📄 g_game.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: g_game.h,v 1.8 2001/01/25 22:15:42 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: g_game.h,v $// Revision 1.8 2001/01/25 22:15:42 bpereira// added heretic support//// Revision 1.7 2000/11/26 20:36:14 hurdler// Adding autorun2//// Revision 1.6 2000/11/02 19:49:35 bpereira// no message//// Revision 1.5 2000/10/21 08:43:29 bpereira// no message//// Revision 1.4 2000/10/01 10:18:17 bpereira// no message//// Revision 1.3 2000/04/07 23:11:17 metzgermeister// added mouse move//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// // //-----------------------------------------------------------------------------#ifndef __G_GAME__#define __G_GAME__#include "doomdef.h"#include "doomstat.h"#include "d_event.h"//added:11-02-98: yeah now you can change it!// changed to 2d array 19990220 by Kinextern char player_names[MAXPLAYERS][MAXPLAYERNAME];extern char* team_names[];extern boolean nomonsters; // checkparm of -nomonstersextern char gamemapname[128];extern player_t players[MAXPLAYERS];extern boolean playeringame[MAXPLAYERS];// ======================================// DEMO playback/recording related stuff.// ======================================// demoplaying back and demo recordingextern boolean demoplayback;extern boolean demorecording;extern boolean timingdemo; // Quit after playing a demo from cmdline.extern boolean singledemo;// gametic at level startextern tic_t levelstarttic; // used in game menuextern consvar_t cv_crosshair;extern consvar_t cv_autorun;extern consvar_t cv_autorun2;extern consvar_t cv_invertmouse;extern consvar_t cv_alwaysfreelook;extern consvar_t cv_mousemove;extern consvar_t cv_showmessages;extern consvar_t cv_fastmonsters;extern consvar_t cv_joystickfreelook;void Command_Turbo_f (void);// build an internal map name ExMx MAPxx from episode,map numberschar* G_BuildMapName (int episode, int map);void G_BuildTiccmd (ticcmd_t* cmd, int realtics);void G_BuildTiccmd2(ticcmd_t* cmd, int realtics);//added:22-02-98: clip the console player aiming to the viewshort G_ClipAimingPitch (int* aiming);extern angle_t localangle,localangle2;extern int localaiming,localaiming2; // should be a angle_t but signed//// GAME//void G_DoReborn (int playernum);boolean G_DeathMatchSpawnPlayer (int playernum);void G_CoopSpawnPlayer (int playernum);void G_PlayerReborn (int player);void G_InitNew (skill_t skill, char* mapname, boolean resetplayer);// Can be called by the startup code or M_Responder.// A normal game starts at map 1,// but a warp test can start elsewherevoid G_DeferedInitNew (skill_t skill, char* mapname, boolean StartSplitScreenGame);void G_DoLoadLevel (boolean resetplayer);void G_DeferedPlayDemo (char* demo);// Can be called by the startup code or M_Responder,// calls P_SetupLevel or W_EnterWorld.void G_LoadGame (int slot);void G_DoLoadGame (int slot);// Called by M_Responder.void G_DoSaveGame(int slot, char* description);void G_SaveGame (int slot, char* description);// Only called by startup code.void G_RecordDemo (char* name);void G_BeginRecording (void);void G_DoPlayDemo (char *defdemoname);void G_TimeDemo (char* name);void G_StopDemo(void);boolean G_CheckDemoStatus (void);void G_ExitLevel (void);void G_SecretExitLevel (void);void G_NextLevel (void);void G_Ticker (void);boolean G_Responder (event_t* ev);boolean G_Downgrade(int version);void G_AddPlayer( int playernum );#endif
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