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📄 i_sound.c

📁 The source code of Doom legacy for windows
💻 C
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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: I_sound.c,v 1.4 2001/03/30 17:12:52 bpereira Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
//
// $Log: I_sound.c,v $
// Revision 1.4  2001/03/30 17:12:52  bpereira
// no message
//
// Revision 1.3  2000/03/06 15:32:56  hurdler
// compiler warning removed
//
// Revision 1.2  2000/02/27 00:42:11  hurdler
// fix CR+LF problem
//
// Revision 1.1.1.1  2000/02/22 20:32:33  hurdler
// Initial import into CVS (v1.29 pr3)
//
//
// DESCRIPTION:
//      interface level code for sound
//
//-----------------------------------------------------------------------------


#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>

#include <math.h>

#include "../doomdef.h"
#include "../doomstat.h"
#include "../i_system.h"
#include "../i_sound.h"
#include "../z_zone.h"
#include "../m_argv.h"
#include "../m_misc.h"
#include "../w_wad.h"
#include "../s_sound.h"
#include "../console.h"

//### let's try with Allegro ###
#define  alleg_mouse_unused
#define  alleg_timer_unused
#define  alleg_keyboard_unused
#define  alleg_joystick_unused
#define  alleg_gfx_driver_unused
#define  alleg_palette_unused
#define  alleg_graphics_unused
#define  alleg_vidmem_unused
#define  alleg_flic_unused
//#define  alleg_sound_unused    we use it
#define  alleg_file_unused
#define  alleg_datafile_unused
#define  alleg_math_unused
#define  alleg_gui_unused
#include <allegro.h>
//### end of Allegro include ###

#include "../qmus2mid.h"
//#include "loadmus.h"

//allegro has 256 virtual voices
// warning should by a power of 2
#define VIRTUAL_VOICES 256
#define VOICESSHIFT 8

// Needed for calling the actual sound output.
#define SAMPLECOUNT    512



//
// this function converts raw 11khz, 8-bit data to a SAMPLE* that allegro uses
// it is need cuz allegro only loads samples from wavs and vocs
//added:11-01-98: now reads the frequency from the rawdata header.
//   dsdata points a 4 unsigned short header:
//    +0 : value 3 what does it mean?
//    +2 : sample rate, either 11025 or 22050.
//    +4 : number of samples, each sample is a single byte since it's 8bit
//    +6 : value 0
SAMPLE *raw2SAMPLE(unsigned char *dsdata, int len)
{
    SAMPLE *spl;

    spl=Z_Malloc(sizeof(SAMPLE),PU_STATIC,NULL);
    if(spl==NULL)
        I_Error("Raw2Sample : no more free mem");
    spl->bits = 8;
    spl->stereo = 0;
    spl->freq = *((unsigned short*)dsdata+1);   //mostly 11025, but some at 22050.
    spl->len = len-8;
    spl->priority = 255;                //priority;
    spl->loop_start = 0;
    spl->loop_end = len-8;
    spl->param = -1;
    spl->data=(void *)(dsdata+8);       //skip the 8bytes header

    return spl;
}


//  This function loads the sound data from the WAD lump,
//  for single sound.
//
void* I_GetSfx (sfxinfo_t*  sfx)
{
    byte*               dssfx;
    int                 size;

    if (sfx->lumpnum<0)
        sfx->lumpnum = S_GetSfxLumpNum (sfx);

    size = W_LumpLength (sfx->lumpnum);

    dssfx = (byte*) W_CacheLumpNum (sfx->lumpnum, PU_STATIC);
    //_go32_dpmi_lock_data(dssfx,size);

    // convert raw data and header from Doom sfx to a SAMPLE for Allegro
    return (void *)raw2SAMPLE (dssfx, size);
}


void I_FreeSfx (sfxinfo_t* sfx)
{
    byte*    dssfx;

    if (sfx->lumpnum<0)
        return;

    // free sample data
    if( sfx->data )
    {
        dssfx = (byte*) ((SAMPLE *)sfx->data)->data - 8;
        Z_Free (dssfx);
        // Allegro SAMPLE structure
        Z_Free (sfx->data);
    }

    sfx->data = NULL;
    sfx->lumpnum = -1;
}


void I_SetSfxVolume(int volume)
{
    if(nosound)
        return;

    set_volume (cv_soundvolume.value*255/31,-1);
}

// MUSIC API - dummy. Some code from DOS version.
void I_SetMusicVolume(int volume)
{
    if(nomusic)
        return;

    // Now set volume on output device.
    set_volume (-1, cv_musicvolume.value*255/31);
}



