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📄 p_setup.h

📁 The source code of Doom legacy for windows
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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_setup.h,v 1.4 2001/01/25 22:15:43 bpereira Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.////// $Log: p_setup.h,v $// Revision 1.4  2001/01/25 22:15:43  bpereira// added heretic support//// Revision 1.3  2000/11/02 17:50:08  stroggonmeth// Big 3Dfloors & FraggleScript commit!!//// Revision 1.2  2000/02/27 00:42:10  hurdler// fix CR+LF problem//// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION://   Setup a game, startup stuff.////-----------------------------------------------------------------------------#ifndef __P_SETUP__#define __P_SETUP__#include "doomdata.h"// Player spawn spots for deathmatch.#define MAX_DM_STARTS   64extern  mapthing_t      *deathmatchstarts[MAX_DM_STARTS];extern  int             numdmstarts;//extern  mapthing_t**    deathmatch_p;extern int        lastloadedmaplumpnum; // for comparative savegame//// MAP used flats lookup table//typedef struct{    char        name[8];        // resource name from wad    int         lumpnum;        // lump number of the flat    // for flat animation    int         baselumpnum;    int         animseq;        // start pos. in the anim sequence    int         numpics;    int         speed;} levelflat_t;extern int             numlevelflats;extern levelflat_t*    levelflats;int P_AddLevelFlat (char* flatname, levelflat_t* levelflat);char *P_FlatNameForNum(int num);extern int             nummapthings;extern mapthing_t*     mapthings;// NOT called by W_Ticker. Fixme.boolean P_SetupLevel( int           episode,                      int           map,                      skill_t       skill,                      char*         mapname);boolean P_AddWadFile (char* wadfilename,char **firstmapname);extern boolean  newlevel;extern boolean  doom1level;extern char     *levelmapname;#endif

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