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📄 r_splats.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: r_splats.h,v 1.4 2000/11/02 19:49:37 bpereira Exp $//// Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: r_splats.h,v $// Revision 1.4  2000/11/02 19:49:37  bpereira// no message//// Revision 1.3  2000/04/30 10:30:10  bpereira// no message//// Revision 1.2  2000/02/27 00:42:11  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://      flat sprites & blood splats effects////-----------------------------------------------------------------------------#ifndef __R_SPLATS_H__#define __R_SPLATS_H__#include "r_defs.h"#define WALLSPLATS      // comment this out to compile without splat effects//#define FLOORSPLATS#define MAXLEVELSPLATS      1024// splat flags#define SPLATDRAWMODE_MASK   0x03       // mask to get drawmode from flags#define SPLATDRAWMODE_OPAQUE 0x00#define SPLATDRAWMODE_SHADE  0x01#define SPLATDRAWMODE_TRANS  0x02/*#define SPLATUPPER           0x04#define SPLATLOWER           0x08*/// ==========================================================================// DEFINITIONS// ==========================================================================// WALL SPLATS are patches drawn on top of wall segsstruct wallsplat_s {    int         patch;      // lump id.    vertex_t    v1;         // vertices along the linedef    vertex_t    v2;    fixed_t     top;    fixed_t     offset;     // offset in columns<<FRACBITS from start of linedef to start of splat    int         flags;    int*        yoffset;    //short       xofs, yofs;    //int         tictime;    line_t*     line;       // the parent line of the splat seg    struct wallsplat_s * next;};typedef struct wallsplat_s wallsplat_t;// FLOOR SPLATS are pic_t (raw horizontally stored) drawn on top of the floor or ceilingstruct floorsplat_s {    int         pic;        // a pic_t lump id    int         flags;    vertex_t    verts[4];   // (x,y) as viewn from above on map    fixed_t     z;          //     z (height) is constant for all the floorsplat    subsector_t* subsector;       // the parent subsector    struct floorsplat_s * next;    struct floorsplat_s * nextvis;};typedef struct floorsplat_s floorsplat_t;//p_setup.cextern float P_SegLength (seg_t* seg);// call at P_SetupLevel()void R_ClearLevelSplats (void);void R_AddWallSplat (line_t* wallline, int sectorside, char* patchname, fixed_t top, fixed_t wallfrac, int flags);void R_AddFloorSplat (subsector_t* subsec, char* picname, fixed_t x, fixed_t y, fixed_t z, int flags);void R_ClearVisibleFloorSplats (void);void R_AddVisibleFloorSplats (subsector_t* subsec);void R_DrawVisibleFloorSplats (void);#endif __R_SPLATS_H__

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