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📄 wlegacy.dsp

📁 The source code of Doom legacy for windows
💻 DSP
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# Microsoft Developer Studio Project File - Name="DoomLegacy" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=DoomLegacy - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "wLegacy.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "wLegacy.mak" CFG="DoomLegacy - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "DoomLegacy - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "DoomLegacy - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "DoomLegacy - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "..\..\objs\Release"
# PROP BASE Intermediate_Dir "..\..\objs\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\objs\Release"
# PROP Intermediate_Dir "..\..\objs\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G5 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "USEASM" /Fp"..\..\objs\Release\DoomLegacy.pch" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /o "NUL" /win32
# SUBTRACT MTL /mktyplib203
# ADD BASE RSC /l 0x40c /d "NDEBUG"
# ADD RSC /l 0x40c /fo"..\..\objs\Release\DoomLegacy.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /o"..\..\objs\Release\DoomLegacy.bsc"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 dxguid.lib dinput.lib dsound.lib ddraw.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\bin\glLegacy.exe"
# SUBTRACT LINK32 /profile /pdb:none /incremental:yes

!ELSEIF  "$(CFG)" == "DoomLegacy - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "..\..\objs\Debug"
# PROP BASE Intermediate_Dir "..\..\objs\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\objs\Debug"
# PROP Intermediate_Dir "..\..\objs\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "USEASM" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG"
# ADD RSC /l 0x40c /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 dxguid.lib dinput.lib dsound.lib ddraw.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\bin\glLegacy_debug.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "DoomLegacy - Win32 Release"
# Name "DoomLegacy - Win32 Debug"
# Begin Group "Win32app"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\afxres.h
# End Source File
# Begin Source File

SOURCE=.\dx_error.c
# End Source File
# Begin Source File

SOURCE=.\dx_error.h
# End Source File
# Begin Source File

SOURCE=.\fabdxlib.c
# End Source File
# Begin Source File

SOURCE=.\fabdxlib.h
# End Source File
# Begin Source File

SOURCE=.\Mid2strm.c
# End Source File
# Begin Source File

SOURCE=.\Mid2strm.h
# End Source File
# Begin Source File

SOURCE=.\midstuff.h
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=.\win_cd.c
# End Source File
# Begin Source File

SOURCE=.\win_dbg.c
# End Source File
# Begin Source File

SOURCE=.\win_dbg.h
# End Source File
# Begin Source File

SOURCE=.\win_dll.c
# End Source File
# Begin Source File

SOURCE=.\win_dll.h
# End Source File
# Begin Source File

SOURCE=.\win_main.c
# End Source File
# Begin Source File

SOURCE=.\win_main.h
# End Source File
# Begin Source File

SOURCE=.\win_net.c
# End Source File
# Begin Source File

SOURCE=.\win_snd.c
# End Source File
# Begin Source File

SOURCE=.\win_sys.c
# End Source File
# Begin Source File

SOURCE=.\win_vid.c
# End Source File
# Begin Source File

SOURCE=.\win_vid.h
# End Source File
# Begin Source File

SOURCE=.\wLegacy.rc

!IF  "$(CFG)" == "DoomLegacy - Win32 Release"

# ADD BASE RSC /l 0x40c /i "win32"
# ADD RSC /l 0x409 /i "win32"

!ELSEIF  "$(CFG)" == "DoomLegacy - Win32 Debug"

!ENDIF 

# End Source File
# End Group
# Begin Group "Hardware"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\hardware\hw3dsdrv.h
# End Source File
# Begin Source File

SOURCE=..\hardware\hw3sound.c
# End Source File
# Begin Source File

SOURCE=..\hardware\hw3sound.h
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_bsp.c
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_cache.c
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_data.h
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_defs.h
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_draw.c
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_drv.h
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_glide.h
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_glob.h
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_light.c
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_light.h
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_main.c
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_main.h
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_md2.c
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_md2.h
# End Source File
# Begin Source File

SOURCE=..\hardware\hw_trick.c
# End Source File
# End Group
# Begin Group "D"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\D_clisrv.c
# End Source File
# Begin Source File

