📄 wi_stuff.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: wi_stuff.h,v 1.3 2001/01/25 22:15:44 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: wi_stuff.h,v $// Revision 1.3 2001/01/25 22:15:44 bpereira// added heretic support//// Revision 1.2 2000/02/27 00:42:11 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// Intermission.////-----------------------------------------------------------------------------#ifndef __WI_STUFF__#define __WI_STUFF__//#include "v_video.h"#include "doomdef.h"#include "d_player.h"//added:05-02-98:typedef struct { int count; int num; int color; char *name;} fragsort_t;// Called by main loop, animate the intermission.void WI_Ticker (void);// Called by main loop,// draws the intermission directly into the screen buffer.void WI_Drawer (void);// Setup for an intermission screen.void WI_Start(wbstartstruct_t* wbstartstruct);boolean teamingame(int teamnum);// draw ranckingsvoid WI_drawRancking(char *title,int x,int y,fragsort_t *fragtable , int scorelines, boolean large, int white);#endif
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