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📄 t_parse.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select -*- C++ -*-//----------------------------------------------------------------------------//// $Id: t_parse.h,v 1.2 2001/03/13 22:14:20 stroggonmeth Exp $//// Copyright(C) 2000 Simon Howard//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA//// $Log: t_parse.h,v $// Revision 1.2  2001/03/13 22:14:20  stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.1  2000/11/02 17:57:28  stroggonmeth// FraggleScript files...//////--------------------------------------------------------------------------#ifndef __PARSE_H__#define __PARSE_H__#include "p_mobj.h"     // for mobj_t#include "m_fixed.h"#define T_MAXTOKENS 128#define TOKENLENGTH 128#define intvalue(v)                                               \  ( (v).type == svt_string ? atoi((v).value.s) :                  \    (v).type == svt_fixed ? ((v).value.f / FRACUNIT) :            \    (v).type == svt_mobj ? (v).value.mobj ? 1 : 0 : (v).value.i )#define fixedvalue(v)                                             \  ( (v).type == svt_fixed ? (v).value.f :                         \    (v).type == svt_string ? (atof((v).value.s) * FRACUNIT) :     \    intvalue(v) * FRACUNIT )typedef struct script_s script_t;typedef struct svalue_s svalue_t;typedef struct operator_s operator_t;struct svalue_s{  int type;  union  {    long i;    fixed_t f;    char *s;    char *labelptr; // goto() label    mobj_t *mobj;  } value;};char *stringvalue(svalue_t v);#include "t_vari.h"#include "t_prepro.h"#define MAXSCRIPTS 128struct script_s{  // script data    char *data;  int scriptnum;  // this script's number  int len;    // {} sections    section_t *sections[SECTIONSLOTS];    // variables:    svariable_t *variables[VARIABLESLOTS];    // ptr to the parent script  // the parent script is the script above this level  // eg. individual linetrigger scripts are children  // of the levelscript, which is a child of the  // global_script  script_t *parent;  // child scripts.  // levelscript holds ptrs to all of the level's scripts  // here.    script_t *children[MAXSCRIPTS];    mobj_t *trigger;        // object which triggered this script  //SoM: Used for if/elseif/else statements  boolean  lastiftrue;};struct operator_s{  char *string;  svalue_t (*handler)(int, int, int); // left, mid, right  int direction;};enum{  forward,  backward};void run_script(script_t *script);void continue_script(script_t *script, char *continue_point);void parse_include(char *lumpname);void run_statement();void script_error(char *s, ...);svalue_t evaluate_expression(int start, int stop);int find_operator(int start, int stop, char *value);int find_operator_backwards(int start, int stop, char *value);/******* tokens **********/typedef enum{  name,   // a name, eg 'count1' or 'frag'  number,  operator,  string,  unset,  function          // function name} tokentype_t;enum    // brace types: where current_section is a { or }{  bracket_open,  bracket_close};extern svalue_t nullvar;extern int script_debug;extern script_t *current_script;extern mobj_t *trigger_obj;extern int killscript;extern char *tokens[T_MAXTOKENS];extern tokentype_t tokentype[T_MAXTOKENS];extern int num_tokens;extern char *rover;     // current point reached in parsingextern char *linestart; // start of the current expressionextern section_t *current_section;extern section_t *prev_section;extern int bracetype;// the global_script is the root// script and contains only built-in// FraggleScript variables/functionsextern script_t global_script; extern script_t hub_script;#endif//---------------------------------------------------------------------------//// $Log: t_parse.h,v $// Revision 1.2  2001/03/13 22:14:20  stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.1  2000/11/02 17:57:28  stroggonmeth// FraggleScript files...//// Revision 1.1.1.1  2000/04/30 19:12:09  fraggle// initial import//////---------------------------------------------------------------------------

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