📄 kegelog.txt
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- 5/30/2000 * Wall, floor and ceiling lighting is now done only by changing the RGB, and leave the alpha to full, wich makes everything brighter. (looks pretty close to software now)- 5/13/2000 * Removed my chromakey code from ogl_win.c and changed hw_cache.c so sprites will use the chromakey flag (Thanks hurdler :) * Added this log file to the VC++ project file - 5/9/2000 * Sprites in OpenGL are drawn with PF_Environment, wich removes the black border pixels around them. * OpenGL SetPalette function modified not to change the color of transparent pixels in sprites.
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