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📄 wlegacy.dsp

📁 The source code of Doom legacy for windows
💻 DSP
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# Begin Source File

SOURCE=..\R_bsp.h
# End Source File
# Begin Source File

SOURCE=..\R_data.c
# End Source File
# Begin Source File

SOURCE=..\R_data.h
# End Source File
# Begin Source File

SOURCE=..\R_defs.h
# End Source File
# Begin Source File

SOURCE=..\R_draw.c
# End Source File
# Begin Source File

SOURCE=..\R_draw.h
# End Source File
# Begin Source File

SOURCE=..\R_draw16.c
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=..\R_draw8.c
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=..\R_local.h
# End Source File
# Begin Source File

SOURCE=..\R_main.c
# End Source File
# Begin Source File

SOURCE=..\R_main.h
# End Source File
# Begin Source File

SOURCE=..\R_plane.c
# End Source File
# Begin Source File

SOURCE=..\R_plane.h
# End Source File
# Begin Source File

SOURCE=..\R_segs.c
# End Source File
# Begin Source File

SOURCE=..\R_segs.h
# End Source File
# Begin Source File

SOURCE=..\R_sky.c
# End Source File
# Begin Source File

SOURCE=..\R_sky.h
# End Source File
# Begin Source File

SOURCE=..\r_splats.c
# End Source File
# Begin Source File

SOURCE=..\r_splats.h
# End Source File
# Begin Source File

SOURCE=..\R_state.h
# End Source File
# Begin Source File

SOURCE=..\R_things.c
# End Source File
# Begin Source File

SOURCE=..\R_things.h
# End Source File
# End Group
# Begin Group "T"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\t_func.c
# End Source File
# Begin Source File

SOURCE=..\t_func.h
# End Source File
# Begin Source File

SOURCE=..\t_oper.c
# End Source File
# Begin Source File

SOURCE=..\t_oper.h
# End Source File
# Begin Source File

SOURCE=..\t_parse.c
# End Source File
# Begin Source File

SOURCE=..\t_parse.h
# End Source File
# Begin Source File

SOURCE=..\t_prepro.c
# End Source File
# Begin Source File

SOURCE=..\t_prepro.h
# End Source File
# Begin Source File

SOURCE=..\t_script.c
# End Source File
# Begin Source File

SOURCE=..\t_script.h
# End Source File
# Begin Source File

SOURCE=..\t_spec.c
# End Source File
# Begin Source File

SOURCE=..\t_spec.h
# End Source File
# Begin Source File

SOURCE=..\t_vari.c
# End Source File
# Begin Source File

SOURCE=..\t_vari.h
# End Source File
# End Group
# Begin Group "All"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\Am_map.c
# End Source File
# Begin Source File

SOURCE=..\Am_map.h
# End Source File
# Begin Source File

SOURCE=..\byteptr.h
# End Source File
# Begin Source File

SOURCE=..\Command.c
# End Source File
# Begin Source File

SOURCE=..\Command.h
# End Source File
# Begin Source File

SOURCE=..\Console.c
# End Source File
# Begin Source File

SOURCE=..\Console.h
# End Source File
# Begin Source File

SOURCE=..\Dehacked.c
# End Source File
# Begin Source File

SOURCE=..\Dehacked.h
# End Source File
# Begin Source File

SOURCE=..\Doomdata.h
# End Source File
# Begin Source File

SOURCE=..\Doomdef.h
# End Source File
# Begin Source File

SOURCE=..\Doomstat.h
# End Source File
# Begin Source File

SOURCE=..\Doomtype.h
# End Source File
# Begin Source File

SOURCE=..\Dstrings.c
# End Source File
# Begin Source File

SOURCE=..\Dstrings.h
# End Source File
# Begin Source File

SOURCE=..\F_finale.c
# End Source File
# Begin Source File

SOURCE=..\F_finale.h
# End Source File
# Begin Source File

SOURCE=..\F_wipe.c
# End Source File
# Begin Source File

SOURCE=..\F_wipe.h
# End Source File
# Begin Source File

SOURCE=..\G_game.c
# End Source File
# Begin Source File

SOURCE=..\G_game.h
# End Source File
# Begin Source File

SOURCE=..\G_input.c
# End Source File
# Begin Source File

SOURCE=..\G_input.h
# End Source File
# Begin Source File

SOURCE=..\g_state.c
# End Source File
# Begin Source File

SOURCE=..\g_state.h
# End Source File
# Begin Source File

SOURCE=..\Hu_stuff.c
# End Source File
# Begin Source File

SOURCE=..\Hu_stuff.h
# End Source File
# Begin Source File

SOURCE=..\i_joy.h
# End Source File
# Begin Source File

SOURCE=..\I_net.h
# End Source File
# Begin Source File

SOURCE=..\I_sound.h
# End Source File
# Begin Source File

SOURCE=..\I_system.h
# End Source File
# Begin Source File

SOURCE=..\i_tcp.c
# End Source File
# Begin Source File

SOURCE=..\i_tcp.h
# End Source File
# Begin Source File

SOURCE=..\I_video.h
# End Source File
# Begin Source File

SOURCE=..\Info.c
# End Source File
# Begin Source File

SOURCE=..\Info.h
# End Source File
# Begin Source File

SOURCE=..\Keys.h
# End Source File
# Begin Source File

SOURCE=..\mserv.c
# End Source File
# Begin Source File

SOURCE=..\mserv.h
# End Source File
# Begin Source File

SOURCE=..\p5prof.h
# End Source File
# Begin Source File

SOURCE=..\Qmus2mid.c
# End Source File
# Begin Source File

SOURCE=..\qmus2mid.h
# End Source File
# Begin Source File

SOURCE=..\S_sound.c
# End Source File
# Begin Source File

SOURCE=..\S_sound.h
# End Source File
# Begin Source File

SOURCE=..\Screen.c
# End Source File
# Begin Source File

SOURCE=..\Screen.h
# End Source File
# Begin Source File

SOURCE=..\Sounds.c
# End Source File
# Begin Source File

SOURCE=..\Sounds.h
# End Source File
# Begin Source File

SOURCE=..\St_lib.c
# End Source File
# Begin Source File

SOURCE=..\St_lib.h
# End Source File
# Begin Source File

SOURCE=..\St_stuff.c
# End Source File
# Begin Source File

SOURCE=..\St_stuff.h
# End Source File
# Begin Source File

SOURCE=..\Tables.c
# End Source File
# Begin Source File

SOURCE=..\Tables.h
# End Source File
# Begin Source File

SOURCE=..\tmap.nas

!IF  "$(CFG)" == "DoomLegacy - Win32 Release"

# Begin Custom Build - Compiling with NASM...
IntDir=.\..\..\objs\Release
InputPath=..\tmap.nas
InputName=tmap

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasmw -o $(IntDir)/$(InputName).obj -f win32 $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "DoomLegacy - Win32 Debug"

# Begin Custom Build - Compiling with NASM...
IntDir=.\..\..\objs\Debug
InputPath=..\tmap.nas
InputName=tmap

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasmw -o $(IntDir)/$(InputName).obj -f win32 $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\V_video.c
# End Source File
# Begin Source File

SOURCE=..\V_video.h
# End Source File
# Begin Source File

SOURCE=..\W_wad.c
# End Source File
# Begin Source File

SOURCE=..\W_wad.h
# End Source File
# Begin Source File

SOURCE=..\Wi_stuff.c
# End Source File
# Begin Source File

SOURCE=..\Wi_stuff.h
# End Source File
# Begin Source File

SOURCE=.\wLegacy.ico
# End Source File
# Begin Source File

SOURCE=..\Z_zone.c
# End Source File
# Begin Source File

SOURCE=..\Z_zone.h
# End Source File
# End Group
# Begin Group "Docs"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\_doc\Console.txt
# End Source File
# Begin Source File

SOURCE=..\_doc\Copying
# End Source File
# Begin Source File

SOURCE=..\_doc\Doomatic.txt
# End Source File
# Begin Source File

SOURCE=..\_doc\Doomlic.txt
# End Source File
# Begin Source File

SOURCE=..\_doc\Editing.txt
# End Source File
# Begin Source File

SOURCE=..\_doc\Faq.txt
# End Source File
# Begin Source File

SOURCE=..\_doc\Legacy.txt
# End Source File
# Begin Source File

SOURCE=..\_doc\Log.txt
# End Source File
# Begin Source File

SOURCE=..\_doc\Skinspec.txt
# End Source File
# Begin Source File

SOURCE=..\_doc\Sound.cfg
# End Source File
# Begin Source File

SOURCE=..\_doc\Source.txt
# End Source File
# Begin Source File

SOURCE=..\_doc\Whatsnew.txt
# End Source File
# End Group
# Begin Group "Logs"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\_logs\Fablog1.txt
# End Source File
# Begin Source File

SOURCE=..\_logs\Fablog2.txt
# End Source File
# Begin Source File

SOURCE=..\_logs\Fablog3.txt
# End Source File
# Begin Source File

SOURCE=..\_logs\Hw_todo.txt
# End Source File
# Begin Source File

SOURCE=..\_logs\Logboris.txt
# End Source File
# Begin Source File

SOURCE=..\_logs\LogTVE.txt
# End Source File
# Begin Source File

SOURCE=..\_logs\To_kin.txt
# End Source File
# Begin Source File

SOURCE=..\_logs\todolauncher.txt
# End Source File
# Begin Source File

SOURCE=..\_logs\Todola~1.txt
# End Source File
# End Group
# Begin Group "Heretic"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\p_heretic.c
# End Source File
# Begin Source File

SOURCE=..\p_heretic.h
# End Source File
# Begin Source File

SOURCE=..\p_hsight.c
# End Source File
# Begin Source File

SOURCE=..\s_amb.c
# End Source File
# Begin Source File

SOURCE=..\sb_bar.c
# End Source File
# End Group
# End Target
# End Project

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