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📄 g_state.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: g_state.h,v 1.3 2000/03/29 19:39:48 bpereira Exp $//// Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: g_state.h,v $// Revision 1.3  2000/03/29 19:39:48  bpereira// no message//// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://      Doom/Hexen game states////-----------------------------------------------------------------------------#ifndef __G_STATE__#define __G_STATE__#include "doomtype.h"// skill levelstypedef enum{    sk_baby,    sk_easy,    sk_medium,    sk_hard,    sk_nightmare} skill_t;// the current state of the gametypedef enum{    GS_NULL = 0,                // at begin    GS_LEVEL,                   // we are playing    GS_INTERMISSION,            // gazing at the intermission screen    GS_FINALE,                  // game final animation    GS_DEMOSCREEN,              // looking at a demo    //legacy    GS_DEDICATEDSERVER,         // added 27-4-98 : new state for dedicated server    GS_WAITINGPLAYERS           // added 3-9-98 : waiting player in net game} gamestate_t;typedef enum{    ga_nothing,    ga_completed,    ga_worlddone,    //HeXen/*    ga_initnew,    ga_newgame,    ga_loadgame,    ga_savegame,    ga_leavemap,    ga_singlereborn*/} gameaction_t;extern  gamestate_t     gamestate;extern  gameaction_t    gameaction;extern  skill_t         gameskill;extern  boolean         demoplayback;#endif //__G_STATE__

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