📄 ndgrid.h
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template <typename T, int N>class NDGrid{ public: NDGrid(); NDGrid(int inSize); NDGrid(const NDGrid<T, N>& src); ~NDGrid(); NDGrid<T, N>& operator=(const NDGrid<T, N>& rhs); void resize(int newSize); NDGrid<T, N-1>& operator[](int x); const NDGrid<T, N-1>& operator[](int x) const; int getSize() const { return mSize; } static const int kDefaultSize = 10; protected: void copyFrom(const NDGrid<T, N>& src); NDGrid<T, N-1>* mElems; int mSize;};template <typename T>class NDGrid<T, 1>{ public: NDGrid(int inSize = kDefaultSize); NDGrid(const NDGrid<T, 1>& src); ~NDGrid(); NDGrid<T, 1>& operator=(const NDGrid<T, 1>& rhs); void resize(int newSize); T& operator[](int x); const T& operator[](int x) const; int getSize() const { return mSize; } static const int kDefaultSize = 10; protected: void copyFrom(const NDGrid<T, 1>& src); T* mElems; int mSize;};template <typename T, int N>const int NDGrid<T, N>::kDefaultSize;template <typename T, int N>NDGrid<T, N>::NDGrid(int inSize) : mSize(inSize){ mElems = new NDGrid<T, N-1>[mSize]; // Allocating the array above calls the 0-argument // constructor for the NDGrid<T, N-1>, which constructs // it with the default size. Thus, we must explicitly call // resize() on each of the elements. for (int i = 0; i < mSize; i++) { mElems[i].resize(inSize); }}template <typename T, int N>NDGrid<T, N>::NDGrid() : mSize(kDefaultSize){ mElems = new NDGrid<T, N-1>[mSize];}template <typename T, int N>NDGrid<T, N>::NDGrid(const NDGrid<T, N>& src){ copyFrom(src);}template <typename T, int N>NDGrid<T, N>::~NDGrid(){ delete [] mElems;}template <typename T, int N>void NDGrid<T, N>::copyFrom(const NDGrid<T, N>& src){ mSize = src.mSize; mElems = new NDGrid<T, N-1>[mSize]; for (int i = 0; i < mSize; i++) { mElems[i] = src.mElems[i]; }}template <typename T, int N>NDGrid<T, N>& NDGrid<T, N>::operator=(const NDGrid<T, N>& rhs){ // check for self-assignment if (this == &rhs) { return (*this); } // free the old memory delete [] mElems; // copy the new memory copyFrom(rhs); return (*this);}template <typename T, int N>void NDGrid<T, N>::resize(int newSize){ // allocate the new array with the new size NDGrid<T, N - 1>* newElems = new NDGrid<T, N - 1>[newSize]; // Copy all the elements, handling the cases where newSize is // larger than mSize and smaller than mSize. for (int i = 0; i < newSize && i < mSize; i++) { newElems[i] = mElems[i]; // Resize the nested Grid elements recursively. newElems[i].resize(newSize); } // Store the new size and pointer to the new array. // Free the memory for the old array first. mSize = newSize; delete [] mElems; mElems = newElems;}template <typename T, int N>NDGrid<T, N-1>& NDGrid<T, N>::operator[](int x){ return (mElems[x]);}template <typename T, int N>const NDGrid<T, N-1>& NDGrid<T, N>::operator[](int x) const{ return (mElems[x]);}template <typename T>const int NDGrid<T, 1>::kDefaultSize;template <typename T>NDGrid<T, 1>::NDGrid(int inSize) : mSize(inSize){ mElems = new T[mSize];}template <typename T>NDGrid<T, 1>::NDGrid(const NDGrid<T, 1>& src){ copyFrom(src);}template <typename T>NDGrid<T, 1>::~NDGrid(){ delete [] mElems;}template <typename T>void NDGrid<T, 1>::copyFrom(const NDGrid<T, 1>& src){ mSize = src.mSize; mElems = new T[mSize]; for (int i = 0; i < mSize; i++) { mElems[i] = src.mElems[i]; }}template <typename T>NDGrid<T, 1>& NDGrid<T, 1>::operator=(const NDGrid<T, 1>& rhs){ // check for self-assignment if (this == &rhs) { return (*this); } // free the old memory delete [] mElems; // copy the new memory copyFrom(rhs); return (*this);}template <typename T>void NDGrid<T, 1>::resize(int newSize){ T* newElems = new T[newSize]; for (int i = 0; i < newSize && i < mSize; i++) { newElems[i] = mElems[i]; // don't need to resize recursively, because this is the base case } mSize = newSize; delete [] mElems; mElems = newElems;}template <typename T>T& NDGrid<T, 1>::operator[](int x){ return (mElems[x]);}template <typename T>const T& NDGrid<T, 1>::operator[](int x) const{ return (mElems[x]);}
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