short* mceilingclip;extern fixed_t spryscale;extern fixed_t sprtopscreen;extern fixed_t sprbotscreen;extern fixed_t windowtop;extern fixed_t windowbottom;extern fixed_t pspritescale;extern fixed_t pspriteiscale;extern fixed_t pspriteyscale; //added:02-02-98:for aspect ratiovoid R_DrawMaskedColumn (column_t* column);void R_SortVisSprites (void);//faB: find sprites in wadfile, replace existing, add new ones// (only sprites from namelist are added or replaced)void R_AddSpriteDefs (char** namelist, int wadnum);//SoM: 6/5/2000: Light sprites correctly!void R_AddSprites (sector_t* sec, int lightlevel);void R_AddPSprites (void);void R_DrawSprite (vissprite_t* spr);void R_InitSprites (char** namelist);void R_ClearSprites (void);void R_DrawSprites (void); //draw all visspritesvoid R_DrawMasked (void);voidR_ClipVisSprite( vissprite_t* vis, int xl, int xh );// -----------// SKINS STUFF// -----------#define SKINNAMESIZE 16#define DEFAULTSKIN "marine" // name of the standard doom marine as skintypedef struct{ char name[SKINNAMESIZE+1]; // short descriptive name of the skin spritedef_t spritedef; char faceprefix[4]; // 3 chars+'\0', default is "STF" // specific sounds per skin short soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table} skin_t;extern int numskins;extern skin_t skins[MAXSKINS];//extern CV_PossibleValue_t skin_cons_t[MAXSKINS+1];extern consvar_t cv_skin;//void R_InitSkins (void);void SetPlayerSkin(int playernum,char *skinname);int R_SkinAvailable (char* name);void R_AddSkins (int wadnum);void R_InitDrawNodes();void R_CreateDrawGroup(lvlportal_t* lvl);#endif __R_THINGS__
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