📄 d_main.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_main.h,v 1.5 2000/10/21 08:43:28 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: d_main.h,v $// Revision 1.5 2000/10/21 08:43:28 bpereira// no message//// Revision 1.4 2000/04/23 16:19:52 bpereira// no message//// Revision 1.3 2000/04/16 18:38:07 bpereira// no message//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// game startup, and main loop code, system specific interface stuff.////-----------------------------------------------------------------------------#ifndef __D_MAIN__#define __D_MAIN__#include "d_event.h"#include "w_wad.h" // for MAX_WADFILES//void D_AddFile (char *file);// make sure not to write back the config until it's been correctly loadedextern tic_t rendergametic;// the infinite loop of D_DoomLoop() called from win_main for windows versionvoid D_DoomLoop (void);//// D_DoomMain()// Not a globally visible function, just included for source reference,// calls all startup code, parses command line options.// If not overrided by user input, calls N_AdvanceDemo.//void D_DoomMain (void);// Called by IO functions when input is detected.void D_PostEvent (const event_t* ev);void D_PostEvent_end (void); // delimiter for locking memoryvoid D_ProcessEvents (void);void D_DoAdvanceDemo (void);//// BASE LEVEL//void D_PageTicker (void);// pagename is lumpname of a 320x200 patch to fill the screenvoid D_PageDrawer (char* pagename);void D_AdvanceDemo (void);void D_StartTitle (void);#endif //__D_MAIN__
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