📄 t_parse.h
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// Emacs style mode select -*- C++ -*-//----------------------------------------------------------------------------//// $Id: t_parse.h,v 1.2 2001/03/13 22:14:20 stroggonmeth Exp $//// Copyright(C) 2000 Simon Howard//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//// $Log: t_parse.h,v $// Revision 1.2 2001/03/13 22:14:20 stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.1 2000/11/02 17:57:28 stroggonmeth// FraggleScript files...//////--------------------------------------------------------------------------#ifndef __PARSE_H__#define __PARSE_H__#include "p_mobj.h" // for mobj_t#include "m_fixed.h"#define T_MAXTOKENS 128#define TOKENLENGTH 128#define intvalue(v) \ ( (v).type == svt_string ? atoi((v).value.s) : \ (v).type == svt_fixed ? ((v).value.f / FRACUNIT) : \ (v).type == svt_mobj ? (v).value.mobj ? 1 : 0 : (v).value.i )#define fixedvalue(v) \ ( (v).type == svt_fixed ? (v).value.f : \ (v).type == svt_string ? (atof((v).value.s) * FRACUNIT) : \ intvalue(v) * FRACUNIT )typedef struct script_s script_t;typedef struct svalue_s svalue_t;typedef struct operator_s operator_t;struct svalue_s{ int type; union { long i; fixed_t f; char *s; char *labelptr; // goto() label mobj_t *mobj; } value;};char *stringvalue(svalue_t v);#include "t_vari.h"#include "t_prepro.h"#define MAXSCRIPTS 128struct script_s{ // script data char *data; int scriptnum; // this script's number int len; // {} sections section_t *sections[SECTIONSLOTS]; // variables: svariable_t *variables[VARIABLESLOTS]; // ptr to the parent script // the parent script is the script above this level // eg. individual linetrigger scripts are children // of the levelscript, which is a child of the // global_script script_t *parent; // child scripts. // levelscript holds ptrs to all of the level's scripts // here. script_t *children[MAXSCRIPTS]; mobj_t *trigger; // object which triggered this script //SoM: Used for if/elseif/else statements boolean lastiftrue;};struct operator_s{ char *string; svalue_t (*handler)(int, int, int); // left, mid, right int direction;};enum{ forward, backward};void run_script(script_t *script);void continue_script(script_t *script, char *continue_point);void parse_include(char *lumpname);void run_statement();void script_error(char *s, ...);svalue_t evaluate_expression(int start, int stop);int find_operator(int start, int stop, char *value);int find_operator_backwards(int start, int stop, char *value);/******* tokens **********/typedef enum{ name, // a name, eg 'count1' or 'frag' number, operator, string, unset, function // function name} tokentype_t;enum // brace types: where current_section is a { or }{ bracket_open, bracket_close};extern svalue_t nullvar;extern int script_debug;extern script_t *current_script;extern mobj_t *trigger_obj;extern int killscript;extern char *tokens[T_MAXTOKENS];extern tokentype_t tokentype[T_MAXTOKENS];extern int num_tokens;extern char *rover; // current point reached in parsingextern char *linestart; // start of the current expressionextern section_t *current_section;extern section_t *prev_section;extern int bracetype;// the global_script is the root// script and contains only built-in// FraggleScript variables/functionsextern script_t global_script; extern script_t hub_script;#endif//---------------------------------------------------------------------------//// $Log: t_parse.h,v $// Revision 1.2 2001/03/13 22:14:20 stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.1 2000/11/02 17:57:28 stroggonmeth// FraggleScript files...//// Revision 1.1.1.1 2000/04/30 19:12:09 fraggle// initial import//////---------------------------------------------------------------------------
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