📄 st_lib.c
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: st_lib.c,v 1.6 2001/02/24 13:35:21 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: st_lib.c,v $// Revision 1.6 2001/02/24 13:35:21 bpereira// no message//// Revision 1.5 2001/01/25 22:15:44 bpereira// added heretic support//// Revision 1.4 2000/10/04 16:19:24 hurdler// Change all those "3dfx names" to more appropriate names//// Revision 1.3 2000/09/28 20:57:18 bpereira// no message//// Revision 1.2 2000/02/27 00:42:11 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// The status bar widget code.////-----------------------------------------------------------------------------#include "doomdef.h"#include "st_lib.h"#include "st_stuff.h"#include "v_video.h"#include "z_zone.h"#include "i_video.h" //rendermode//#define DEBUG//// Hack display negative frags.// Loads and store the stminus lump.//patch_t* sttminus;void STlib_init(void){ sttminus = (patch_t *) W_CachePatchName("STTMINUS", PU_STATIC);}// Initialize number widgetvoid STlib_initNum ( st_number_t* n, int x, int y, patch_t** pl, int* num, boolean* on, int width ){ n->x = x; n->y = y; n->oldnum = 0; n->width = width; // number of digits n->num = num; n->on = on; n->p = pl;}//// A fairly efficient way to draw a number// based on differences from the old number.// Note: worth the trouble?//void STlib_drawNum ( st_number_t* n, boolean refresh ){ int numdigits = n->width; int num = *n->num; int w = (n->p[0]->width); int h = (n->p[0]->height); int x = n->x; int neg; n->oldnum = *n->num; neg = num < 0; if (neg) { if (numdigits == 2 && num < -9) num = -9; else if (numdigits == 3 && num < -99) num = -99; num = -num; } // clear the area x = n->x - numdigits*w;#ifdef DEBUG CONS_Printf("V_CopyRect1: %d %d %d %d %d %d %d %d val: %d\n", x, n->y, BG, w*numdigits, h, x, n->y, fgbuffer,num);#endif // dont clear background in overlay if (!st_overlay && rendermode==render_soft) //faB:current hardware mode always refresh the statusbar V_CopyRect(x, n->y, BG, w*numdigits, h, x, n->y, fgbuffer); // if non-number, do not draw it if (num == 1994) return; x = n->x; // in the special case of 0, you draw 0 if (!num) V_DrawScaledPatch(x - w, n->y, fgbuffer, n->p[ 0 ]); // draw the new number while (num && numdigits--) { x -= w; V_DrawScaledPatch(x, n->y, fgbuffer, n->p[ num % 10 ]); num /= 10; } // draw a minus sign if necessary if (neg) V_DrawScaledPatch(x - 8, n->y, fgbuffer, sttminus);}//void STlib_updateNum ( st_number_t* n, boolean refresh ){ if (*n->on) STlib_drawNum(n, refresh);}//void STlib_initPercent ( st_percent_t* p, int x, int y, patch_t** pl, int* num, boolean* on, patch_t* percent ){ STlib_initNum(&p->n, x, y, pl, num, on, 3); p->p = percent;}void STlib_updatePercent ( st_percent_t* per, int refresh ){ if (refresh && *per->n.on) V_DrawScaledPatch(per->n.x, per->n.y, fgbuffer, per->p); STlib_updateNum(&per->n, refresh);}void STlib_initMultIcon ( st_multicon_t* i, int x, int y, patch_t** il, int* inum, boolean* on ){ i->x = x; i->y = y; i->oldinum = -1; i->inum = inum; i->on = on; i->p = il;}void STlib_updateMultIcon ( st_multicon_t* mi, boolean refresh ){ int w; int h; int x; int y; if (*mi->on && (mi->oldinum != *mi->inum || refresh) && (*mi->inum!=-1)) { if (mi->oldinum != -1) { x = mi->x - SHORT(mi->p[mi->oldinum]->leftoffset); y = mi->y - SHORT(mi->p[mi->oldinum]->topoffset); w = SHORT(mi->p[mi->oldinum]->width); h = SHORT(mi->p[mi->oldinum]->height);#ifdef DEBUG CONS_Printf("V_CopyRect2: %d %d %d %d %d %d %d %d\n", x, y, BG, w, h, x, y, fgbuffer);#endif //faB:current hardware mode always refresh the statusbar if (!st_overlay && rendermode==render_soft) V_CopyRect(x, y, BG, w, h, x, y, fgbuffer); } V_DrawScaledPatch(mi->x, mi->y, fgbuffer, mi->p[*mi->inum]); mi->oldinum = *mi->inum; }}void STlib_initBinIcon ( st_binicon_t* b, int x, int y, patch_t* i, boolean* val, boolean* on ){ b->x = x; b->y = y; b->oldval = 0; b->val = val; b->on = on; b->p = i;}void STlib_updateBinIcon ( st_binicon_t* bi, boolean refresh ){ int x; int y; int w; int h; if (*bi->on && (bi->oldval != *bi->val || refresh)) { x = bi->x - SHORT(bi->p->leftoffset); y = bi->y - SHORT(bi->p->topoffset); w = SHORT(bi->p->width); h = SHORT(bi->p->height); if (*bi->val) V_DrawScaledPatch(bi->x, bi->y, fgbuffer, bi->p); else {#ifdef DEBUG CONS_Printf("V_CopyRect3: %d %d %d %d %d %d %d %d\n", x, y, BG, w, h, x, y, fgbuffer);#endif if (!st_overlay && rendermode==render_soft ) //faB:current hardware mode always refresh the statusbar V_CopyRect(x, y, BG, w, h, x, y, fgbuffer); } bi->oldval = *bi->val; }}
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