📄 m_random.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: m_random.h,v 1.3 2001/01/25 22:15:42 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: m_random.h,v $// Revision 1.3 2001/01/25 22:15:42 bpereira// added heretic support//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://// //-----------------------------------------------------------------------------#ifndef __M_RANDOM__#define __M_RANDOM__#include "doomtype.h"// Returns a number from 0 to 255,// from a lookup table.byte M_Random (void);#if 0#define P_Random() P_Random2(__FILE__,__LINE__)byte P_Random2 (char *a,int b);#else// As M_Random, but used only by the play simulation.byte P_Random (void);#endifint P_SignedRandom ();// Fix randoms for demos.void M_ClearRandom (void);byte P_GetRandIndex(void);void P_SetRandIndex(byte rindex);#endif
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