📄 m_menu.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: m_menu.h,v 1.4 2000/10/08 13:30:01 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: m_menu.h,v $// Revision 1.4 2000/10/08 13:30:01 bpereira// no message//// Revision 1.3 2000/04/07 23:11:17 metzgermeister// added mouse move//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// Menu widget stuff, episode selection and such.// //-----------------------------------------------------------------------------#ifndef __M_MENU__#define __M_MENU__#include "d_event.h"#include "command.h"//// MENUS//// Called by main loop,// saves config file and calls I_Quit when user exits.// Even when the menu is not displayed,// this can resize the view and change game parameters.// Does all the real work of the menu interaction.boolean M_Responder (event_t *ev);// Called by main loop,// only used for menu (skull cursor) animation.void M_Ticker (void);// Called by main loop,// draws the menus directly into the screen buffer.void M_Drawer (void);// Called by D_DoomMain,// loads the config file.void M_Init (void);// Called by intro code to force menu up upon a keypress,// does nothing if menu is already up.void M_StartControlPanel (void);// Draws a box with a texture inside as background for messagesvoid M_DrawTextBox (int x, int y, int width, int lines);// show or hide the setup for player 2 (called at splitscreen change)void M_SwitchSplitscreen(void);// the function to show a message box typing with the string inside// string must be static (not in the stack)// routine is a function taking a int in parametertypedef enum { MM_NOTHING = 0, // is just displayed until the user do someting MM_YESNO, // routine is called with only 'y' or 'n' in param MM_EVENTHANDLER // the same of above but without 'y' or 'n' restriction // and routine is void routine(event_t *) (ex: set control)} menumessagetype_t;void M_StartMessage ( const char* string, void* routine, menumessagetype_t itemtype );// Called by linux_x/i_video_xshm.cvoid M_QuitResponse(int ch);#endif
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