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📄 keys.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: keys.h,v 1.2 2000/02/27 00:42:10 hurdler Exp $//// Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: keys.h,v $// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://////-----------------------------------------------------------------------------#ifndef __KEYS_H__#define __KEYS_H__//// DOOM keyboard definition.// This is the stuff configured by Setup.Exe.//// This is the key codes as posted by the keyboard handler,// ascii codes are 0->127,// scancodes are 0x80 + 0->127#define KEY_NULL        0       // null key, triggers nothing#define KEY_ESCAPE      27#define KEY_SPACE       32#define KEY_NUMLOCK     (0x80+69)#define KEY_SCROLLLOCK  (0x80+70)#define KEY_MINUS       45#define KEY_EQUALS      61#define KEY_BACKSPACE   8#define KEY_TAB         9#define KEY_ENTER       13////  scancodes 71-83 (non-extended)//#define KEY_KEYPAD7     (0x80+71)#define KEY_KEYPAD8     (0x80+72)#define KEY_KEYPAD9     (0x80+73)#define KEY_MINUSPAD    (0x80+74)#define KEY_KEYPAD4     (0x80+75)#define KEY_KEYPAD5     (0x80+76)#define KEY_KEYPAD6     (0x80+77)#define KEY_PLUSPAD     (0x80+78)#define KEY_KEYPAD1     (0x80+79)#define KEY_KEYPAD2     (0x80+80)#define KEY_KEYPAD3     (0x80+81)#define KEY_KEYPAD0     (0x80+82)#define KEY_KPADDEL     (0x80+83)//  windows95 keys...#define KEY_LEFTWIN     (0x80+91)#define KEY_RIGHTWIN    (0x80+92)#define KEY_MENU        (0x80+93)////  scancodes 71-83 EXTENDED are remapped//  to these by the keyboard handler (just add 30)//#define KEY_KPADSLASH   (0x80+100)      //extended scancode 53 '/' remapped#define KEY_HOME        (0x80+101)#define KEY_UPARROW     (0x80+102)#define KEY_PGUP        (0x80+103)#define KEY_LEFTARROW   (0x80+105)#define KEY_RIGHTARROW  (0x80+107)#define KEY_END         (0x80+109)#define KEY_DOWNARROW   (0x80+110)#define KEY_PGDN        (0x80+111)#define KEY_INS         (0x80+112)#define KEY_DEL         (0x80+113)#define KEY_F1          (0x80+0x3b)#define KEY_F2          (0x80+0x3c)#define KEY_F3          (0x80+0x3d)#define KEY_F4          (0x80+0x3e)#define KEY_F5          (0x80+0x3f)#define KEY_F6          (0x80+0x40)#define KEY_F7          (0x80+0x41)#define KEY_F8          (0x80+0x42)#define KEY_F9          (0x80+0x43)#define KEY_F10         (0x80+0x44)#define KEY_F11         (0x80+0x57)#define KEY_F12         (0x80+0x58)#define KEY_PAUSE       255// these ones must be non-extended scancodes (rctrl,rshift,lalt)#define KEY_SHIFT       (0x80+54)#define KEY_CTRL        (0x80+29)#define KEY_ALT         (0x80+56)#define KEY_CAPSLOCK    (0x80+58)#define KEY_CONSOLE     '`'#define KEY_OPENBRACKETS#define KEY_CLOSEBRACKETS#endif

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