📄 info.c
字号:
{SPR_BOSS, 14, -1,{A_BossDeath} ,S_NULL }, // S_BOSS_DIE7 {SPR_BOSS, 14, 8,{NULL} ,S_BOSS_RAISE2 }, // S_BOSS_RAISE1 {SPR_BOSS, 13, 8,{NULL} ,S_BOSS_RAISE3 }, // S_BOSS_RAISE2 {SPR_BOSS, 12, 8,{NULL} ,S_BOSS_RAISE4 }, // S_BOSS_RAISE3 {SPR_BOSS, 11, 8,{NULL} ,S_BOSS_RAISE5 }, // S_BOSS_RAISE4 {SPR_BOSS, 10, 8,{NULL} ,S_BOSS_RAISE6 }, // S_BOSS_RAISE5 {SPR_BOSS, 9, 8,{NULL} ,S_BOSS_RAISE7 }, // S_BOSS_RAISE6 {SPR_BOSS, 8, 8,{NULL} ,S_BOSS_RUN1 }, // S_BOSS_RAISE7 {SPR_BOS2, 0, 10,{A_Look} ,S_BOS2_STND2 }, // S_BOS2_STND {SPR_BOS2, 1, 10,{A_Look} ,S_BOS2_STND }, // S_BOS2_STND2 {SPR_BOS2, 0, 3,{A_Chase} ,S_BOS2_RUN2 }, // S_BOS2_RUN1 {SPR_BOS2, 0, 3,{A_Chase} ,S_BOS2_RUN3 }, // S_BOS2_RUN2 {SPR_BOS2, 1, 3,{A_Chase} ,S_BOS2_RUN4 }, // S_BOS2_RUN3 {SPR_BOS2, 1, 3,{A_Chase} ,S_BOS2_RUN5 }, // S_BOS2_RUN4 {SPR_BOS2, 2, 3,{A_Chase} ,S_BOS2_RUN6 }, // S_BOS2_RUN5 {SPR_BOS2, 2, 3,{A_Chase} ,S_BOS2_RUN7 }, // S_BOS2_RUN6 {SPR_BOS2, 3, 3,{A_Chase} ,S_BOS2_RUN8 }, // S_BOS2_RUN7 {SPR_BOS2, 3, 3,{A_Chase} ,S_BOS2_RUN1 }, // S_BOS2_RUN8 {SPR_BOS2, 4, 8,{A_FaceTarget} ,S_BOS2_ATK2 }, // S_BOS2_ATK1 {SPR_BOS2, 5, 8,{A_FaceTarget} ,S_BOS2_ATK3 }, // S_BOS2_ATK2 {SPR_BOS2, 6, 8,{A_BruisAttack} ,S_BOS2_RUN1 }, // S_BOS2_ATK3 {SPR_BOS2, 7, 2,{NULL} ,S_BOS2_PAIN2 }, // S_BOS2_PAIN {SPR_BOS2, 7, 2,{A_Pain} ,S_BOS2_RUN1 }, // S_BOS2_PAIN2 {SPR_BOS2, 8, 8,{NULL} ,S_BOS2_DIE2 }, // S_BOS2_DIE1 {SPR_BOS2, 9, 8,{A_Scream} ,S_BOS2_DIE3 }, // S_BOS2_DIE2 {SPR_BOS2, 10, 8,{NULL} ,S_BOS2_DIE4 }, // S_BOS2_DIE3 {SPR_BOS2, 11, 8,{A_Fall} ,S_BOS2_DIE5 }, // S_BOS2_DIE4 {SPR_BOS2, 12, 8,{NULL} ,S_BOS2_DIE6 }, // S_BOS2_DIE5 {SPR_BOS2, 13, 8,{NULL} ,S_BOS2_DIE7 }, // S_BOS2_DIE6 {SPR_BOS2, 14, -1,{NULL} ,S_NULL }, // S_BOS2_DIE7 {SPR_BOS2, 14, 8,{NULL} ,S_BOS2_RAISE2 }, // S_BOS2_RAISE1 {SPR_BOS2, 13, 8,{NULL} ,S_BOS2_RAISE3 }, // S_BOS2_RAISE2 {SPR_BOS2, 12, 8,{NULL} ,S_BOS2_RAISE4 }, // S_BOS2_RAISE3 {SPR_BOS2, 11, 8,{NULL} ,S_BOS2_RAISE5 }, // S_BOS2_RAISE4 {SPR_BOS2, 10, 8,{NULL} ,S_BOS2_RAISE6 }, // S_BOS2_RAISE5 {SPR_BOS2, 9, 8,{NULL} ,S_BOS2_RAISE7 }, // S_BOS2_RAISE6 {SPR_BOS2, 8, 8,{NULL} ,S_BOS2_RUN1 }, // S_BOS2_RAISE7 {SPR_SKUL,32768, 10,{A_Look} ,S_SKULL_STND2 }, // S_SKULL_STND {SPR_SKUL,32769, 10,{A_Look} ,S_SKULL_STND }, // S_SKULL_STND2 {SPR_SKUL,32768, 6,{A_Chase} ,S_SKULL_RUN2 }, // S_SKULL_RUN1 {SPR_SKUL,32769, 6,{A_Chase} ,S_SKULL_RUN1 }, // S_SKULL_RUN2 {SPR_SKUL,32770, 10,{A_FaceTarget} ,S_SKULL_ATK2 }, // S_SKULL_ATK1 {SPR_SKUL,32771, 4,{A_SkullAttack} ,S_SKULL_ATK3 }, // S_SKULL_ATK2 {SPR_SKUL,32770, 4,{NULL} ,S_SKULL_ATK4 }, // S_SKULL_ATK3 {SPR_SKUL,32771, 4,{NULL} ,S_SKULL_ATK3 }, // S_SKULL_ATK4 {SPR_SKUL,32772, 3,{NULL} ,S_SKULL_PAIN2 }, // S_SKULL_PAIN {SPR_SKUL,32772, 3,{A_Pain} ,S_SKULL_RUN1 }, // S_SKULL_PAIN2 {SPR_SKUL,32773, 6,{NULL} ,S_SKULL_DIE2 }, // S_SKULL_DIE1 {SPR_SKUL,32774, 6,{A_Scream} ,S_SKULL_DIE3 }, // S_SKULL_DIE2 {SPR_SKUL,32775, 6,{NULL} ,S_SKULL_DIE4 }, // S_SKULL_DIE3 {SPR_SKUL,32776, 6,{A_Fall} ,S_SKULL_DIE5 }, // S_SKULL_DIE4 {SPR_SKUL, 9, 6,{NULL} ,S_SKULL_DIE6 }, // S_SKULL_DIE5 {SPR_SKUL, 10, 6,{NULL} ,S_NULL }, // S_SKULL_DIE6 {SPR_SPID, 0, 10,{A_Look} ,S_SPID_STND2 }, // S_SPID_STND {SPR_SPID, 1, 10,{A_Look} ,S_SPID_STND }, // S_SPID_STND2 {SPR_SPID, 0, 3,{A_Metal} ,S_SPID_RUN2 }, // S_SPID_RUN1 {SPR_SPID, 0, 3,{A_Chase} ,S_SPID_RUN3 }, // S_SPID_RUN2 {SPR_SPID, 1, 3,{A_Chase} ,S_SPID_RUN4 }, // S_SPID_RUN3 {SPR_SPID, 1, 3,{A_Chase} ,S_SPID_RUN5 }, // S_SPID_RUN4 {SPR_SPID, 2, 3,{A_Metal} ,S_SPID_RUN6 }, // S_SPID_RUN5 {SPR_SPID, 2, 3,{A_Chase} ,S_SPID_RUN7 }, // S_SPID_RUN6 {SPR_SPID, 3, 3,{A_Chase} ,S_SPID_RUN8 }, // S_SPID_RUN7 {SPR_SPID, 3, 3,{A_Chase} ,S_SPID_RUN9 }, // S_SPID_RUN8 {SPR_SPID, 4, 3,{A_Metal} ,S_SPID_RUN10 }, // S_SPID_RUN9 {SPR_SPID, 4, 3,{A_Chase} ,S_SPID_RUN11 }, // S_SPID_RUN10 {SPR_SPID, 5, 3,{A_Chase} ,S_SPID_RUN12 }, // S_SPID_RUN11 {SPR_SPID, 5, 3,{A_Chase} ,S_SPID_RUN1 }, // S_SPID_RUN12 {SPR_SPID,32768, 20,{A_FaceTarget} ,S_SPID_ATK2 }, // S_SPID_ATK1 {SPR_SPID,32774, 4,{A_SPosAttack} ,S_SPID_ATK3 }, // S_SPID_ATK2 {SPR_SPID,32775, 4,{A_SPosAttack} ,S_SPID_ATK4 }, // S_SPID_ATK3 {SPR_SPID,32775, 1,{A_SpidRefire} ,S_SPID_ATK2 }, // S_SPID_ATK4 {SPR_SPID, 8, 3,{NULL} ,S_SPID_PAIN2 }, // S_SPID_PAIN {SPR_SPID, 8, 3,{A_Pain} ,S_SPID_RUN1 }, // S_SPID_PAIN2 {SPR_SPID, 9, 20,{A_Scream} ,S_SPID_DIE2 }, // S_SPID_DIE1 {SPR_SPID, 10, 10,{A_Fall} ,S_SPID_DIE3 }, // S_SPID_DIE2 {SPR_SPID, 11, 10,{NULL} ,S_SPID_DIE4 }, // S_SPID_DIE3 {SPR_SPID, 12, 10,{NULL} ,S_SPID_DIE5 }, // S_SPID_DIE4 {SPR_SPID, 13, 10,{NULL} ,S_SPID_DIE6 }, // S_SPID_DIE5 {SPR_SPID, 14, 10,{NULL} ,S_SPID_DIE7 }, // S_SPID_DIE6 {SPR_SPID, 15, 10,{NULL} ,S_SPID_DIE8 }, // S_SPID_DIE7 {SPR_SPID, 16, 10,{NULL} ,S_SPID_DIE9 }, // S_SPID_DIE8 {SPR_SPID, 17, 10,{NULL} ,S_SPID_DIE10 }, // S_SPID_DIE9 {SPR_SPID, 18, 30,{NULL} ,S_SPID_DIE11 }, // S_SPID_DIE10 {SPR_SPID, 18, -1,{A_BossDeath} ,S_NULL }, // S_SPID_DIE11 {SPR_BSPI, 0, 10,{A_Look} ,S_BSPI_STND2 }, // S_BSPI_STND {SPR_BSPI, 1, 10,{A_Look} ,S_BSPI_STND }, // S_BSPI_STND2 {SPR_BSPI, 0, 20,{NULL} ,S_BSPI_RUN1 }, // S_BSPI_SIGHT {SPR_BSPI, 0, 3,{A_BabyMetal} ,S_BSPI_RUN2 }, // S_BSPI_RUN1 {SPR_BSPI, 0, 3,{A_Chase} ,S_BSPI_RUN3 }, // S_BSPI_RUN2 {SPR_BSPI, 1, 3,{A_Chase} ,S_BSPI_RUN4 }, // S_BSPI_RUN3 {SPR_BSPI, 1, 3,{A_Chase} ,S_BSPI_RUN5 }, // S_BSPI_RUN4 {SPR_BSPI, 2, 