📄 r_bsp.c
字号:
// Emacs style mode select -*- C++ -*-//-----------------------------------------------------------------------------//// $Id: r_bsp.c,v 1.20 2001/04/30 17:19:24 stroggonmeth Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: r_bsp.c,v $// Revision 1.20 2001/04/30 17:19:24 stroggonmeth// HW fix and misc. changes//// Revision 1.19 2001/03/21 18:24:39 stroggonmeth// Misc changes and fixes. Code cleanup//// Revision 1.18 2001/03/13 22:14:20 stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.17 2001/01/25 22:15:44 bpereira// added heretic support//// Revision 1.16 2000/11/21 21:13:17 stroggonmeth// Optimised 3D floors and fixed crashing bug in high resolutions.//// Revision 1.15 2000/11/09 17:56:20 stroggonmeth// Hopefully fixed a few bugs and did a few optimizations.//// Revision 1.14 2000/11/02 19:49:36 bpereira// no message//// Revision 1.13 2000/11/02 17:50:09 stroggonmeth// Big 3Dfloors & FraggleScript commit!!//// Revision 1.12 2000/05/23 15:22:34 stroggonmeth// Not much. A graphic bug fixed.//// Revision 1.11 2000/05/03 23:51:01 stroggonmeth// A few, quick, changes.//// Revision 1.10 2000/04/20 21:47:24 stroggonmeth// no message//// Revision 1.9 2000/04/18 17:39:39 stroggonmeth// Bug fixes and performance tuning.//// Revision 1.8 2000/04/15 22:12:58 stroggonmeth// Minor bug fixes//// Revision 1.7 2000/04/13 23:47:47 stroggonmeth// See logs//// Revision 1.6 2000/04/11 19:07:25 stroggonmeth// Finished my logs, fixed a crashing bug.//// Revision 1.5 2000/04/06 21:06:19 stroggonmeth// Optimized extra_colormap code...// Added #ifdefs for older water code.//// Revision 1.4 2000/04/04 19:28:43 stroggonmeth// Global colormaps working. Added a new linedef type 272.//// Revision 1.3 2000/04/04 00:32:47 stroggonmeth// Initial Boom compatability plus few misc changes all around.//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// BSP traversal, handling of LineSegs for rendering.////-----------------------------------------------------------------------------#include "doomdef.h"#include "g_game.h"#include "r_local.h"#include "r_state.h"#include "r_splats.h"#include "p_local.h" //SoM: 4/10/2000: camera#include "z_zone.h" //SoM: Check R_Prep3DFloorsseg_t* curline;side_t* sidedef;line_t* linedef;sector_t* frontsector;sector_t* backsector;//faB: very ugly realloc() of drawsegs at run-time, I upped it to 512// instead of 256.. and someone managed to send me a level with// 896 drawsegs! So too bad here's a limit removal
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -