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📄 info.c

📁 The source code of Doom legacy for windows
💻 C
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    {SPR_BOSS,   14, -1,{A_BossDeath}    ,S_NULL         }, // S_BOSS_DIE7    {SPR_BOSS,   14,  8,{NULL}           ,S_BOSS_RAISE2  }, // S_BOSS_RAISE1    {SPR_BOSS,   13,  8,{NULL}           ,S_BOSS_RAISE3  }, // S_BOSS_RAISE2    {SPR_BOSS,   12,  8,{NULL}           ,S_BOSS_RAISE4  }, // S_BOSS_RAISE3    {SPR_BOSS,   11,  8,{NULL}           ,S_BOSS_RAISE5  }, // S_BOSS_RAISE4    {SPR_BOSS,   10,  8,{NULL}           ,S_BOSS_RAISE6  }, // S_BOSS_RAISE5    {SPR_BOSS,    9,  8,{NULL}           ,S_BOSS_RAISE7  }, // S_BOSS_RAISE6    {SPR_BOSS,    8,  8,{NULL}           ,S_BOSS_RUN1    }, // S_BOSS_RAISE7    {SPR_BOS2,    0, 10,{A_Look}         ,S_BOS2_STND2   }, // S_BOS2_STND    {SPR_BOS2,    1, 10,{A_Look}         ,S_BOS2_STND    }, // S_BOS2_STND2    {SPR_BOS2,    0,  3,{A_Chase}        ,S_BOS2_RUN2    }, // S_BOS2_RUN1    {SPR_BOS2,    0,  3,{A_Chase}        ,S_BOS2_RUN3    }, // S_BOS2_RUN2    {SPR_BOS2,    1,  3,{A_Chase}        ,S_BOS2_RUN4    }, // S_BOS2_RUN3    {SPR_BOS2,    1,  3,{A_Chase}        ,S_BOS2_RUN5    }, // S_BOS2_RUN4    {SPR_BOS2,    2,  3,{A_Chase}        ,S_BOS2_RUN6    }, // S_BOS2_RUN5    {SPR_BOS2,    2,  3,{A_Chase}        ,S_BOS2_RUN7    }, // S_BOS2_RUN6    {SPR_BOS2,    3,  3,{A_Chase}        ,S_BOS2_RUN8    }, // S_BOS2_RUN7    {SPR_BOS2,    3,  3,{A_Chase}        ,S_BOS2_RUN1    }, // S_BOS2_RUN8    {SPR_BOS2,    4,  8,{A_FaceTarget}   ,S_BOS2_ATK2    }, // S_BOS2_ATK1    {SPR_BOS2,    5,  8,{A_FaceTarget}   ,S_BOS2_ATK3    }, // S_BOS2_ATK2    {SPR_BOS2,    6,  8,{A_BruisAttack}  ,S_BOS2_RUN1    }, // S_BOS2_ATK3    {SPR_BOS2,    7,  2,{NULL}           ,S_BOS2_PAIN2   }, // S_BOS2_PAIN    {SPR_BOS2,    7,  2,{A_Pain}         ,S_BOS2_RUN1    }, // S_BOS2_PAIN2    {SPR_BOS2,    8,  8,{NULL}           ,S_BOS2_DIE2    }, // S_BOS2_DIE1    {SPR_BOS2,    9,  8,{A_Scream}       ,S_BOS2_DIE3    }, // S_BOS2_DIE2    {SPR_BOS2,   10,  8,{NULL}           ,S_BOS2_DIE4    }, // S_BOS2_DIE3    {SPR_BOS2,   11,  8,{A_Fall}         ,S_BOS2_DIE5    }, // S_BOS2_DIE4    {SPR_BOS2,   12,  8,{NULL}           ,S_BOS2_DIE6    }, // S_BOS2_DIE5    {SPR_BOS2,   13,  8,{NULL}           ,S_BOS2_DIE7    }, // S_BOS2_DIE6    {SPR_BOS2,   14, -1,{NULL}           ,S_NULL         }, // S_BOS2_DIE7    {SPR_BOS2,   14,  8,{NULL}           ,S_BOS2_RAISE2  }, // S_BOS2_RAISE1    {SPR_BOS2,   13,  8,{NULL}           ,S_BOS2_RAISE3  }, // S_BOS2_RAISE2    {SPR_BOS2,   12,  8,{NULL}           ,S_BOS2_RAISE4  }, // S_BOS2_RAISE3    {SPR_BOS2,   11,  8,{NULL}           ,S_BOS2_RAISE5  }, // S_BOS2_RAISE4    {SPR_BOS2,   10,  8,{NULL}           ,S_BOS2_RAISE6  }, // S_BOS2_RAISE5    {SPR_BOS2,    9,  8,{NULL}           ,S_BOS2_RAISE7  }, // S_BOS2_RAISE6    {SPR_BOS2,    8,  8,{NULL}           ,S_BOS2_RUN1    }, // S_BOS2_RAISE7    {SPR_SKUL,32768, 10,{A_Look}         ,S_SKULL_STND2  }, // S_SKULL_STND    {SPR_SKUL,32769, 10,{A_Look}         ,S_SKULL_STND   }, // S_SKULL_STND2    {SPR_SKUL,32768,  6,{A_Chase}        ,S_SKULL_RUN2   }, // S_SKULL_RUN1    {SPR_SKUL,32769,  6,{A_Chase}        ,S_SKULL_RUN1   }, // S_SKULL_RUN2    {SPR_SKUL,32770, 10,{A_FaceTarget}   ,S_SKULL_ATK2   }, // S_SKULL_ATK1    {SPR_SKUL,32771,  4,{A_SkullAttack}  ,S_SKULL_ATK3   }, // S_SKULL_ATK2    {SPR_SKUL,32770,  4,{NULL}           ,S_SKULL_ATK4   }, // S_SKULL_ATK3    {SPR_SKUL,32771,  4,{NULL}           ,S_SKULL_ATK3   }, // S_SKULL_ATK4    {SPR_SKUL,32772,  3,{NULL}           ,S_SKULL_PAIN2  }, // S_SKULL_PAIN    {SPR_SKUL,32772,  3,{A_Pain}         ,S_SKULL_RUN1   }, // S_SKULL_PAIN2    {SPR_SKUL,32773,  6,{NULL}           ,S_SKULL_DIE2   }, // S_SKULL_DIE1    {SPR_SKUL,32774,  6,{A_Scream}       ,S_SKULL_DIE3   }, // S_SKULL_DIE2    {SPR_SKUL,32775,  6,{NULL}           ,S_SKULL_DIE4   }, // S_SKULL_DIE3    {SPR_SKUL,32776,  6,{A_Fall}         ,S_SKULL_DIE5   }, // S_SKULL_DIE4    {SPR_SKUL,    9,  6,{NULL}           ,S_SKULL_DIE6   }, // S_SKULL_DIE5    {SPR_SKUL,   10,  6,{NULL}           ,S_NULL         }, // S_SKULL_DIE6    {SPR_SPID,    0, 10,{A_Look}         ,S_SPID_STND2   }, // S_SPID_STND    {SPR_SPID,    1, 10,{A_Look}         ,S_SPID_STND    }, // S_SPID_STND2    {SPR_SPID,    0,  3,{A_Metal}        ,S_SPID_RUN2    }, // S_SPID_RUN1    {SPR_SPID,    0,  3,{A_Chase}        ,S_SPID_RUN3    }, // S_SPID_RUN2    {SPR_SPID,    1,  3,{A_Chase}        ,S_SPID_RUN4    }, // S_SPID_RUN3    {SPR_SPID,    1,  3,{A_Chase}        ,S_SPID_RUN5    }, // S_SPID_RUN4    {SPR_SPID,    2,  3,{A_Metal}        ,S_SPID_RUN6    }, // S_SPID_RUN5    {SPR_SPID,    2,  3,{A_Chase}        ,S_SPID_RUN7    }, // S_SPID_RUN6    {SPR_SPID,    3,  3,{A_Chase}        ,S_SPID_RUN8    }, // S_SPID_RUN7    {SPR_SPID,    3,  3,{A_Chase}        ,S_SPID_RUN9    }, // S_SPID_RUN8    {SPR_SPID,    4,  3,{A_Metal}        ,S_SPID_RUN10   }, // S_SPID_RUN9    {SPR_SPID,    4,  3,{A_Chase}        ,S_SPID_RUN11   }, // S_SPID_RUN10    {SPR_SPID,    5,  3,{A_Chase}        ,S_SPID_RUN12   }, // S_SPID_RUN11    {SPR_SPID,    5,  3,{A_Chase}        ,S_SPID_RUN1    }, // S_SPID_RUN12    {SPR_SPID,32768, 20,{A_FaceTarget}   ,S_SPID_ATK2    }, // S_SPID_ATK1    {SPR_SPID,32774,  4,{A_SPosAttack}   ,S_SPID_ATK3    }, // S_SPID_ATK2    {SPR_SPID,32775,  4,{A_SPosAttack}   ,S_SPID_ATK4    }, // S_SPID_ATK3    {SPR_SPID,32775,  1,{A_SpidRefire}   ,S_SPID_ATK2    }, // S_SPID_ATK4    {SPR_SPID,    8,  3,{NULL}           ,S_SPID_PAIN2   }, // S_SPID_PAIN    {SPR_SPID,    8,  3,{A_Pain}         ,S_SPID_RUN1    }, // S_SPID_PAIN2    {SPR_SPID,    9, 20,{A_Scream}       ,S_SPID_DIE2    }, // S_SPID_DIE1    {SPR_SPID,   10, 10,{A_Fall}         ,S_SPID_DIE3    }, // S_SPID_DIE2    {SPR_SPID,   11, 10,{NULL}           ,S_SPID_DIE4    }, // S_SPID_DIE3    {SPR_SPID,   12, 10,{NULL}           ,S_SPID_DIE5    }, // S_SPID_DIE4    {SPR_SPID,   13, 10,{NULL}           ,S_SPID_DIE6    }, // S_SPID_DIE5    {SPR_SPID,   14, 10,{NULL}           ,S_SPID_DIE7    }, // S_SPID_DIE6    {SPR_SPID,   15, 10,{NULL}           ,S_SPID_DIE8    }, // S_SPID_DIE7    {SPR_SPID,   16, 10,{NULL}           ,S_SPID_DIE9    }, // S_SPID_DIE8    {SPR_SPID,   17, 10,{NULL}           ,S_SPID_DIE10   }, // S_SPID_DIE9    {SPR_SPID,   18, 30,{NULL}           ,S_SPID_DIE11   }, // S_SPID_DIE10    {SPR_SPID,   18, -1,{A_BossDeath}    ,S_NULL         }, // S_SPID_DIE11    {SPR_BSPI,    0, 10,{A_Look}         ,S_BSPI_STND2   }, // S_BSPI_STND    {SPR_BSPI,    1, 10,{A_Look}         ,S_BSPI_STND    }, // S_BSPI_STND2    {SPR_BSPI,    0, 20,{NULL}           ,S_BSPI_RUN1    }, // S_BSPI_SIGHT    {SPR_BSPI,    0,  3,{A_BabyMetal}    ,S_BSPI_RUN2    }, // S_BSPI_RUN1    {SPR_BSPI,    0,  3,{A_Chase}        ,S_BSPI_RUN3    }, // S_BSPI_RUN2    {SPR_BSPI,    1,  3,{A_Chase}        ,S_BSPI_RUN4    }, // S_BSPI_RUN3    {SPR_BSPI,    1,  3,{A_Chase}        ,S_BSPI_RUN5    }, // S_BSPI_RUN4    {SPR_BSPI,    2,  3,{A_Chase}        ,S_BSPI_RUN6    }, // S_BSPI_RUN5    {SPR_BSPI,    2,  3,{A_Chase}        ,S_BSPI_RUN7    }, // S_BSPI_RUN6    {SPR_BSPI,    3,  3,{A_BabyMetal}    ,S_BSPI_RUN8    }, // S_BSPI_RUN7    {SPR_BSPI,    3,  3,{A_Chase}        ,S_BSPI_RUN9    }, // S_BSPI_RUN8    {SPR_BSPI,    4,  3,{A_Chase}        ,S_BSPI_RUN10   }, // S_BSPI_RUN9    {SPR_BSPI,    4,  3,{A_Chase}        ,S_BSPI_RUN11   }, // S_BSPI_RUN10    {SPR_BSPI,    5,  3,{A_Chase}        ,S_BSPI_RUN12   }, // S_BSPI_RUN11    {SPR_BSPI,    5,  3,{A_Chase}        ,S_BSPI_RUN1    }, // S_BSPI_RUN12    {SPR_BSPI,32768, 20,{A_FaceTarget}   ,S_BSPI_ATK2    }, // S_BSPI_ATK1    {SPR_BSPI,32774,  4,{A_BspiAttack}   ,S_BSPI_ATK3    }, // S_BSPI_ATK2    {SPR_BSPI,32775,  4,{NULL}           ,S_BSPI_ATK4    }, // S_BSPI_ATK3    {SPR_BSPI,32775,  1,{A_SpidRefire}   ,S_BSPI_ATK2    }, // S_BSPI_ATK4    {SPR_BSPI,    8,  3,{NULL}           ,S_BSPI_PAIN2   }, // S_BSPI_PAIN    {SPR_BSPI,    8,  3,{A_Pain}         ,S_BSPI_RUN1    }, // S_BSPI_PAIN2    {SPR_BSPI,    9, 20,{A_Scream}       ,S_BSPI_DIE2    }, // S_BSPI_DIE1    {SPR_BSPI,   10,  7,{A_Fall}         ,S_BSPI_DIE3    }, // S_BSPI_DIE2    {SPR_BSPI,   11,  7,{NULL}           ,S_BSPI_DIE4    }, // S_BSPI_DIE3    {SPR_BSPI,   12,  7,{NULL}           ,S_BSPI_DIE5    }, // S_BSPI_DIE4    {SPR_BSPI,   13,  7,{NULL}           ,S_BSPI_DIE6    }, // S_BSPI_DIE5    {SPR_BSPI,   14,  7,{NULL}           ,S_BSPI_DIE7    }, // S_BSPI_DIE6    {SPR_BSPI,   15, -1,{A_BossDeath}    ,S_NULL         }, // S_BSPI_DIE7    {SPR_BSPI,   15,  5,{NULL}           ,S_BSPI_RAISE2  }, // S_BSPI_RAISE1    {SPR_BSPI,   14,  5,{NULL}           ,S_BSPI_RAISE3  }, // S_BSPI_RAISE2    {SPR_BSPI,   13,  5,{NULL}           ,S_BSPI_RAISE4  }, // S_BSPI_RAISE3    {SPR_BSPI,   12,  5,{NULL}           ,S_BSPI_RAISE5  }, // S_BSPI_RAISE4    {SPR_BSPI,   11,  5,{NULL}           ,S_BSPI_RAISE6  }, // S_BSPI_RAISE5    {SPR_BSPI,   10,  5,{NULL}           ,S_BSPI_RAISE7  }, // S_BSPI_RAISE6    {SPR_BSPI,    9,  5,{NULL}           ,S_BSPI_RUN1    }, // S_BSPI_RAISE7    {SPR_APLS,32768,  5,{NULL}           ,S_ARACH_PLAZ2  }, // S_ARACH_PLAZ    {SPR_APLS,32769,  5,{NULL}           ,S_ARACH_PLAZ   }, // S_ARACH_PLAZ2    {SPR_APBX,32768,  5,{NULL}           ,S_ARACH_PLEX2  }, // S_ARACH_PLEX    {SPR_APBX,32769,  5,{NULL}           ,S_ARACH_PLEX3  }, // S_ARACH_PLEX2    {SPR_APBX,32770,  5,{NULL}           ,S_ARACH_PLEX4  }, // S_ARACH_PLEX3    {SPR_APBX,32771,  5,{NULL}           ,S_ARACH_PLEX5  }, // S_ARACH_PLEX4    {SPR_APBX,32772,  5,{NULL}           ,S_NULL         }, // S_ARACH_PLEX5    {SPR_CYBR,    0, 10,{A_Look}         ,S_CYBER_STND2  }, // S_CYBER_STND    {SPR_CYBR,    1, 10,{A_Look}         ,S_CYBER_STND   }, // S_CYBER_STND2    {SPR_CYBR,    0,  3,{A_Hoof}         ,S_CYBER_RUN2   }, // S_CYBER_RUN1    {SPR_CYBR,    0,  3,{A_Chase}        ,S_CYBER_RUN3   }, // S_CYBER_RUN2    {SPR_CYBR,    1,  3,{A_Chase}        ,S_CYBER_RUN4   }, // S_CYBER_RUN3    {SPR_CYBR,    1,  3,{A_Chase}        ,S_CYBER_RUN5   }, // S_CYBER_RUN4    {SPR_CYBR,    2,  3,{A_Chase}        ,S_CYBER_RUN6   }, // S_CYBER_RUN5    {SPR_CYBR,    2,  3,{A_Chase}        ,S_CYBER_RUN7   }, // S_CYBER_RUN6    {SPR_CYBR,    3,  3,{A_Metal}        ,S_CYBER_RUN8   }, // S_CYBER_RUN7    {SPR_CYBR,    3,  3,{A_Chase}        ,S_CYBER_RUN1   }, // S_CYBER_RUN8    {SPR_CYBR,    4,  6,{A_FaceTarget}   ,S_CYBER_ATK2   }, // S_CYBER_ATK1    {SPR_CYBR,    5, 12,{A_CyberAttack}  ,S_CYBER_ATK3   }, // S_CYBER_ATK2    {SPR_CYBR,    4, 12,{A_FaceTarget}   ,S_CYBER_ATK4   }, // S_CYBER_ATK3    {SPR_CYBR,    5, 12,{A_CyberAttack}  ,S_CYBER_ATK5   }, // S_CYBER_ATK4    {SPR_CYBR,    4, 12,{A_FaceTarget}   ,S_CYBER_ATK6   }, // S_CYBER_ATK5    {SPR_CYBR,    5, 12,{A_CyberAttack}  ,S_CYBER_RUN1   }, // S_CYBER_ATK6    {SPR_CYBR,    6, 10,{A_Pain}         ,S_CYBER_RUN1   }, // S_CYBER_PAIN    {SPR_CYBR,    7, 10,{NULL}           ,S_CYBER_DIE2   }, // S_CYBER_DIE1    {SPR_CYBR,    8, 10,{A_Scream}       ,S_CYBER_DIE3   }, // S_CYBER_DIE2    {SPR_CYBR,    9, 10,{NULL}           ,S_CYBER_DIE4   }, // S_CYBER_DIE3    {SPR_CYBR,   10, 10,{NULL}           ,S_CYBER_DIE5   }, // S_CYBER_DIE4    {SPR_CYBR,   11, 10,{NULL}           ,S_CYBER_DIE6   }, // S_CYBER_DIE5    {SPR_CYBR,   12, 10,{A_Fall}         ,S_CYBER_DIE7   }, // S_CYBER_DIE6    {SPR_CYBR,   13, 10,{NULL}           ,S_CYBER_DIE8   }, // S_CYBER_DIE7    {SPR_CYBR,   14, 10,{NULL}           ,S_CYBER_DIE9   }, // S_CYBER_DIE8    {SPR_CYBR,   15, 30,{NULL}           ,S_CYBER_DIE10  }, // S_CYBER_DIE9    {SPR_CYBR,   15, -1,{A_BossDeath}    ,S_NULL         }, // S_CYBER_DIE10    {SPR_PAIN,    0, 10,{A_Look}         ,S_PAIN_STND    }, // S_PAIN_STND    {SPR_PAIN,    0,  3,{A_Chase}        ,S_PAIN_RUN2    }, // S_PAIN_RUN1    {SPR_PAIN,    0,  3,{A_Chase}        ,S_PAIN_RUN3    }, // S_PAIN_RUN2    {SPR_PAIN,    1,  3,{A_Chase}        ,S_PAIN_RUN4    }, // S_PAIN_RUN3    {SPR_PAIN,    1,  3,{A_Chase}        ,S_PAIN_RUN5    }, // S_PAIN_RUN4    {SPR_PAIN,    2,  3,{A_Chase}        ,S_PAIN_RUN6    }, // S_PAIN_RUN5    {SPR_PAIN,    2,  3,{A_Chase}        ,S_PAIN_RUN1    }, // S_PAIN_RUN6    {SPR_PAIN,    3,  5,{A_FaceTarget}   ,S_PAIN_ATK2    }, // S_PAIN_ATK1    {SPR_PAIN,    4,  5,{A_FaceTarget}   ,S_PAIN_ATK3    }, // S_PAIN_ATK2    {SPR_PAIN,32773,  5,{A_FaceTarget}   ,S_PAIN_ATK4    }, // S_PAIN_ATK3    {SPR_PAIN,32773,  0,{A_PainAttack}   ,S_PAIN_RUN1    }, // S_PAIN_ATK4    {SPR_PAIN,    6,  6,{NULL}           ,S_PAIN_PAIN2   }, // S_PAIN_PAIN    {SPR_PAIN,    6,  6,{A_Pain}         ,S_PAIN_RUN1    }, // S_PAIN_PAIN2    {SPR_PAIN,32775,  8,{NULL}           ,S_PAIN_DIE2    }, // S_PAIN_DIE1    {SPR_PAIN,32776,  8,{A_Scream}       ,S_PAIN_DIE3    }, // S_PAIN_DIE2    {SPR_PAIN,32777,  8,{NULL}           ,S_PAIN_DIE4    }, // S_PAIN_DIE3    {SPR_PAIN,32778,  8,{NULL}           ,S_PAIN_DIE5    }, // S_PAIN_DIE4    {SPR_PAIN,32779,  8,{A_PainDie}      ,S_PAIN_DIE6    }, // S_PAIN_DIE5    {SPR_PAIN,32780,  8,{NULL}           ,S_NULL         }, // S_PAIN_DIE6    {SPR_PAIN,   12,  8,{NULL}           ,S_PAIN_RAISE2  }, // S_PAIN_RAISE1    {SPR_PAIN,   11,  8,{NULL}           ,S_PAIN_RAISE3  }, // S_PAIN_RAISE2    {SPR_PAIN,   10,  8,{NULL}           ,S_PAIN_RAISE4  }, // S_PAIN_RAISE3    {SPR_PAIN,    9,  8,{NULL}           ,S_PAIN_RAISE5  }, // S_PAIN_RAISE4    {SPR_PAIN,    8,  8,{NULL}           ,S_PAIN_RAISE6  }, // S_PAIN_RAISE5    {SPR_PAIN,    7,  8,{NULL}           ,S_PAIN_RUN1    }, // S_PAIN_RAISE6    {SPR_SSWV,    0, 10,{A_Look}         ,S_SSWV_STND2   }, // S_SSWV_STND    {SPR_SSWV,    1, 10,{A_Look}         ,S_SSWV_STND    }, // S_SSWV_STND2    {SPR_SSWV,    0,  3,{A_Chase}        ,S_SSWV_RUN2    }, // S_SSWV_RUN1    {SPR_SSWV,    0,  3,{A_Chase}        ,S_SSWV_RUN3    }, // S_SSWV_RUN2    {SPR_SSWV,    1,  3,{A_Chase}        ,S_SSWV_RUN4    }, // S_SSWV_RUN3    {SPR_SSWV,    1,  3,{A_Chase}        ,S_SSWV_RUN5    }, // S_SSWV_RUN4    {SPR_SSWV,    2,  3,{A_Chase}        ,S_SSWV_RUN6    }, // S_SSWV_RUN5    {SPR_SSWV,    2,  3,{A_Chase}        ,S_SSWV_RUN7    }, // S_SSWV_RUN6    {SPR_SSWV,    3,  3,{A_Chase}        ,S_SSWV_RUN8    }, // S_SSWV_RUN7    {SPR_SSWV,    3,  3,{A_Chase}        ,S_SSWV_RUN1    }, // S_SSWV_RUN8    {SPR_SSWV,    4, 10,{A_FaceTarget}   ,S_SSWV_ATK2    }, // S_SSWV_ATK1    {SPR_SSWV,    5, 10,{A_FaceTarget}   ,S_SSWV_ATK3    }, // S_SSWV_ATK2    {SPR_SSWV,32774,  4,{A_CPosAttack}   ,S_SSWV_ATK4    }, // S_SSWV_ATK3    {SPR_SSWV,    5,  6,{A_FaceTarget}   ,S_SSWV_ATK5    }, // S_SSWV_ATK4    {SPR_SSWV,32774,  4,{A_CPosAttack}   ,S_SSWV_ATK6    }, // S_SSWV_ATK5    {SPR_SSWV,    5,  1,{A_CPosRefire}   ,S_SSWV_ATK2    }, // S_SSWV_ATK6    {SPR_SSWV,    7,  3,{NULL}           ,S_SSWV_PAIN2   }, // S_SSWV_PAIN    {SPR_SSWV,    7,  3,{A_Pain}         ,S_SSWV_RUN1    }, // S_SSWV_PAIN2    {SPR_SSWV,    8,  5,{NULL}           ,S_SSWV_DIE2    }, // S_SSWV_DIE1    {SPR_SSWV,    9,  5,{A_Scream}       ,S_SSWV_DIE3    }, // S_SSWV_DIE2    {SPR_SSWV,   10,  5,{A_Fall}         ,S_SSWV_DIE4    }, // S_SSWV_DIE3    {SPR_SSWV,   11,  5,{NULL}           ,S_SSWV_DIE5    }, // S_SSWV_DIE4    {SPR_SSWV,   12, -1,{NULL}           ,S_NULL         }, // S_SSWV_DIE5    {SPR_SSWV,   13,  5,{NULL}           ,S_SSWV_XDIE2   }, // S_SSWV_XDIE1    {SPR_SSWV,   14,  5,{A_XScream}      ,S_SSWV_XDIE3   }, // S_SSWV_XDIE2    {SPR_SSWV,   15,  5,{A_Fall}         ,S_SSWV_XDIE4   }, // S_SSWV_XDIE3    {SPR_SSWV,   16,  5,{NULL}           ,S_SSWV_XDIE5   }, // S_SSWV_XDIE4    {SPR_SSWV,   17,  5,{NULL}           ,S_SSWV_XDIE6   }, // S_SSWV_XDIE5    {SPR_SSWV,   18,  5,{NULL}           ,S_SSWV_XDIE7   }, // S_SSWV_XDIE6    {SPR_SSWV,   19,  5,{NULL}           ,S_SSWV_XDIE8   }, // S_SSWV_XDIE7    {SPR_SSWV,   20,  5,{NULL}           ,S_SSWV_XDIE9   }, // S_SSWV_XDIE8    {SPR_SSWV,   21, -1,{NULL}           ,S_NULL         }, // S_SSWV_XDIE9    {SPR_SSWV,   12,  5,{NULL}           ,S_SSWV_RAISE2  }, // S_SSWV_RAISE1    {SPR_SSWV,   11,  5,{NULL}           ,S_SSWV_

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