3,{A_Chase} ,S_BSPI_RUN6 }, // S_BSPI_RUN5 {SPR_BSPI, 2, 3,{A_Chase} ,S_BSPI_RUN7 }, // S_BSPI_RUN6 {SPR_BSPI, 3, 3,{A_BabyMetal} ,S_BSPI_RUN8 }, // S_BSPI_RUN7 {SPR_BSPI, 3, 3,{A_Chase} ,S_BSPI_RUN9 }, // S_BSPI_RUN8 {SPR_BSPI, 4, 3,{A_Chase} ,S_BSPI_RUN10 }, // S_BSPI_RUN9 {SPR_BSPI, 4, 3,{A_Chase} ,S_BSPI_RUN11 }, // S_BSPI_RUN10 {SPR_BSPI, 5, 3,{A_Chase} ,S_BSPI_RUN12 }, // S_BSPI_RUN11 {SPR_BSPI, 5, 3,{A_Chase} ,S_BSPI_RUN1 }, // S_BSPI_RUN12 {SPR_BSPI,32768, 20,{A_FaceTarget} ,S_BSPI_ATK2 }, // S_BSPI_ATK1 {SPR_BSPI,32774, 4,{A_BspiAttack} ,S_BSPI_ATK3 }, // S_BSPI_ATK2 {SPR_BSPI,32775, 4,{NULL} ,S_BSPI_ATK4 }, // S_BSPI_ATK3 {SPR_BSPI,32775, 1,{A_SpidRefire} ,S_BSPI_ATK2 }, // S_BSPI_ATK4 {SPR_BSPI, 8, 3,{NULL} ,S_BSPI_PAIN2 }, // S_BSPI_PAIN {SPR_BSPI, 8, 3,{A_Pain} ,S_BSPI_RUN1 }, // S_BSPI_PAIN2 {SPR_BSPI, 9, 20,{A_Scream} ,S_BSPI_DIE2 }, // S_BSPI_DIE1 {SPR_BSPI, 10, 7,{A_Fall} ,S_BSPI_DIE3 }, // S_BSPI_DIE2 {SPR_BSPI, 11, 7,{NULL} ,S_BSPI_DIE4 }, // S_BSPI_DIE3 {SPR_BSPI, 12, 7,{NULL} ,S_BSPI_DIE5 }, // S_BSPI_DIE4 {SPR_BSPI, 13, 7,{NULL} ,S_BSPI_DIE6 }, // S_BSPI_DIE5 {SPR_BSPI, 14, 7,{NULL} ,S_BSPI_DIE7 }, // S_BSPI_DIE6 {SPR_BSPI, 15, -1,{A_BossDeath} ,S_NULL }, // S_BSPI_DIE7 {SPR_BSPI, 15, 5,{NULL} ,S_BSPI_RAISE2 }, // S_BSPI_RAISE1 {SPR_BSPI, 14, 5,{NULL} ,S_BSPI_RAISE3 }, // S_BSPI_RAISE2 {SPR_BSPI, 13, 5,{NULL} ,S_BSPI_RAISE4 }, // S_BSPI_RAISE3 {SPR_BSPI, 12, 5,{NULL} ,S_BSPI_RAISE5 }, // S_BSPI_RAISE4 {SPR_BSPI, 11, 5,{NULL} ,S_BSPI_RAISE6 }, // S_BSPI_RAISE5 {SPR_BSPI, 10, 5,{NULL} ,S_BSPI_RAISE7 }, // S_BSPI_RAISE6 {SPR_BSPI, 9, 5,{NULL} ,S_BSPI_RUN1 }, // S_BSPI_RAISE7 {SPR_APLS,32768, 5,{NULL} ,S_ARACH_PLAZ2 }, // S_ARACH_PLAZ {SPR_APLS,32769, 5,{NULL} ,S_ARACH_PLAZ }, // S_ARACH_PLAZ2 {SPR_APBX,32768, 5,{NULL} ,S_ARACH_PLEX2 }, // S_ARACH_PLEX {SPR_APBX,32769, 5,{NULL} ,S_ARACH_PLEX3 }, // S_ARACH_PLEX2 {SPR_APBX,32770, 5,{NULL} ,S_ARACH_PLEX4 }, // S_ARACH_PLEX3 {SPR_APBX,32771, 5,{NULL} ,S_ARACH_PLEX5 }, // S_ARACH_PLEX4 {SPR_APBX,32772, 5,{NULL} ,S_NULL }, // S_ARACH_PLEX5 {SPR_CYBR, 0, 10,{A_Look} ,S_CYBER_STND2 }, // S_CYBER_STND {SPR_CYBR, 1, 10,{A_Look} ,S_CYBER_STND }, // S_CYBER_STND2 {SPR_CYBR, 0, 3,{A_Hoof} ,S_CYBER_RUN2 }, // S_CYBER_RUN1 {SPR_CYBR, 0, 3,{A_Chase} ,S_CYBER_RUN3 }, // S_CYBER_RUN2 {SPR_CYBR, 1, 3,{A_Chase} ,S_CYBER_RUN4 }, // S_CYBER_RUN3 {SPR_CYBR, 1, 3,{A_Chase} ,S_CYBER_RUN5 }, // S_CYBER_RUN4 {SPR_CYBR, 2, 3,{A_Chase} ,S_CYBER_RUN6 }, // S_CYBER_RUN5 {SPR_CYBR, 2, 3,{A_Chase} ,S_CYBER_RUN7 }, // S_CYBER_RUN6 {SPR_CYBR, 3, 3,{A_Metal} ,S_CYBER_RUN8 }, // S_CYBER_RUN7 {SPR_CYBR, 3, 3,{A_Chase} ,S_CYBER_RUN1 }, // S_CYBER_RUN8 {SPR_CYBR, 4, 6,{A_FaceTarget} ,S_CYBER_ATK2 }, // S_CYBER_ATK1 {SPR_CYBR, 5, 12,{A_CyberAttack} ,S_CYBER_ATK3 }, // S_CYBER_ATK2 {SPR_CYBR, 4, 12,{A_FaceTarget} ,S_CYBER_ATK4 }, // S_CYBER_ATK3 {SPR_CYBR, 5, 12,{A_CyberAttack} ,S_CYBER_ATK5 }, // S_CYBER_ATK4 {SPR_CYBR, 4, 12,{A_FaceTarget} ,S_CYBER_ATK6 }, // S_CYBER_ATK5 {SPR_CYBR, 5, 12,{A_CyberAttack} ,S_CYBER_RUN1 }, // S_CYBER_ATK6 {SPR_CYBR, 6, 10,{A_Pain} ,S_CYBER_RUN1 }, // S_CYBER_PAIN {SPR_CYBR, 7, 10,{NULL} ,S_CYBER_DIE2 }, // S_CYBER_DIE1 {SPR_CYBR, 8, 10,{A_Scream} ,S_CYBER_DIE3 }, // S_CYBER_DIE2 {SPR_CYBR, 9, 10,{NULL} ,S_CYBER_DIE4 }, // S_CYBER_DIE3 {SPR_CYBR, 10, 10,{NULL} ,S_CYBER_DIE5 }, // S_CYBER_DIE4 {SPR_CYBR, 11, 10,{NULL} ,S_CYBER_DIE6 }, // S_CYBER_DIE5 {SPR_CYBR, 12, 10,{A_Fall} ,S_CYBER_DIE7 }, // S_CYBER_DIE6 {SPR_CYBR, 13, 10,{NULL} ,S_CYBER_DIE8 }, // S_CYBER_DIE7 {SPR_CYBR, 14, 10,{NULL} ,S_CYBER_DIE9 }, // S_CYBER_DIE8 {SPR_CYBR, 15, 