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📄 hu_stuff.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: hu_stuff.h,v 1.4 2000/11/03 03:27:17 stroggonmeth Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: hu_stuff.h,v $// Revision 1.4  2000/11/03 03:27:17  stroggonmeth// Again with the bug fixing...//// Revision 1.3  2000/11/02 17:50:06  stroggonmeth// Big 3Dfloors & FraggleScript commit!!//// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:  //      Head up display////-----------------------------------------------------------------------------#ifndef __HU_STUFF_H__#define __HU_STUFF_H__#include "d_event.h"#include "w_wad.h"#include "wi_stuff.h"#include "r_defs.h"//------------------------------------//           heads up font//------------------------------------#define HU_FONTSTART    '!'     // the first font characters#define HU_FONTEND      '_'     // the last font characters#define HU_FONTSIZE     (HU_FONTEND - HU_FONTSTART + 1)#define HU_CROSSHAIRS   3       // maximum 9 see HU_Init();extern char*   shiftxform;   // french/english translation shift tableextern char    english_shiftxform[];extern char    french_shiftxform[];//------------------------------------//           chat stuff//------------------------------------#define HU_BROADCAST    5       // first char in chat message#define HU_MAXMSGLEN    80extern patch_t*       hu_font[HU_FONTSIZE];//set true by hu_ when entering a chat messageextern boolean chat_on; // P_DeathThink set this true to show scores while dead, in dmatchextern boolean hu_showscores;extern boolean playerdeadview;// init heads up data at game startup.void    HU_Init(void);// reset heads up when consoleplayer respawns.void    HU_Start(void);//boolean HU_Responder(event_t* ev);//void    HU_Ticker(void);void    HU_Drawer(void);char    HU_dequeueChatChar(void);void    HU_Erase(void);// used by console inputchar ForeignTranslation(unsigned char ch);// set chatmacros cvars point the original or dehacked texts, before// config.cfg is executed !!void HU_HackChatmacros (void);// chatmacro <0-9> "message" console commandvoid Command_Chatmacro_f (void);int HU_CreateTeamFragTbl(fragsort_t *fragtab,                         int dmtotals[],                         int fragtbl[MAXPLAYERS][MAXPLAYERS]);void HU_SetTip(char *tip, int displaytics);void HU_ClearTips();int  HU_GetFSPic(int lumpnum, int xpos, int ypos);int  HU_DeleteFSPic(int handle);int  HU_ModifyFSPic(int handle, int lumpnum, int xpos, int ypos);void HU_DrawFSPics();#endif

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