📄 i_system.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: i_system.h,v 1.8 2001/04/27 13:32:14 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: i_system.h,v $// Revision 1.8 2001/04/27 13:32:14 bpereira// no message//// Revision 1.7 2001/02/24 13:35:20 bpereira// no message//// Revision 1.6 2000/10/21 08:43:29 bpereira// no message//// Revision 1.5 2000/10/02 18:25:45 bpereira// no message//// Revision 1.4 2000/04/25 19:49:46 metzgermeister// support for automatic wad search//// Revision 1.3 2000/04/16 18:38:07 bpereira// no message//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// System specific interface stuff.////-----------------------------------------------------------------------------#ifndef __I_SYSTEM__#define __I_SYSTEM__#include "d_ticcmd.h"#include "d_event.h"#ifdef __GNUG__#pragma interface#endif// See Shutdown_xxx() routines.extern byte graphics_started;extern byte keyboard_started;extern byte sound_started;//extern byte music_installed;/* flag for 'win-friendly' mode used by interface code */extern int i_love_bill;extern volatile tic_t ticcount;#ifdef __WIN32__extern boolean winnt;extern BOOL bDX0300;#endif// Called by DoomMain.void I_InitJoystick (void);// return free and total physical memory in the systemULONG I_GetFreeMem(ULONG *total);// Called by D_DoomLoop,// returns current time in tics.tic_t I_GetTime (void);void I_GetEvent (void);//// Called by D_DoomLoop,// called before processing any tics in a frame// (just after displaying a frame).// Time consuming syncronous operations// are performed here (joystick reading).// Can call D_PostEvent.//void I_StartFrame (void);//// Called by D_DoomLoop,// called before processing each tic in a frame.// Quick syncronous operations are performed here.// Can call D_PostEvent.void I_OsPolling (void);// Asynchronous interrupt functions should maintain private queues// that are read by the synchronous functions// to be converted into events.// Either returns a null ticcmd,// or calls a loadable driver to build it.// This ticcmd will then be modified by the gameloop// for normal input.ticcmd_t* I_BaseTiccmd (void);// Called by M_Responder when quit is selected, return code 0.void I_Quit (void);void I_Error (char *error, ...);// Allocates from low memory under dos,// just mallocs under unixbyte* I_AllocLow (int length);void I_Tactile (int on, int off, int total);//added:18-02-98: write a message to stderr (use before I_Quit)// for when you need to quit with a msg, but need// the return code 0 of I_Quit();void I_OutputMsg (char *error, ...);void I_StartupMouse (void);void I_StartupMouse2(void);// keyboard startup,shutdown,handlervoid I_StartupKeyboard (void);// setup timer irq and user timer routine.void I_TimerISR (void); //timer callback routine.void I_StartupTimer (void);/* list of functions to call at program cleanup */void I_AddExitFunc (void (*func)());void I_RemoveExitFunc (void (*func)());// Setup signal handler, plus stuff for trapping errors and cleanly exit.int I_StartupSystem (void);void I_ShutdownSystem (void);void I_GetDiskFreeSpace(INT64 *freespace);char *I_GetUserName(void);int I_mkdir(const char *dirname, int unixright);#ifdef LINUXvoid I_LocateWad(void);#endif#endif
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