30,{NULL} ,S_CYBER_DIE10 }, // S_CYBER_DIE9 {SPR_CYBR, 15, -1,{A_BossDeath} ,S_NULL }, // S_CYBER_DIE10 {SPR_PAIN, 0, 10,{A_Look} ,S_PAIN_STND }, // S_PAIN_STND {SPR_PAIN, 0, 3,{A_Chase} ,S_PAIN_RUN2 }, // S_PAIN_RUN1 {SPR_PAIN, 0, 3,{A_Chase} ,S_PAIN_RUN3 }, // S_PAIN_RUN2 {SPR_PAIN, 1, 3,{A_Chase} ,S_PAIN_RUN4 }, // S_PAIN_RUN3 {SPR_PAIN, 1, 3,{A_Chase} ,S_PAIN_RUN5 }, // S_PAIN_RUN4 {SPR_PAIN, 2, 3,{A_Chase} ,S_PAIN_RUN6 }, // S_PAIN_RUN5 {SPR_PAIN, 2, 3,{A_Chase} ,S_PAIN_RUN1 }, // S_PAIN_RUN6 {SPR_PAIN, 3, 5,{A_FaceTarget} ,S_PAIN_ATK2 }, // S_PAIN_ATK1 {SPR_PAIN, 4, 5,{A_FaceTarget} ,S_PAIN_ATK3 }, // S_PAIN_ATK2 {SPR_PAIN,32773, 5,{A_FaceTarget} ,S_PAIN_ATK4 }, // S_PAIN_ATK3 {SPR_PAIN,32773, 0,{A_PainAttack} ,S_PAIN_RUN1 }, // S_PAIN_ATK4 {SPR_PAIN, 6, 6,{NULL} ,S_PAIN_PAIN2 }, // S_PAIN_PAIN {SPR_PAIN, 6, 6,{A_Pain} ,S_PAIN_RUN1 }, // S_PAIN_PAIN2 {SPR_PAIN,32775, 8,{NULL} ,S_PAIN_DIE2 }, // S_PAIN_DIE1 {SPR_PAIN,32776, 8,{A_Scream} ,S_PAIN_DIE3 }, // S_PAIN_DIE2 {SPR_PAIN,32777, 8,{NULL} ,S_PAIN_DIE4 }, // S_PAIN_DIE3 {SPR_PAIN,32778, 8,{NULL} ,S_PAIN_DIE5 }, // S_PAIN_DIE4 {SPR_PAIN,32779, 8,{A_PainDie} ,S_PAIN_DIE6 }, // S_PAIN_DIE5 {SPR_PAIN,32780, 8,{NULL} ,S_NULL }, // S_PAIN_DIE6 {SPR_PAIN, 12, 8,{NULL} ,S_PAIN_RAISE2 }, // S_PAIN_RAISE1 {SPR_PAIN, 11, 8,{NULL} ,S_PAIN_RAISE3 }, // S_PAIN_RAISE2 {SPR_PAIN, 10, 8,{NULL} ,S_PAIN_RAISE4 }, // S_PAIN_RAISE3 {SPR_PAIN, 9, 8,{NULL} ,S_PAIN_RAISE5 }, // S_PAIN_RAISE4 {SPR_PAIN, 8, 8,{NULL} ,S_PAIN_RAISE6 }, // S_PAIN_RAISE5 {SPR_PAIN, 7, 8,{NULL} ,S_PAIN_RUN1 }, // S_PAIN_RAISE6 {SPR_SSWV, 0, 10,{A_Look} ,S_SSWV_STND2 }, // S_SSWV_STND {SPR_SSWV, 1, 10,{A_Look} ,S_SSWV_STND }, // S_SSWV_STND2 {SPR_SSWV, 0, 3,{A_Chase} ,S_SSWV_RUN2 }, // S_SSWV_RUN1 {SPR_SSWV, 0, 3,{A_Chase} ,S_SSWV_RUN3 }, // S_SSWV_RUN2 {SPR_SSWV, 1, 3,{A_Chase} ,S_SSWV_RUN4 }, // S_SSWV_RUN3 {SPR_SSWV, 1, 3,{A_Chase} ,S_SSWV_RUN5 }, // S_SSWV_RUN4 {SPR_SSWV, 2, 3,{A_Chase} ,S_SSWV_RUN6 }, // S_SSWV_RUN5 {SPR_SSWV, 2, 3,{A_Chase} ,S_SSWV_RUN7 }, // S_SSWV_RUN6 {SPR_SSWV, 3, 3,{A_Chase} ,S_SSWV_RUN8 }, // S_SSWV_RUN7 {SPR_SSWV, 3, 3,{A_Chase} ,S_SSWV_RUN1 }, // S_SSWV_RUN8 {SPR_SSWV, 4, 10,{A_FaceTarget} ,S_SSWV_ATK2 }, // S_SSWV_ATK1 {SPR_SSWV, 5, 10,{A_FaceTarget} ,S_SSWV_ATK3 }, // S_SSWV_ATK2 {SPR_SSWV,32774, 4,{A_CPosAttack} ,S_SSWV_ATK4 }, // S_SSWV_ATK3 {SPR_SSWV, 5, 6,{A_FaceTarget} ,S_SSWV_ATK5 }, // S_SSWV_ATK4 {SPR_SSWV,32774, 4,{A_CPosAttack} ,S_SSWV_ATK6 }, // S_SSWV_ATK5 {SPR_SSWV, 5, 1,{A_CPosRefire} ,S_SSWV_ATK2 }, // S_SSWV_ATK6 {SPR_SSWV, 7, 3,{NULL} ,S_SSWV_PAIN2 }, // S_SSWV_PAIN {SPR_SSWV, 7, 3,{A_Pain} ,S_SSWV_RUN1 }, // S_SSWV_PAIN2 {SPR_SSWV, 8, 5,{NULL} ,S_SSWV_DIE2 }, // S_SSWV_DIE1 {SPR_SSWV, 9, 5,{A_Scream} ,S_SSWV_DIE3 }, // S_SSWV_DIE2 {SPR_SSWV, 10, 5,{A_Fall} ,S_SSWV_DIE4 }, // S_SSWV_DIE3 {SPR_SSWV, 11, 5,{NULL} ,S_SSWV_DIE5 }, // S_SSWV_DIE4 {SPR_SSWV, 12, -1,{NULL} ,S_NULL }, // S_SSWV_DIE5 {SPR_SSWV, 13, 5,{NULL} ,S_SSWV_XDIE2 }, // S_SSWV_XDIE1 {SPR_SSWV, 14, 5,{A_XScream} ,S_SSWV_XDIE3 }, // S_SSWV_XDIE2 {SPR_SSWV, 15, 5,{A_Fall} ,S_SSWV_XDIE4 }, // S_SSWV_XDIE3 {SPR_SSWV, 16, 5,{NULL} ,S_SSWV_XDIE5 }, // S_SSWV_XDIE4 {SPR_SSWV, 17, 5,{NULL} ,S_SSWV_XDIE6 }, // S_SSWV_XDIE5 {SPR_SSWV, 18, 5,{NULL} ,S_SSWV_XDIE7 }, // S_SSWV_XDIE6 {SPR_SSWV, 19, 5,{NULL} ,S_SSWV_XDIE8 }, // S_SSWV_XDIE7 {SPR_SSWV, 20, 5,{NULL} ,S_SSWV_XDIE9 }, // S_SSWV_XDIE8 {SPR_SSWV, 21, -1,{NULL} ,S_NULL }, // S_SSWV_XDIE9 {SPR_SSWV, 12, 5,{NULL} ,S_SSWV_RAISE2 }, // S_SSWV_RAISE1 {SPR_SSWV, 11, 5,{NULL} ,S_SSWV_
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -