📄 hwsym_sdl.c
字号:
// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: hwsym_sdl.c,v 1.4 2001/03/12 21:03:10 metzgermeister Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: hwsym_sdl.c,v $// Revision 1.4 2001/03/12 21:03:10 metzgermeister// * new symbols for rendererlib added in SDL// * console printout fixed for Linux&SDL// * Crash fixed in Linux SW renderer initialization//// Revision 1.3 2001/03/09 21:53:56 metzgermeister// *** empty log message ***//// Revision 1.2 2001/02/24 13:35:23 bpereira// no message//// Revision 1.1 2000/08/21 21:17:32 metzgermeister// Initial import to CVS//////// DESCRIPTION:// Tool for dynamic referencing of hardware rendering functions//// Declaration and definition of the HW rendering // functions do have the same name. Originally, the// implementation was stored in a separate library.// For SDL, we need some function to return the addresses,// otherwise we have a conflict with the compiler.// //-----------------------------------------------------------------------------#include "hardware/r_opengl/r_opengl.h"#include "ogl_sdl.h"#include "hwsym_sdl.h"//// Stupid function to return function addresses//void *hwSym(char *funcName){ if(0 == strcmp("Init", funcName)) { return &Init; } else if(0 == strcmp("FinishUpdate", funcName)) { return NULL; //&FinishUpdate; } else if(0 == strcmp("Draw2DLine", funcName)) { return &Draw2DLine; } else if(0 == strcmp("DrawPolygon", funcName)) { return &DrawPolygon; } else if(0 == strcmp("SetBlend", funcName)) { return &SetBlend; } else if(0 == strcmp("ClearBuffer", funcName)) { return &ClearBuffer; } else if(0 == strcmp("SetTexture", funcName)) { return &SetTexture; } else if(0 == strcmp("ReadRect", funcName)) { return &ReadRect; } else if(0 == strcmp("GClipRect", funcName)) { return &GClipRect; } else if(0 == strcmp("ClearMipMapCache", funcName)) { return &ClearMipMapCache; } else if(0 == strcmp("SetSpecialState", funcName)) { return &SetSpecialState; } else if(0 == strcmp("SetPalette", funcName)) { return &OglSdlSetPalette; } else if(0 == strcmp("GetTextureUsed", funcName)) { return &GetTextureUsed; } else if(0 == strcmp("DrawMD2", funcName)) { return &DrawMD2; } else if(0 == strcmp("SetTransform", funcName)) { return &SetTransform; } else if(0 == strcmp("GetRenderVersion", funcName)) { return &GetRenderVersion; } return NULL;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -