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📄 logtve.txt

📁 The source code of Doom legacy for windows
💻 TXT
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Remember: - Thierry never writes log files (just a very short resume here)- The date are in french format (sorry, but it's easier for me like that)14-04-1999:I join the DooM Legacy Team15-04-1999:I start coding on the OpenGL version of DooM Legacy, inspired by faB's glide code.15-04-1999 -> 15-01-2000The OpenGL version runs pretty well, despite this damn crappy code- Add some new features like coronas, dynamic lighting, static lighting, FOV- Fix some common bug between hardware/software version- Implement in hardware mode all the missing features present in sofware mode, except splat and legacy water.- Do a lot of join with Boris' code- Now, I'm actually working on md2 models, mirrors and T&L- TODO: improve the static/dynamic lighting code, support skin colors, complete this log file,...15-01-2000 -> 10-08-2000- Skin and text color are now implemented in hardware mode- Splats are now enabled in hardware mode (still some clipping and color problems)- Lots of bug have been fixed (see Bug Tracking for more)- Lots of optimisation have been done (See CVS logs for more)- TODO: include new software features in hardware mode11-08-2000- DooM Legacy v1.30 is released, I've update the site and some txt files for that.12-08-2000 -> 28-08-2000- Answering lots of mail and doing lots of admin stuffs!- Working on the DooM Legacy Master Server code (both client and server)- TODO: .do a lot of cleanup in Doom code like removing redundant opearation (i.e I_GetTime)        .doing tasks I've created for v1.32        .update the site for better management

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