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📄 audioplayerappui.cpp

📁 symbian s60 第3版下的音频播放程序
💻 CPP
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/*
============================================================================
 Name        : AudioPlayerAppUi.cpp
 Author      : Lion
 Copyright   : Your copyright notice
 Description : CAudioPlayerAppUi implementation
============================================================================
*/

// INCLUDE FILES
#include <avkon.hrh>
#include <aknnotewrappers.h>
#include <stringloader.h>
#include <AudioPlayer.rsg>
#include <f32file.h>
#include <s32file.h>

#include "AudioPlayer.pan"
#include "AudioPlayerAppUi.h"
#include "AudioPlayerAppView.h"
#include "AudioPlayer.hrh"
#include "MyPlayer.h"

_LIT( KFileName, "C:\\private\\0827763F\\AudioPlayer.txt" );
_LIT( KText, "Hello World!");

// ============================ MEMBER FUNCTIONS ===============================


// -----------------------------------------------------------------------------
// CAudioPlayerAppUi::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CAudioPlayerAppUi::ConstructL()
    {
    // Initialise app UI with standard value.
    BaseConstructL();

	// Create view object
	iAppView = CAudioPlayerAppView::NewL( ClientRect() );

	// Create a file to write the text to
	RFs fsSession;
	User::LeaveIfError(fsSession.Connect());
	CleanupClosePushL( fsSession );

	TInt err = fsSession.MkDirAll(KFileName);
	if ( KErrNone != err )
		{
		CleanupStack::PopAndDestroy(1); //  fsSession
		return;
		}
	
	RFile file;
	err = file.Replace(fsSession, KFileName, EFileWrite );
	CleanupClosePushL( file );
	if ( KErrNone != err )
		{
		CleanupStack::PopAndDestroy(2); // file, fsSession
		return;
		}
	
	RFileWriteStream outputFileStream( file );
	CleanupClosePushL( outputFileStream );
	outputFileStream << KText;

	CleanupStack::PopAndDestroy(3); // outputFileStream, file, fsSession

	}
// -----------------------------------------------------------------------------
// CAudioPlayerAppUi::CAudioPlayerAppUi()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CAudioPlayerAppUi::CAudioPlayerAppUi()
    {
    // No implementation required
    }

// -----------------------------------------------------------------------------
// CAudioPlayerAppUi::~CAudioPlayerAppUi()
// Destructor.
// -----------------------------------------------------------------------------
//
CAudioPlayerAppUi::~CAudioPlayerAppUi()
    {
    if ( iAppView )
        {
        delete iAppView;
        iAppView = NULL;
        }

    }

// -----------------------------------------------------------------------------
// CAudioPlayerAppUi::HandleCommandL()
// Takes care of command handling.
// -----------------------------------------------------------------------------
//
void CAudioPlayerAppUi::HandleCommandL( TInt aCommand )
    {
    switch( aCommand )
        {
        case EEikCmdExit:
        case EAknSoftkeyExit:
            Exit();
            break;

        case ECommand1:
            {
            iAppView->GetPlayer()->PlaySound();
           
            }
            break;
		case ECommand2:
			{
			 iAppView->GetPlayer()->PauseSound();
			}
			break;
		case ECommand3:
			{
			 iAppView->GetPlayer()->StopSound();
			}
			break;
        default:
            Panic( EAudioPlayerUi );
            break;
        }
    }
// -----------------------------------------------------------------------------
//  Called by the framework when the application status pane
//  size is changed.  Passes the new client rectangle to the
//  AppView
// -----------------------------------------------------------------------------
//
void CAudioPlayerAppUi::HandleStatusPaneSizeChange()
{
	iAppView->SetRect( ClientRect() );
	
} 

// End of File

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