📄 info.c
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{SPR_BFE1,32771, 8,{NULL} ,S_BFGLAND5 }, // S_BFGLAND4 {SPR_BFE1,32772, 8,{NULL} ,S_BFGLAND6 }, // S_BFGLAND5 {SPR_BFE1,32773, 8,{NULL} ,S_NULL }, // S_BFGLAND6 {SPR_BFE2,32768, 8,{NULL} ,S_BFGEXP2 }, // S_BFGEXP {SPR_BFE2,32769, 8,{NULL} ,S_BFGEXP3 }, // S_BFGEXP2 {SPR_BFE2,32770, 8,{NULL} ,S_BFGEXP4 }, // S_BFGEXP3 {SPR_BFE2,32771, 8,{NULL} ,S_NULL }, // S_BFGEXP4 {SPR_MISL,32769, 8,{A_Explode} ,S_EXPLODE2 }, // S_EXPLODE1 {SPR_MISL,32770, 6,{NULL} ,S_EXPLODE3 }, // S_EXPLODE2 {SPR_MISL,32771, 4,{NULL} ,S_NULL }, // S_EXPLODE3 {SPR_TFOG,32768, 6,{NULL} ,S_TFOG01 }, // S_TFOG {SPR_TFOG,32769, 6,{NULL} ,S_TFOG02 }, // S_TFOG01 {SPR_TFOG,32768, 6,{NULL} ,S_TFOG2 }, // S_TFOG02 {SPR_TFOG,32769, 6,{NULL} ,S_TFOG3 }, // S_TFOG2 {SPR_TFOG,32770, 6,{NULL} ,S_TFOG4 }, // S_TFOG3 {SPR_TFOG,32771, 6,{NULL} ,S_TFOG5 }, // S_TFOG4 {SPR_TFOG,32772, 6,{NULL} ,S_TFOG6 }, // S_TFOG5 {SPR_TFOG,32773, 6,{NULL} ,S_TFOG7 }, // S_TFOG6 {SPR_TFOG,32774, 6,{NULL} ,S_TFOG8 }, // S_TFOG7 {SPR_TFOG,32775, 6,{NULL} ,S_TFOG9 }, // S_TFOG8 {SPR_TFOG,32776, 6,{NULL} ,S_TFOG10 }, // S_TFOG9 {SPR_TFOG,32777, 6,{NULL} ,S_NULL }, // S_TFOG10 {SPR_IFOG,32768, 6,{NULL} ,S_IFOG01 }, // S_IFOG {SPR_IFOG,32769, 6,{NULL} ,S_IFOG02 }, // S_IFOG01 {SPR_IFOG,32768, 6,{NULL} ,S_IFOG2 }, // S_IFOG02 {SPR_IFOG,32769, 6,{NULL} ,S_IFOG3 }, // S_IFOG2 {SPR_IFOG,32770, 6,{NULL} ,S_IFOG4 }, // S_IFOG3 {SPR_IFOG,32771, 6,{NULL} ,S_IFOG5 }, // S_IFOG4 {SPR_IFOG,32772, 6,{NULL} ,S_NULL }, // S_IFOG5 {SPR_PLAY, 0, -1,{NULL} ,S_NULL }, // S_PLAY {SPR_PLAY, 0, 4,{NULL} ,S_PLAY_RUN2 }, // S_PLAY_RUN1 {SPR_PLAY, 1, 4,{NULL} ,S_PLAY_RUN3 }, // S_PLAY_RUN2 {SPR_PLAY, 2, 4,{NULL} ,S_PLAY_RUN4 }, // S_PLAY_RUN3 {SPR_PLAY, 3, 4,{NULL} ,S_PLAY_RUN1 }, // S_PLAY_RUN4 {SPR_PLAY, 4, 12,{NULL} ,S_PLAY }, // S_PLAY_ATK1 {SPR_PLAY,32773, 6,{NULL} ,S_PLAY_ATK1 }, // S_PLAY_ATK2 {SPR_PLAY, 6, 4,{NULL} ,S_PLAY_PAIN2 }, // S_PLAY_PAIN {SPR_PLAY, 6, 4,{A_Pain} ,S_PLAY }, // S_PLAY_PAIN2 {SPR_PLAY, 7, 10,{NULL} ,S_PLAY_DIE2 }, // S_PLAY_DIE1 {SPR_PLAY, 8, 10,{A_PlayerScream} ,S_PLAY_DIE3 }, // S_PLAY_DIE2 {SPR_PLAY, 9, 10,{A_Fall} ,S_PLAY_DIE4 }, // S_PLAY_DIE3 {SPR_PLAY, 10, 10,{NULL} ,S_PLAY_DIE5 }, // S_PLAY_DIE4 {SPR_PLAY, 11, 10,{NULL} ,S_PLAY_DIE6 }, // S_PLAY_DIE5 {SPR_PLAY, 12, 10,{NULL} ,S_PLAY_DIE7 }, // S_PLAY_DIE6 {SPR_PLAY, 13, -1,{NULL} ,S_NULL }, // S_PLAY_DIE7 {SPR_PLAY, 14, 5,{NULL} ,S_PLAY_XDIE2 }, // S_PLAY_XDIE1 {SPR_PLAY, 15, 5,{A_XScream} ,S_PLAY_XDIE3 }, // S_PLAY_XDIE2 {SPR_PLAY, 16, 5,{A_Fall} ,S_PLAY_XDIE4 }, // S_PLAY_XDIE3 {SPR_PLAY, 17, 5,{NULL} ,S_PLAY_XDIE5 }, // S_PLAY_XDIE4 {SPR_PLAY, 18, 5,{NULL} ,S_PLAY_XDIE6 }, // S_PLAY_XDIE5 {SPR_PLAY, 19, 5,{NULL} ,S_PLAY_XDIE7 }, // S_PLAY_XDIE6 {SPR_PLAY, 20, 5,{NULL} ,S_PLAY_XDIE8 }, // S_PLAY_XDIE7 {SPR_PLAY, 21, 5,{NULL} ,S_PLAY_XDIE9 }, // S_PLAY_XDIE8 {SPR_PLAY, 22, -1,{NULL} ,S_NULL }, // S_PLAY_XDIE9 {SPR_POSS, 0, 10,{A_Look} ,S_POSS_STND2 }, // S_POSS_STND {SPR_POSS, 1, 10,{A_Look} ,S_POSS_STND }, // S_POSS_STND2 {SPR_POSS, 0, 4,{A_Chase} ,S_POSS_RUN2 }, // S_POSS_RUN1 {SPR_POSS, 0, 4,{A_Chase} ,S_POSS_RUN3 }, // S_POSS_RUN2 {SPR_POSS, 1, 4,{A_Chase} ,S_POSS_RUN4 }, // S_POSS_RUN3 {SPR_POSS, 1, 4,{A_Chase} ,S_POSS_RUN5 }, // S_POSS_RUN4 {SPR_POSS, 2, 4,{A_Chase} ,S_POSS_RUN6 }, // S_POSS_RUN5 {SPR_POSS, 2, 4,{A_Chase} ,S_POSS_RUN7 }, // S_POSS_RUN6 {SPR_POSS, 3, 4,{A_Chase} ,S_POSS_RUN8 }, // S_POSS_RUN7 {SPR_POSS, 3, 4,{A_Chase} ,S_POSS_RUN1 }, // S_POSS_RUN8 {SPR_POSS, 4, 10,{A_FaceTarget} ,S_POSS_ATK2 }, // S_POSS_ATK1 {SPR_POSS, 5, 8,{A_PosAttack} ,S_POSS_ATK3 }, // S_POSS_ATK2 {SPR_POSS, 4, 8,{NULL} ,S_POSS_RUN1 }, // S_POSS_ATK3 {SPR_POSS, 6, 3,{NULL} ,S_POSS_PAIN2 }, // S_POSS_PAIN {SPR_POSS, 6, 3,{A_Pain} ,S_POSS_RUN1 }, // S_POSS_PAIN2 {SPR_POSS, 7, 5,{NULL} ,S_POSS_DIE2 }, // S_POSS_DIE1 {SPR_POSS, 8, 5,{A_Scream} ,S_POSS_DIE3 }, // S_POSS_DIE2 {SPR_POSS, 9, 5,{A_Fall} ,S_POSS_DIE4 }, // S_POSS_DIE3 {SPR_POSS, 10, 5,{NULL} ,S_POSS_DIE5 }, // S_POSS_DIE4 {SPR_POSS, 