📄 p_fab.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_fab.h,v 1.2 2000/02/27 00:42:10 hurdler Exp $//// Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: p_fab.h,v $// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://////-----------------------------------------------------------------------------#ifndef __P_FAB__#define __P_FAB__#include "doomtype.h"#include "command.h"extern consvar_t cv_solidcorpse; //p_enemyextern consvar_t cv_bloodtime;// spawn smoke trails behind rockets and skull head attacksvoid A_SmokeTrailer (mobj_t* actor);// hack the states table to set Doom Legacy's default translucency on spritesvoid P_SetTranslucencies (void);// add commands for deathmatch rules and style (like more blood) :)void D_AddDeathmatchCommands (void);#endif
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