//
// Starting a sound means adding it
//  to the current list of active sounds
//  in the internal channels.
// As the SFX info struct contains
//  e.g. a pointer to the raw data,
//  it is ignored.
// As our sound handling does not handle
//  priority, it is ignored.
// Pitching (that is, increased speed of playback)
//  is set, but currently not used by mixing.
//
int I_StartSound ( int           id,
                   int           vol,
                   int           sep,
                   int           pitch,
                   int           priority )
{
  int voice;

  if(nosound)
      return 0;

  // UNUSED
  priority = 0;

  pitch=(pitch-128)/2+128;
  voice=play_sample(S_sfx[id].data,vol,sep,(pitch*1000)/128,0);

  // Returns a handle
  return (id<<VOICESSHIFT)+voice;
}

void I_StopSound (int handle)
{
  // You need the handle returned by StartSound.
  // Would be looping all channels,
  //  tracking down the handle,
  //  an setting the channel to zero.
  int voice=handle & (VIRTUAL_VOICES-1);

  if(nosound)
      return;

  if(voice_check(voice)==S_sfx[handle>>VOICESSHIFT].data)
    deallocate_voice(voice);
}

int I_SoundIsPlaying(int handle)
{
  if(nosound)
      return FALSE;

  if(voice_check(handle & (VIRTUAL_VOICES-1))==S_sfx[handle>>VOICESSHIFT].data)
      return TRUE;
  return FALSE;
}


//
// This function loops all active (internal) sound
//  channels, retrieves a given number of samples
//  from the raw sound data, modifies it according
//  to the current (internal) channel parameters,
//  mixes the per channel samples into the global
//  mixbuffer, clamping it to the allowed range,
//  and sets up everything for transferring the
//  contents of the mixbuffer to the (two)
//  hardware channels (left and right, that is).
//
//  allegro does this now
//
void I_UpdateSound( void )
{
}


//
// This would be used to write out the mixbuffer
//  during each game loop update.
// Updates sound buffer and audio device at runtime.
// It is called during Timer interrupt with SNDINTR.
// Mixing now done synchronous, and
//  only output be done asynchronous?
//

void I_SubmitSound( void )
{
  //this should no longer be necessary cuz allegro is doing all the sound mixing now
}

// cut and past from ALLEGRO he don't share it :(
static inline int absolute_freq(int freq, SAMPLE *spl)
{
   if (freq == 1000)
      return spl->freq;
   else
      return (spl->freq * freq) / 1000;
}

void I_UpdateSoundParams( int   handle,
                          int   vol,
                          int   sep,
                          int   pitch)
{
  // I fail too see that this is used.
  // Would be using the handle to identify
  //  on which channel the sound might be active,
  //  and resetting the channel parameters.
  int voice=handle & (VIRTUAL_VOICES-1);
  int numsfx=handle>>VOICESSHIFT;

  if(nosound)
      return;

  if(voice_check(voice)==S_sfx[numsfx].data)
  {
    voice_set_volume(voice, vol);
    voice_set_pan(voice, sep);
    voice_set_frequency(voice, absolute_freq(pitch*1000/128
                             , S_sfx[numsfx].data));
  }
}


void I_ShutdownSound(void)
{
  // Wait till all pending sounds are finished.

  //added:03-01-98:
  if( !sound_started )
      return;

  //added:08-01-98: remove_sound() explicitly because we don't use
  //                Allegro's allegro_exit();
  remove_sound();
  sound_started = false;
}

void I_StartupSound()
{
    int    sfxcard,midicard;
    char   err[255];

    if (nosound)
        sfxcard=DIGI_NONE;
    else
        sfxcard=DIGI_AUTODETECT;

    if (nomusic)
        midicard=MIDI_NONE;
    else
        midicard=MIDI_AUTODETECT; //DetectMusicCard();

    // Secure and configure sound device first.
    CONS_Printf("I_StartupSound: ");

    //Fab:25-04-98:note:install_sound will check for sound settings
    //    in the sound.cfg or allegro.cfg, in the current directory,
    //    or the directory pointed by 'ALLEGRO' env var.
    if (install_sound(sfxcard,midicard,NULL)!=0)
    {
        sprintf (err,"Sound init error : %s\n",allegro_error);
        CONS_Error (err);
        nosound=true;
    }
    else
        CONS_Printf(" configured audio device\n" );

    //added:08-01-98:we use a similar startup/shutdown scheme as Allegro.
    I_AddExitFunc(I_ShutdownSound);
    sound_started = true;
}




