📄 p_setup.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_setup.h,v 1.4 2001/01/25 22:15:43 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: p_setup.h,v $// Revision 1.4 2001/01/25 22:15:43 bpereira// added heretic support//// Revision 1.3 2000/11/02 17:50:08 stroggonmeth// Big 3Dfloors & FraggleScript commit!!//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// Setup a game, startup stuff.////-----------------------------------------------------------------------------#ifndef __P_SETUP__#define __P_SETUP__#include "doomdata.h"// Player spawn spots for deathmatch.#define MAX_DM_STARTS 64extern mapthing_t *deathmatchstarts[MAX_DM_STARTS];extern int numdmstarts;//extern mapthing_t** deathmatch_p;extern int lastloadedmaplumpnum; // for comparative savegame//// MAP used flats lookup table//typedef struct{ char name[8]; // resource name from wad int lumpnum; // lump number of the flat // for flat animation int baselumpnum; int animseq; // start pos. in the anim sequence int numpics; int speed;} levelflat_t;extern int numlevelflats;extern levelflat_t* levelflats;int P_AddLevelFlat (char* flatname, levelflat_t* levelflat);char *P_FlatNameForNum(int num);extern int nummapthings;extern mapthing_t* mapthings;// NOT called by W_Ticker. Fixme.boolean P_SetupLevel( int episode, int map, skill_t skill, char* mapname);boolean P_AddWadFile (char* wadfilename,char **firstmapname);extern boolean newlevel;extern boolean doom1level;extern char *levelmapname;#endif
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