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📄 r_bsp.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*-//-----------------------------------------------------------------------------//// $Id: r_bsp.h,v 1.8 2001/03/13 22:14:20 stroggonmeth Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: r_bsp.h,v $// Revision 1.8  2001/03/13 22:14:20  stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.7  2000/11/03 02:37:36  stroggonmeth// Fix a few warnings when compiling.//// Revision 1.6  2000/11/02 17:50:09  stroggonmeth// Big 3Dfloors & FraggleScript commit!!//// Revision 1.5  2000/08/31 14:30:56  bpereira// no message//// Revision 1.4  2000/08/10 14:58:07  ydario// OS/2 port//// Revision 1.3  2000/04/04 00:32:47  stroggonmeth// Initial Boom compatability plus few misc changes all around.//// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://      Refresh module, BSP traversal and handling.////-----------------------------------------------------------------------------#ifndef __R_BSP__#define __R_BSP__#ifdef __GNUG__#pragma interface#endifextern seg_t*           curline;extern side_t*          sidedef;extern line_t*          linedef;extern sector_t*        frontsector;extern sector_t*        backsector;extern boolean          skymap;// faB: drawsegs are now allocated on the fly ... see r_segs.c// extern drawseg_t*       drawsegs;//SoM: 3/26/2000: Use boom code.extern drawseg_t*       drawsegs;extern unsigned         maxdrawsegs;extern drawseg_t*       ds_p;extern drawseg_t*       firstnewseg;extern lighttable_t**   hscalelight;extern lighttable_t**   vscalelight;extern lighttable_t**   dscalelight;typedef void (*drawfunc_t) (int start, int stop);// BSP?void R_ClearClipSegs (void);void R_SetupClipSegs();void R_ClearDrawSegs (void);void R_RenderBSPNode (int bspnum);sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,                     int *floorlightlevel, int *ceilinglightlevel,                     boolean back);int    R_GetPlaneLight(sector_t* sector, fixed_t  planeheight, boolean underside);void   R_Prep3DFloors(sector_t* sector);#endif

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