//
// MUSIC API.
// Still no music done.
// Remains. Dummies.
//

MIDI* currsong;   //im assuming only 1 song will be played at once
static int      islooping=0;
static int      musicdies=-1;
int             music_started=0;
char*           musicbuffer;


/* load_midi_mem:
 *  Loads a standard MIDI file from memory, returning a pointer to
 *  a MIDI structure, *  or NULL on error.
 *  It is the load_midi from Allegro modified to load it from memory
 */
MIDI *load_midi_mem(char *mempointer,int *e)
{
   int c;
   long data=0;
   char *fp;
   MIDI *midi;
   int num_tracks=0;

   fp = mempointer;
   if (!fp)
      return NULL;

   midi = malloc(sizeof(MIDI));              /* get some memory */
   if (!midi)
      return NULL;

   for (c=0; c<MIDI_TRACKS; c++) {
      midi->track[c].data = NULL;
      midi->track[c].len = 0;
   }

   fp+=4+4;   // header size + 'chunk' size

   swab(fp,&data,2);     // convert to intel-endian
   fp+=2;                                      /* MIDI file type */
   if ((data != 0) && (data != 1)) // only type 0 and 1 are suported
     return NULL;

   swab(fp,&num_tracks,2);                     /* number of tracks */
   fp+=2;
   if ((num_tracks < 1) || (num_tracks > MIDI_TRACKS))
      return NULL;

   swab(fp,&data,2);                          /* beat divisions */
   fp+=2;
   midi->divisions = ABS(data);

   for (c=0; c<num_tracks; c++) {            /* read each track */
      if (memcmp(fp, "MTrk", 4))
         return NULL;
      fp+=4;

//      swab(fp,&data,4);       don't work !!!!??
      ((char *)&data)[0]=fp[3];
      ((char *)&data)[1]=fp[2];
      ((char *)&data)[2]=fp[1];
      ((char *)&data)[3]=fp[0];
      fp+=4;

      midi->track[c].len = data;

      midi->track[c].data=fp;
      fp+=data;
   }

   lock_midi(midi);
   return midi;
}

#define MIDBUFFERSIZE   128*1024L

void I_InitMusic(void)
{
    if(nomusic)
       return;

    // initialisation of midicard by I_StartupSound
    musicbuffer=(char *)Z_Malloc(MIDBUFFERSIZE,PU_STATIC,NULL);

    _go32_dpmi_lock_data(musicbuffer,MIDBUFFERSIZE);
    I_AddExitFunc(I_ShutdownMusic);
    music_started = true;
}

void I_ShutdownMusic(void)
{
    if( !music_started )
        return;

    I_StopSong(1);

    music_started=false;
}

void I_PlaySong(int handle, int looping)
{
    if(nomusic)
        return;

    islooping=looping;
    musicdies = gametic + TICRATE*30;
    play_midi(currsong,looping);
}

void I_PauseSong (int handle)
{
    if(nomusic)
        return;

    midi_pause();
}

void I_ResumeSong (int handle)
{
    if(nomusic)
        return;

    midi_resume();
}

void I_StopSong(int handle)
{
    if(nomusic)
        return;

    islooping = 0;
    musicdies = 0;
    stop_midi();
}

// Is the song playing?
int I_QrySongPlaying(int handle)
{
    if(nomusic)
        return 0;

    //return islooping || musicdies > gametic;
    return (midi_pos==-1);
}

void I_UnRegisterSong(int handle)
{
    if(nomusic)
        return;

//    destroy_midi(currsong);
}

int I_RegisterSong(void* data,int len)
{
    int e;
    ULONG midlenght;
    if(nomusic)
        return 1;

    if(memcmp(data,"MUS",3)==0)
    {
        // convert mus to mid with a wonderfull function
        // thanks to S.Bacquet for the source of qmus2mid
        // convert mus to mid and load it in memory
        if((e=qmus2mid((char *)data,musicbuffer,89,64,0,len,MIDBUFFERSIZE,&midlenght))!=0)
        {
            CONS_Printf("Cannot convert mus to mid, converterror :%d\n",e);
            return 0;
        }
        currsong=load_midi_mem(musicbuffer,&e);
    }
    else
    // supprot mid file in WAD !!!
    if(memcmp(data,"MThd",4)==0)
    {
        currsong=load_midi_mem(data,&e);
    }
    else
    {
        CONS_Printf("Music Lump is not MID or MUS lump\n");
        return 0;
    }

    if(currsong==NULL)
    {
        CONS_Printf("Not a valid mid file : %d\n",e);
        return 0;
    }

    return 1;
}

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