SOURCE=..\d_clisrv.h
# End Source File
# Begin Source File

SOURCE=..\D_englsh.h
# End Source File
# Begin Source File

SOURCE=..\D_event.h
# End Source File
# Begin Source File

SOURCE=..\D_french.h
# End Source File
# Begin Source File

SOURCE=..\D_items.c
# End Source File
# Begin Source File

SOURCE=..\D_items.h
# End Source File
# Begin Source File

SOURCE=..\D_main.c
# End Source File
# Begin Source File

SOURCE=..\D_main.h
# End Source File
# Begin Source File

SOURCE=..\D_net.c
# End Source File
# Begin Source File

SOURCE=..\D_net.h
# End Source File
# Begin Source File

SOURCE=..\D_netcmd.c
# End Source File
# Begin Source File

SOURCE=..\D_netcmd.h
# End Source File
# Begin Source File

SOURCE=..\D_netfil.c
# End Source File
# Begin Source File

SOURCE=..\d_netfil.h
# End Source File
# Begin Source File

SOURCE=..\D_player.h
# End Source File
# Begin Source File

SOURCE=..\D_think.h
# End Source File
# Begin Source File

SOURCE=..\D_ticcmd.h
# End Source File
# End Group
# Begin Group "M"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\M_argv.c
# End Source File
# Begin Source File

SOURCE=..\M_argv.h
# End Source File
# Begin Source File

SOURCE=..\M_bbox.c
# End Source File
# Begin Source File

SOURCE=..\M_bbox.h
# End Source File
# Begin Source File

SOURCE=..\M_cheat.c
# End Source File
# Begin Source File

SOURCE=..\M_cheat.h
# End Source File
# Begin Source File

SOURCE=..\M_fixed.c
# End Source File
# Begin Source File

SOURCE=..\M_fixed.h
# End Source File
# Begin Source File

SOURCE=..\M_menu.c
# End Source File
# Begin Source File

SOURCE=..\M_menu.h
# End Source File
# Begin Source File

SOURCE=..\M_misc.c
# End Source File
# Begin Source File

SOURCE=..\M_misc.h
# End Source File
# Begin Source File

SOURCE=..\M_random.c
# End Source File
# Begin Source File

SOURCE=..\M_random.h
# End Source File
# Begin Source File

SOURCE=..\M_swap.c
# End Source File
# Begin Source File

SOURCE=..\M_swap.h
# End Source File
# End Group
# Begin Group "P"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\P_ceilng.c
# End Source File
# Begin Source File

SOURCE=..\P_doors.c
# End Source File
# Begin Source File

SOURCE=..\P_enemy.c
# End Source File
# Begin Source File

SOURCE=..\P_fab.c
# End Source File
# Begin Source File

SOURCE=..\P_fab.h
# End Source File
# Begin Source File

SOURCE=..\P_floor.c
# End Source File
# Begin Source File

SOURCE=..\p_genlin.c
# End Source File
# Begin Source File

SOURCE=..\p_info.c
# End Source File
# Begin Source File

SOURCE=..\p_info.h
# End Source File
# Begin Source File

SOURCE=..\P_inter.c
# End Source File
# Begin Source File

SOURCE=..\P_inter.h
# End Source File
# Begin Source File

SOURCE=..\P_lights.c
# End Source File
# Begin Source File

SOURCE=..\P_local.h
# End Source File
# Begin Source File

SOURCE=..\P_map.c
# End Source File
# Begin Source File

SOURCE=..\P_maputl.c
# End Source File
# Begin Source File

SOURCE=..\p_maputl.h
# End Source File
# Begin Source File

SOURCE=..\P_mobj.c
# End Source File
# Begin Source File

SOURCE=..\P_mobj.h
# End Source File
# Begin Source File

SOURCE=..\P_plats.c
# End Source File
# Begin Source File

SOURCE=..\P_pspr.c
# End Source File
# Begin Source File

SOURCE=..\P_pspr.h
# End Source File
# Begin Source File

SOURCE=..\P_saveg.c
# End Source File
# Begin Source File

SOURCE=..\P_saveg.h
# End Source File
# Begin Source File

SOURCE=..\P_setup.c
# End Source File
# Begin Source File

SOURCE=..\P_setup.h
# End Source File
# Begin Source File

SOURCE=..\P_sight.c
# End Source File
# Begin Source File

SOURCE=..\P_spec.c
# End Source File
# Begin Source File

SOURCE=..\P_spec.h
# End Source File
# Begin Source File

SOURCE=..\P_switch.c
# End Source File
# Begin Source File

SOURCE=..\P_telept.c
# End Source File
# Begin Source File

SOURCE=..\P_tick.c
# End Source File
# Begin Source File

SOURCE=..\P_tick.h
# End Source File
# Begin Source File

SOURCE=..\P_user.c
# End Source File
# End Group
# Begin Group "R"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\R_bsp.c
# End Source File

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