📄 gameboard.h
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#include "Grid.h"template <typename T>class GameBoard : public Grid<T>{ public: GameBoard(int inWidth = Grid<T>::kDefaultWidth, int inHeight = Grid<T>::kDefaultHeight); void move(int xSrc, int ySrc, int xDest, int yDest);};template <typename T>GameBoard<T>::GameBoard(int inWidth, int inHeight) : Grid<T>(inWidth, inHeight){}template <typename T>void GameBoard<T>::move(int xSrc, int ySrc, int xDest, int yDest){ this->mCells[xDest][yDest] = this->mCells[xSrc][ySrc]; this->mCells[xSrc][ySrc] = T(); // zero-initialize the src cell}
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