📄 g_state.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: g_state.h,v 1.3 2000/03/29 19:39:48 bpereira Exp $//// Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: g_state.h,v $// Revision 1.3 2000/03/29 19:39:48 bpereira// no message//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// Doom/Hexen game states////-----------------------------------------------------------------------------#ifndef __G_STATE__#define __G_STATE__#include "doomtype.h"// skill levelstypedef enum{ sk_baby, sk_easy, sk_medium, sk_hard, sk_nightmare} skill_t;// the current state of the gametypedef enum{ GS_NULL = 0, // at begin GS_LEVEL, // we are playing GS_INTERMISSION, // gazing at the intermission screen GS_FINALE, // game final animation GS_DEMOSCREEN, // looking at a demo //legacy GS_DEDICATEDSERVER, // added 27-4-98 : new state for dedicated server GS_WAITINGPLAYERS // added 3-9-98 : waiting player in net game} gamestate_t;typedef enum{ ga_nothing, ga_completed, ga_worlddone, //HeXen/* ga_initnew, ga_newgame, ga_loadgame, ga_savegame, ga_leavemap, ga_singlereborn*/} gameaction_t;extern gamestate_t gamestate;extern gameaction_t gameaction;extern skill_t gameskill;extern boolean demoplayback;#endif //__G_STATE__
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