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📄 st_lib.c

📁 The source code of Doom legacy for windows
💻 C
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: st_lib.c,v 1.6 2001/02/24 13:35:21 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: st_lib.c,v $// Revision 1.6  2001/02/24 13:35:21  bpereira// no message//// Revision 1.5  2001/01/25 22:15:44  bpereira// added heretic support//// Revision 1.4  2000/10/04 16:19:24  hurdler// Change all those "3dfx names" to more appropriate names//// Revision 1.3  2000/09/28 20:57:18  bpereira// no message//// Revision 1.2  2000/02/27 00:42:11  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://      The status bar widget code.////-----------------------------------------------------------------------------#include "doomdef.h"#include "st_lib.h"#include "st_stuff.h"#include "v_video.h"#include "z_zone.h"#include "i_video.h"    //rendermode//#define DEBUG//// Hack display negative frags.//  Loads and store the stminus lump.//patch_t*                sttminus;void STlib_init(void){    sttminus = (patch_t *) W_CachePatchName("STTMINUS", PU_STATIC);}// Initialize number widgetvoid STlib_initNum ( st_number_t*          n,                     int                   x,                     int                   y,                     patch_t**             pl,                     int*                  num,                     boolean*              on,                     int                   width ){    n->x        = x;    n->y        = y;    n->oldnum   = 0;    n->width    = width;        // number of digits    n->num      = num;    n->on       = on;    n->p        = pl;}//// A fairly efficient way to draw a number//  based on differences from the old number.// Note: worth the trouble?//void STlib_drawNum ( st_number_t*  n,                     boolean       refresh ){    int    numdigits = n->width;    int    num = *n->num;    int    w = (n->p[0]->width);    int    h = (n->p[0]->height);    int    x = n->x;    int    neg;    n->oldnum = *n->num;    neg = num < 0;    if (neg)    {        if (numdigits == 2 && num < -9)            num = -9;        else if (numdigits == 3 && num < -99)            num = -99;        num = -num;    }    // clear the area    x = n->x - numdigits*w;#ifdef DEBUG       CONS_Printf("V_CopyRect1: %d %d %d %d %d %d %d %d val: %d\n",              x, n->y, BG, w*numdigits, h, x, n->y, fgbuffer,num);#endif    // dont clear background in overlay    if (!st_overlay &&         rendermode==render_soft)   //faB:current hardware mode always refresh the statusbar        V_CopyRect(x, n->y, BG, w*numdigits, h, x, n->y, fgbuffer);    // if non-number, do not draw it    if (num == 1994)        return;    x = n->x;    // in the special case of 0, you draw 0    if (!num)        V_DrawScaledPatch(x - w, n->y, fgbuffer, n->p[ 0 ]);    // draw the new number    while (num && numdigits--)    {        x -= w;        V_DrawScaledPatch(x, n->y, fgbuffer, n->p[ num % 10 ]);        num /= 10;    }    // draw a minus sign if necessary    if (neg)        V_DrawScaledPatch(x - 8, n->y, fgbuffer, sttminus);}//void STlib_updateNum ( st_number_t*          n,                       boolean               refresh ){    if (*n->on) STlib_drawNum(n, refresh);}//void STlib_initPercent ( st_percent_t*         p,                         int                   x,                         int                   y,                         patch_t**             pl,                         int*                  num,                         boolean*              on,                         patch_t*              percent ){    STlib_initNum(&p->n, x, y, pl, num, on, 3);    p->p = percent;}void STlib_updatePercent ( st_percent_t*         per,                           int                   refresh ){    if (refresh && *per->n.on)        V_DrawScaledPatch(per->n.x, per->n.y, fgbuffer, per->p);    STlib_updateNum(&per->n, refresh);}void STlib_initMultIcon ( st_multicon_t*        i,                          int                   x,                          int                   y,                          patch_t**             il,                          int*                  inum,                          boolean*              on ){    i->x        = x;    i->y        = y;    i->oldinum  = -1;    i->inum     = inum;    i->on       = on;    i->p        = il;}void STlib_updateMultIcon ( st_multicon_t*        mi,                            boolean               refresh ){    int                 w;    int                 h;    int                 x;    int                 y;    if (*mi->on        && (mi->oldinum != *mi->inum || refresh)        && (*mi->inum!=-1))    {        if (mi->oldinum != -1)        {            x = mi->x - SHORT(mi->p[mi->oldinum]->leftoffset);            y = mi->y - SHORT(mi->p[mi->oldinum]->topoffset);            w = SHORT(mi->p[mi->oldinum]->width);            h = SHORT(mi->p[mi->oldinum]->height);#ifdef DEBUG       CONS_Printf("V_CopyRect2: %d %d %d %d %d %d %d %d\n",                            x, y, BG, w, h, x, y, fgbuffer);#endif            //faB:current hardware mode always refresh the statusbar            if (!st_overlay && rendermode==render_soft)                   V_CopyRect(x, y, BG, w, h, x, y, fgbuffer);        }        V_DrawScaledPatch(mi->x, mi->y, fgbuffer, mi->p[*mi->inum]);        mi->oldinum = *mi->inum;    }}void STlib_initBinIcon ( st_binicon_t*         b,                         int                   x,                         int                   y,                         patch_t*              i,                         boolean*              val,                         boolean*              on ){    b->x        = x;    b->y        = y;    b->oldval   = 0;    b->val      = val;    b->on       = on;    b->p        = i;}void STlib_updateBinIcon ( st_binicon_t*         bi,                           boolean               refresh ){    int                 x;    int                 y;    int                 w;    int                 h;    if (*bi->on        && (bi->oldval != *bi->val || refresh))    {        x = bi->x - SHORT(bi->p->leftoffset);        y = bi->y - SHORT(bi->p->topoffset);        w = SHORT(bi->p->width);        h = SHORT(bi->p->height);        if (*bi->val)            V_DrawScaledPatch(bi->x, bi->y, fgbuffer, bi->p);        else        {#ifdef DEBUG       CONS_Printf("V_CopyRect3: %d %d %d %d %d %d %d %d\n",                            x, y, BG, w, h, x, y, fgbuffer);#endif            if (!st_overlay &&                rendermode==render_soft ) //faB:current hardware mode always refresh the statusbar                V_CopyRect(x, y, BG, w, h, x, y, fgbuffer);        }        bi->oldval = *bi->val;    }}

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