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📄 doomdef.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: doomdef.h,v 1.32 2001/05/01 20:39:28 hurdler Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: doomdef.h,v $// Revision 1.32  2001/05/01 20:39:28  hurdler// Ready for 1.32 beta 1//// Revision 1.31  2001/04/04 20:26:11  judgecutor// Added definition for testing 3D Sound code (now Win32 only)//// Revision 1.30  2001/03/13 22:14:19  stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.29  2001/03/03 19:43:58  ydario// Check for PARANOIA//// Revision 1.28  2001/03/03 06:17:33  bpereira// no message//// Revision 1.27  2001/02/24 13:35:19  bpereira// no message//// Revision 1.26  2001/01/25 22:15:41  bpereira// added heretic support//// Revision 1.25  2000/11/02 17:50:06  stroggonmeth// Big 3Dfloors & FraggleScript commit!!//// Revision 1.24  2000/10/21 08:43:28  bpereira// no message//// Revision 1.23  2000/10/08 13:30:00  bpereira// no message//// Revision 1.22  2000/10/02 18:25:44  bpereira// no message//// Revision 1.21  2000/09/28 20:57:14  bpereira// no message//// Revision 1.20  2000/08/31 14:30:55  bpereira// no message//// Revision 1.19  2000/08/21 11:44:42  hurdler// Re-put the log messages//// Revision 1.18  2000/08/03 17:57:41  bpereira// no message//// Revision 1.17  2000/06/09 00:49:37  hurdler// change version number to 1.31 beta 1//// Revision 1.16  2000/05/09 20:50:19  hurdler// change version//// Revision 1.15  2000/04/27 17:43:19  hurdler// colormap code in hardware mode is now the default//// Revision 1.14  2000/04/23 16:19:52  bpereira// no message//// Revision 1.13  2000/04/18 12:53:28  hurdler// change version number//// Revision 1.12  2000/04/16 18:38:07  bpereira// no message//// Revision 1.11  2000/04/15 22:12:57  stroggonmeth// Minor bug fixes//// Revision 1.10  2000/04/12 16:01:59  hurdler// ready for T&L code and true static lighting//// Revision 1.9  2000/04/06 21:06:19  stroggonmeth// Optimized extra_colormap code...// Added #ifdefs for older water code.//// Revision 1.8  2000/04/06 20:40:22  hurdler// Mostly remove warnings under windows//// Revision 1.7  2000/04/04 19:28:42  stroggonmeth// Global colormaps working. Added a new linedef type 272.//// Revision 1.6  2000/04/04 00:32:45  stroggonmeth// Initial Boom compatability plus few misc changes all around.//// Revision 1.5  2000/03/23 22:54:00  metzgermeister// added support for HOME/.legacy under Linux//// Revision 1.4  2000/03/06 15:49:28  hurdler// change version number//// Revision 1.3  2000/02/27 00:42:10  hurdler// fix CR+LF problem////// DESCRIPTION://      Internally used data structures for virtually everything,//      key definitions, lots of other stuff.////-----------------------------------------------------------------------------#ifndef __DOOMDEF__#define __DOOMDEF__#ifdef __WIN32__#define HWRENDER// judgecutor: 3D sound support#define HW3SOUND#define ASMCALL __cdecl#pragma warning (disable :  4244 4146 4761 4152 4115 4100 4201 4200) // 4244 4146 4761 4018// warning C4146: unary minus operator applied to unsigned type, result still unsigned// warning C4761: integral size mismatch in argument; conversion supplied// warning C4244: 'initializing' : conversion from 'const double ' to 'int ', possible loss of data// warning C4244: '=' : conversion from 'double ' to 'int ', possible loss of data// warning C4018: '<' : signed/unsigned mismatch// warning level 4// warning C4152: nonstandard extension, function/data pointer conversion in expression// warning C4115: '_RPC_ASYNC_STATE' : named type definition in parentheses// warning C4100: 'pitch' : unreferenced formal parameter// warning C4201: nonstandard extension used : nameless struct/union// warning C4200: nonstandard extension used : zero-sized array in struct/union#else#define ASMCALL#define min(x,y) ( ((x)<(y)) ? (x) : (y) )#define max(x,y) ( ((x)>(y)) ? (x) : (y) )#endif#include "doomtype.h"#include <stdarg.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#include <math.h>#include <sys/types.h>#include <sys/stat.h>#include <ctype.h>#if defined( WIN32) || defined( __DJGPP__ ) #include <io.h>#endif#ifdef PC_DOS#include <conio.h>#endif// Uncheck this to compile debugging code//#define RANGECHECK#ifndef PARANOIA#define PARANOIA                // do some test that never happens but maybe#endif#define LOGMESSAGES             // write message in log.txt (win32 only for the moment)#define VERSION        132      // Game version#define VERSIONSTRING  " Beta 1"// some tests, enable or desable it if it run or not//#define HORIZONTALDRAW        // abandoned : too slow//#define TILTVIEW              // not finished//#define PERSPCORRECT          // not finished#define SPLITSCREEN             #define ABSOLUTEANGLE           // work fine, soon #ifdef and old code remove//#define CLIENTPREDICTION2     // differant methode#define NEWLIGHT                // compute lighting with bsp (in construction)//#define OLDWATER                // SoM: Allow old legacy water.#define FRAGGLESCRIPT           // SoM: Activate FraggleScript//#define TANDL                   //Hurdler: Use T&L in hardware mode  // =========================================================================// demo version when playback demo, or the current VERSION// used to enable/disable selected features for backward compatibility// (where possible)extern byte     demoversion;// The maximum number of players, multiplayer/networking.// NOTE: it needs more than this to increase the number of players...#define MAXPLAYERS              32      // TODO: ... more!!!#define MAXSKINS                MAXPLAYERS#define PLAYERSMASK             (MAXPLAYERS-1)#define MAXPLAYERNAME           21#define MAXSKINCOLORS           11#define SAVESTRINGSIZE          24// State updates, number of tics / second.// NOTE: used to setup the timer rate, see I_StartupTimer().#define OLDTICRATE       35#define NEWTICRATERATIO   1  // try 4 for 140 fps :)#define TICRATE         (OLDTICRATE*NEWTICRATERATIO) // Name of local directory for config files and savegames#ifdef LINUX#define DEFAULTDIR ".legacy"#else#define DEFAULTDIR "legacy"#endif#include "g_state.h"// commonly used routines - moved here for include convenience// i_system.hvoid I_Error (char *error, ...);// console.hvoid    CONS_Printf (char *fmt, ...);#include "m_swap.h"// m_misc.hchar *va(char *format, ...);char *Z_StrDup (const char *in);// g_game.hextern  boolean devparm;                // development mode (-devparm)// =======================// Misc stuff for later...// =======================// if we ever make our alloc stuff...#define ZZ_Alloc(x) Z_Malloc(x,PU_STATIC,NULL)// debug me in color (v_video.c)void IO_Color( unsigned char color, unsigned char r, unsigned char g, unsigned char b );// i_system.c, replace getchar() once the keyboard has been appropriatedint I_GetKey (void);#endif          // __DOOMDEF__

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