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📄 d_event.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_event.h,v 1.3 2001/03/03 06:17:33 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: d_event.h,v $// Revision 1.3  2001/03/03 06:17:33  bpereira// no message//// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION: //      event handling.//    //-----------------------------------------------------------------------------#ifndef __D_EVENT__#define __D_EVENT__#include "doomtype.h"#include "g_state.h"// Input event types.typedef enum{    ev_keydown,    ev_keyup,    ev_mouse,    ev_joystick,    ev_mouse2} evtype_t;// Event structure.typedef struct{    evtype_t    type;    int         data1;          // keys / mouse/joystick buttons    int         data2;          // mouse/joystick x move    int         data3;          // mouse/joystick y move} event_t;//// GLOBAL VARIABLES//#define MAXEVENTS               64extern  event_t         events[MAXEVENTS];extern  int             eventhead;extern  int             eventtail;extern  gameaction_t    gameaction;#endif

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