11, -1,{NULL} ,S_NULL }, // S_POSS_DIE5 {SPR_POSS, 12, 5,{NULL} ,S_POSS_XDIE2 }, // S_POSS_XDIE1 {SPR_POSS, 13, 5,{A_XScream} ,S_POSS_XDIE3 }, // S_POSS_XDIE2 {SPR_POSS, 14, 5,{A_Fall} ,S_POSS_XDIE4 }, // S_POSS_XDIE3 {SPR_POSS, 15, 5,{NULL} ,S_POSS_XDIE5 }, // S_POSS_XDIE4 {SPR_POSS, 16, 5,{NULL} ,S_POSS_XDIE6 }, // S_POSS_XDIE5 {SPR_POSS, 17, 5,{NULL} ,S_POSS_XDIE7 }, // S_POSS_XDIE6 {SPR_POSS, 18, 5,{NULL} ,S_POSS_XDIE8 }, // S_POSS_XDIE7 {SPR_POSS, 19, 5,{NULL} ,S_POSS_XDIE9 }, // S_POSS_XDIE8 {SPR_POSS, 20, -1,{NULL} ,S_NULL }, // S_POSS_XDIE9 {SPR_POSS, 10, 5,{NULL} ,S_POSS_RAISE2 }, // S_POSS_RAISE1 {SPR_POSS, 9, 5,{NULL} ,S_POSS_RAISE3 }, // S_POSS_RAISE2 {SPR_POSS, 8, 5,{NULL} ,S_POSS_RAISE4 }, // S_POSS_RAISE3 {SPR_POSS, 7, 5,{NULL} ,S_POSS_RUN1 }, // S_POSS_RAISE4 {SPR_SPOS, 0, 10,{A_Look} ,S_SPOS_STND2 }, // S_SPOS_STND {SPR_SPOS, 1, 10,{A_Look} ,S_SPOS_STND }, // S_SPOS_STND2 {SPR_SPOS, 0, 3,{A_Chase} ,S_SPOS_RUN2 }, // S_SPOS_RUN1 {SPR_SPOS, 0, 3,{A_Chase} ,S_SPOS_RUN3 }, // S_SPOS_RUN2 {SPR_SPOS, 1, 3,{A_Chase} ,S_SPOS_RUN4 }, // S_SPOS_RUN3 {SPR_SPOS, 1, 3,{A_Chase} ,S_SPOS_RUN5 }, // S_SPOS_RUN4 {SPR_SPOS, 2, 3,{A_Chase} ,S_SPOS_RUN6 }, // S_SPOS_RUN5 {SPR_SPOS, 2, 3,{A_Chase} ,S_SPOS_RUN7 }, // S_SPOS_RUN6 {SPR_SPOS, 3, 3,{A_Chase} ,S_SPOS_RUN8 }, // S_SPOS_RUN7 {SPR_SPOS, 3, 3,{A_Chase} ,S_SPOS_RUN1 }, // S_SPOS_RUN8 {SPR_SPOS, 4, 10,{A_FaceTarget} ,S_SPOS_ATK2 }, // S_SPOS_ATK1 {SPR_SPOS,32773, 10,{A_SPosAttack} ,S_SPOS_ATK3 }, // S_SPOS_ATK2 {SPR_SPOS, 4, 10,{NULL} ,S_SPOS_RUN1 }, // S_SPOS_ATK3 {SPR_SPOS, 6, 3,{NULL} ,S_SPOS_PAIN2 }, // S_SPOS_PAIN {SPR_SPOS, 6, 3,{A_Pain} ,S_SPOS_RUN1 }, // S_SPOS_PAIN2 {SPR_SPOS, 7, 5,{NULL} ,S_SPOS_DIE2 }, // S_SPOS_DIE1 {SPR_SPOS, 8, 5,{A_Scream} ,S_SPOS_DIE3 }, // S_SPOS_DIE2 {SPR_SPOS, 9, 5,{A_Fall} ,S_SPOS_DIE4 }, // S_SPOS_DIE3 {SPR_SPOS, 10, 5,{NULL} ,S_SPOS_DIE5 }, // S_SPOS_DIE4 {SPR_SPOS, 11, -1,{NULL} ,S_NULL }, // S_SPOS_DIE5 {SPR_SPOS, 12, 5,{NULL} ,S_SPOS_XDIE2 }, // S_SPOS_XDIE1 {SPR_SPOS, 13, 5,{A_XScream} ,S_SPOS_XDIE3 }, // S_SPOS_XDIE2 {SPR_SPOS, 14, 5,{A_Fall} ,S_SPOS_XDIE4 }, // S_SPOS_XDIE3 {SPR_SPOS, 15, 5,{NULL} ,S_SPOS_XDIE5 }, // S_SPOS_XDIE4 {SPR_SPOS, 16, 5,{NULL} ,S_SPOS_XDIE6 }, // S_SPOS_XDIE5 {SPR_SPOS, 17, 5,{NULL} ,S_SPOS_XDIE7 }, // S_SPOS_XDIE6 {SPR_SPOS, 18, 5,{NULL} ,S_SPOS_XDIE8 }, // S_SPOS_XDIE7 {SPR_SPOS, 19, 5,{NULL} ,S_SPOS_XDIE9 }, // S_SPOS_XDIE8 {SPR_SPOS, 20, -1,{NULL} ,S_NULL }, // S_SPOS_XDIE9 {SPR_SPOS, 11, 5,{NULL} ,S_SPOS_RAISE2 }, // S_SPOS_RAISE1 {SPR_SPOS, 10, 5,{NULL} ,S_SPOS_RAISE3 }, // S_SPOS_RAISE2 {SPR_SPOS, 9, 5,{NULL} ,S_SPOS_RAISE4 }, // S_SPOS_RAISE3 {SPR_SPOS, 8, 5,{NULL} ,S_SPOS_RAISE5 }, // S_SPOS_RAISE4 {SPR_SPOS, 7, 5,{NULL} ,S_SPOS_RUN1 }, // S_SPOS_RAISE5 {SPR_VILE, 0, 10,{A_Look} ,S_VILE_STND2 }, // S_VILE_STND {SPR_VILE, 1, 10,{A_Look} ,S_VILE_STND }, // S_VILE_STND2 {SPR_VILE, 0, 2,{A_VileChase} ,S_VILE_RUN2 }, // S_VILE_RUN1 {SPR_VILE, 0, 2,{A_VileChase} ,S_VILE_RUN3 }, // S_VILE_RUN2 {SPR_VILE, 1, 2,{A_VileChase} ,S_VILE_RUN4 }, // S_VILE_RUN3 {SPR_VILE, 1, 2,{A_VileChase} ,S_VILE_RUN5 }, // S_VILE_RUN4 {SPR_VILE, 2, 2,{A_VileChase} ,S_VILE_RUN6 }, // S_VILE_RUN5 {SPR_VILE, 2, 2,{A_VileChase} ,S_VILE_RUN7 }, // S_VILE_RUN6 {SPR_VILE, 3, 2,{A_VileChase} ,S_VILE_RUN8 }, // S_VILE_RUN7 {SPR_VILE, 3, 2,{A_VileChase} ,S_VILE_RUN9 }, // S_VILE_RUN8 {SPR_VILE, 4, 2,{A_VileChase} ,S_VILE_RUN10 }, // S_VILE_RUN9 {SPR_VILE, 4, 2,{A_VileChase} ,S_VILE_RUN11 }, // S_VILE_RUN10 {SPR_VILE, 5, 2,{A_VileChase} ,S_VILE_RUN12 }, // S_VILE_RUN11 {SPR_VILE, 5, 2,{A_VileChase} ,S_VILE_RUN1 }, // S_VILE_RUN12 {SPR_VILE,32774, 0,{A_VileStart} ,S_VILE_ATK2 }, // S_VILE_ATK1 {SPR_VILE,32774, 10,{A_FaceTarget} ,S_VILE_ATK3 }, // S_VILE_ATK2 {SPR_VILE,32775, 8,{A_VileTarget} ,S_VILE_ATK4 }, // S_VILE_ATK3 {SPR_VILE,32776, 8,{A_FaceTarget} ,S_VILE_ATK5 }, // S_VILE_ATK4 {SPR_VILE,32777, 8,{A_FaceTarget} ,S_VILE_ATK6 }, // S_VILE_ATK5 {SPR_VILE,32778, 8,{A_FaceTarget} ,S_VILE_ATK7 }, // S_VILE_ATK6 {SPR_VILE,32779, 8,{A_FaceTarget} ,S_VILE_ATK8 }, // S_VILE_ATK7 {SPR_VILE,32780, 8,{A_FaceTarget} ,S_VILE_ATK9 }, // S_VILE_ATK8 {SPR_VILE,32781, 8,{A_FaceTarget} ,S_VILE_ATK10 }, // S_VILE_ATK9 {SPR_VILE,32782, 8,{A_VileAttack} ,S_VILE_ATK11 }, // S_VILE_ATK10 {SPR_VILE,32783, 20,{NULL} ,S_VILE_RUN1 }, // S_VILE_ATK11 {SPR_VILE,32794, 10,{NULL} ,S_VILE_HEAL2 }, // S_VILE_HEAL1 {SPR_VILE,32795, 10,{NULL} ,S_VILE_HEAL3 }, // S_VILE_HEAL2 {SPR_VILE,32796, 10,{NULL} ,S_VILE_RUN1 }, // S_VILE_HEAL3 {SPR_VILE, 16, 5,{NULL} ,S_VILE_PAIN2 }, // S_VILE_PAIN {SPR_VILE, 16, 5,{A_Pain} ,S_VILE_RUN1 }, // S_VILE_PAIN2 {SPR_VILE, 16, 7,{NULL} ,S_VILE_DIE2 }, // S_VILE_DIE1 {SPR_VILE, 17, 7,{A_Scream} ,S_VILE_DIE3 }, // S_VILE_DIE2 {SPR_VILE, 18, 7,{A_Fall} ,S_VILE_DIE4 }, // S_VILE_DIE3 {SPR_VILE, 19, 7,{NULL} ,S_VILE_DIE5 }, // S_VILE_DIE4 {SPR_VILE, 20, 7,{NULL} ,S_VILE_DIE6 }, // S_VILE_DIE5 {SPR_VILE, 21, 7,{NULL} ,S_VILE_DIE7 }, // S_VILE_DIE6 {SPR_VILE, 22, 7,{NULL} ,S_VILE_DIE8 }, // S_VILE_DIE7 {SPR_VILE, 23, 5,{NULL} ,S_VILE_DIE9 }, // S_VILE_DIE8 {SPR_VILE, 24, 5,{NULL} ,S_VILE_DIE10 }, // S_VILE_DIE9 {SPR_VILE, 25, -1,{NULL} ,S_NULL }, // S_VILE_DIE10 {SPR_FIRE,32768, 2,{A_StartFire} ,S_FIRE2 }, // S_FIRE1 {SPR_FIRE,32769, 2,{A_Fire} ,S_FIRE3 }, // S_FIRE2 {SPR_FIRE,32768, 2,{A_Fire} ,S_FIRE4 }, // S_FIRE3 {SPR_FIRE,32769, 2,{A_Fire} ,S_FIRE5 }, // S_FIRE4 {SPR_FIRE,32770, 2,{A_FireCrackle} ,S_FIRE6 }, // S_FIRE5 {SPR_FIRE,32769, 2,{A_Fire} ,S_FIRE7 }, // S_FIRE6 {SPR_FIRE,32770, 2,{A_Fire} ,S_FIRE8 }, // S_FIRE7 {SPR_FIRE,32769, 2,{A_Fire} ,S_FIRE9 }, // S_FIRE8 {SPR_FIRE,32770, 2,{A_Fire} ,S_FIRE10 }, // S_FIRE9 {SPR_FIRE,32771, 2,{A_Fire} ,S_FIRE11 }, // S_FIRE10 {SPR_FIRE,32770, 2,{A_Fire} ,S_FIRE12 }, // S_FIRE11 {SPR_FIRE,32771, 2,{A_Fire} ,S_FIRE13 }, // S_FIRE12 {SPR_FIRE,32770, 2,{A_Fire} ,S_FIRE14 }, // S_FIRE13 {SPR_FIRE,32771, 2,{A_Fire} ,S_FIRE15 }, // S_FIRE14 {SPR_FIRE,32772, 2,{A_Fire} ,S_FIRE16 }, // S_FIRE15 {SPR_FIRE,32771, 2,{A_Fire} ,S_FIRE17 }, // S_FIRE16 {SPR_FIRE,32772, 2,{A_Fire} ,S_FIRE18 }, // S_FIRE17 {SPR_FIRE,32771, 2,{A_Fire} ,S_FIRE19 }, // S_FIRE18 {SPR_FIRE,32772, 2,{A_FireCrackle} ,S_FIRE20 }, // S_FIRE19 {SPR_FIRE,32773, 2,{A_Fire} ,S_FIRE21 }, // S_FIRE20 {SPR_FIRE,32772, 2,{A_Fire} ,S_FIRE22 }, // S_FIRE21 {SPR_FIRE,32773, 2,{A_Fire} ,S_FIRE23 }, // S_FIRE22 {SPR_FIRE,32772, 2,{A_Fire} ,S_FIRE24 }, // S_FIRE23 {SPR_FIRE,32773, 2,{A_Fire} ,S_FIRE25 }, // S_FIRE24 {SPR_FIRE,32774, 2,{A_Fire} ,S_FIRE26 }, // S_FIRE25 {SPR_FIRE,32775, 2,{A_Fire} ,S_FIRE27 }, // S_FIRE26 {SPR_FIRE,32774, 2,{A_Fire} ,S_FIRE28 }, // S_FIRE27 {SPR_FIRE,32775, 2,{A_Fire} ,S_FIRE29 }, // S_FIRE28 {SPR_FIRE,32774, 2,{A_Fire} ,S_FIRE30 }, // S_FIRE29 {SPR_FIRE,32775, 2,{A_Fire} ,S_NULL }, // S_FIRE30 {SPR_PUFF, 1, 4,{NULL} ,S_SMOKE2 }, // S_SMOKE1 {SPR_PUFF, 2, 4,{NULL} ,S_SMOKE3 }, // S_SMOKE2 {SPR_PUFF, 1, 4,{NULL} ,S_SMOKE4 }, // S_SMOKE3 {SPR_PUFF, 2, 4,{NULL} ,S_SMOKE5 }, // S_SMOKE4 {SPR_PUFF, 3, 4,{NULL} ,S_NULL }, // S_SMOKE5 {SPR_FATB,32768, 2,{A_Tracer} ,S_TRACER2 }, // S_TRACER {SPR_FATB,32769, 2,{A_Tracer} ,S_TRACER }, // S_TRACER2 {SPR_FBXP,32768, 8,{NULL} ,S_TRACEEXP2 }, // S_TRACEEXP1 {SPR_FBXP,32769, 6,{NULL} ,S_TRACEEXP3 }, // S_TRACEEXP2 {SPR_FBXP,32770, 4,{NULL} ,S_NULL }, // S_TRACEEXP3 {SPR_SKEL, 0, 10,{A_Look} ,S_SKEL_STND2 }, // S_SKEL_STND {SPR_SKEL, 1, 10,{A_Look} ,S_SKEL_STND }, // S_SKEL_STND2 {SPR_SKEL, 0, 2,{A_Chase} ,S_SKEL_RUN2 }, // S_SKEL_RUN1 {SPR_SKEL, 0, 2,{A_Chase} ,S_SKEL_RUN3 }, // S_SKEL_RUN2 {SPR_SKEL, 1, 2,{A_Chase} ,S_SKEL_RUN4 }, // S_SKEL_RUN3 {SPR_SKEL, 1, 2,{A_Chase} ,S_SKEL_RUN5 }, // S_SKEL_RUN4 {SPR_SKEL, 2, 2,{A_Chase} ,S_SKEL_RUN6 }, // S_SKEL_RUN5 {SPR_SKEL, 2, 2,{A_Chase} ,S_SKEL_RUN7 }, // S_SKEL_RUN6 {SPR_SKEL, 3, 2,{A_Chase} ,S_SKEL_RUN8 }, // S_SKEL_RUN7 {SPR_SKEL, 3, 2,{A_Chase} ,S_SKEL_RUN9 }, // S_SKEL_RUN8 {SPR_SKEL, 4, 2,{A_Chase} ,S_SKEL_RUN10 }, // S_SKEL_RUN9 {SPR_SKEL, 4, 2,{A_Chase} ,S_SKEL_RUN11 }, // S_SKEL_RUN10 {SPR_SKEL, 5, 2,{A_Chase} ,S_SKEL_RUN12 }, // S_SKEL_RUN11
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