📄 wait_8cpp-source.html
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<a name="l00122"></a>00122 thread.terminate = <span class="keyword">true</span>;<a name="l00123"></a>00123 threadHandles[i] = thread.threadHandle;<a name="l00124"></a>00124 }<a name="l00125"></a>00125 PulseEvent(m_startWaiting);<a name="l00126"></a>00126 ::WaitForMultipleObjects((DWORD)m_threads.size(), threadHandles, TRUE, INFINITE);<a name="l00127"></a>00127 <span class="keywordflow">for</span> (i=0; i<m_threads.size(); i++)<a name="l00128"></a>00128 CloseHandle(threadHandles[i]);<a name="l00129"></a>00129 CloseHandle(m_startWaiting);<a name="l00130"></a>00130 CloseHandle(m_stopWaiting);<a name="l00131"></a>00131 }<a name="l00132"></a>00132 }<a name="l00133"></a>00133 <span class="keywordflow">catch</span> (...)<a name="l00134"></a>00134 {<a name="l00135"></a>00135 }<a name="l00136"></a>00136 }<a name="l00137"></a>00137 <a name="l00138"></a>00138 <a name="l00139"></a><a class="code" href="class_wait_object_container.html#9ce9ba96948923609861455027da7830">00139</a> <span class="keywordtype">void</span> <a class="code" href="class_wait_object_container.html#9ce9ba96948923609861455027da7830">WaitObjectContainer::AddHandle</a>(HANDLE handle, <a class="code" href="class_call_stack.html">CallStack</a> <span class="keyword">const</span>& callStack)<a name="l00140"></a>00140 {<a name="l00141"></a>00141 DetectNoWait(m_handles.size(), <a class="code" href="class_call_stack.html">CallStack</a>(<span class="stringliteral">"WaitObjectContainer::AddHandle()"</span>, &callStack));<a name="l00142"></a>00142 m_handles.push_back(handle);<a name="l00143"></a>00143 }<a name="l00144"></a>00144 <a name="l00145"></a>00145 DWORD WINAPI WaitingThread(LPVOID lParam)<a name="l00146"></a>00146 {<a name="l00147"></a>00147 std::auto_ptr<WaitingThreadData> pThread((<a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a> *)lParam);<a name="l00148"></a>00148 <a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a> &thread = *pThread;<a name="l00149"></a>00149 std::vector<HANDLE> handles;<a name="l00150"></a>00150 <a name="l00151"></a>00151 <span class="keywordflow">while</span> (<span class="keyword">true</span>)<a name="l00152"></a>00152 {<a name="l00153"></a>00153 thread.<a class="code" href="struct_waiting_thread_data.html#986b97f33225dfe57313b7d9cda0fe2f">waitingToWait</a> = <span class="keyword">true</span>;<a name="l00154"></a>00154 ::WaitForSingleObject(thread.<a class="code" href="struct_waiting_thread_data.html#eda135a718184d03b6e0f7e40d80d845">startWaiting</a>, INFINITE);<a name="l00155"></a>00155 thread.<a class="code" href="struct_waiting_thread_data.html#986b97f33225dfe57313b7d9cda0fe2f">waitingToWait</a> = <span class="keyword">false</span>;<a name="l00156"></a>00156 <a name="l00157"></a>00157 <span class="keywordflow">if</span> (thread.<a class="code" href="struct_waiting_thread_data.html#80b572f7ff1b55eedc59c36e0126eab8">terminate</a>)<a name="l00158"></a>00158 <span class="keywordflow">break</span>;<a name="l00159"></a>00159 <span class="keywordflow">if</span> (!thread.<a class="code" href="struct_waiting_thread_data.html#66baa8d0d2e0c1f75be9f8d686d3dbb8">count</a>)<a name="l00160"></a>00160 <span class="keywordflow">continue</span>;<a name="l00161"></a>00161 <a name="l00162"></a>00162 handles.resize(thread.<a class="code" href="struct_waiting_thread_data.html#66baa8d0d2e0c1f75be9f8d686d3dbb8">count</a> + 1);<a name="l00163"></a>00163 handles[0] = thread.<a class="code" href="struct_waiting_thread_data.html#ba4a150f351400411734fe6490c7fc30">stopWaiting</a>;<a name="l00164"></a>00164 std::copy(thread.<a class="code" href="struct_waiting_thread_data.html#4e1ed9d51b8dc85a5c446f4c52855e14">waitHandles</a>, thread.<a class="code" href="struct_waiting_thread_data.html#4e1ed9d51b8dc85a5c446f4c52855e14">waitHandles</a>+thread.<a class="code" href="struct_waiting_thread_data.html#66baa8d0d2e0c1f75be9f8d686d3dbb8">count</a>, handles.begin()+1);<a name="l00165"></a>00165 <a name="l00166"></a>00166 DWORD result = ::WaitForMultipleObjects((DWORD)handles.size(), &handles[0], FALSE, INFINITE);<a name="l00167"></a>00167 <a name="l00168"></a>00168 <span class="keywordflow">if</span> (result == WAIT_OBJECT_0)<a name="l00169"></a>00169 <span class="keywordflow">continue</span>; <span class="comment">// another thread finished waiting first, so do nothing</span><a name="l00170"></a>00170 SetEvent(thread.<a class="code" href="struct_waiting_thread_data.html#ba4a150f351400411734fe6490c7fc30">stopWaiting</a>);<a name="l00171"></a>00171 <span class="keywordflow">if</span> (!(result > WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + handles.size()))<a name="l00172"></a>00172 {<a name="l00173"></a>00173 assert(!<span class="stringliteral">"error in WaitingThread"</span>); <span class="comment">// break here so we can see which thread has an error</span><a name="l00174"></a>00174 *thread.<a class="code" href="struct_waiting_thread_data.html#4998f48f7817e5d2d61646f39dc2a3f9">error</a> = ::GetLastError();<a name="l00175"></a>00175 }<a name="l00176"></a>00176 }<a name="l00177"></a>00177 <a name="l00178"></a>00178 <span class="keywordflow">return</span> S_OK; <span class="comment">// return a value here to avoid compiler warning</span><a name="l00179"></a>00179 }<a name="l00180"></a>00180 <a name="l00181"></a>00181 <span class="keywordtype">void</span> WaitObjectContainer::CreateThreads(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count)<a name="l00182"></a>00182 {<a name="l00183"></a>00183 <span class="keywordtype">size_t</span> currentCount = m_threads.size();<a name="l00184"></a>00184 <span class="keywordflow">if</span> (currentCount == 0)<a name="l00185"></a>00185 {<a name="l00186"></a>00186 m_startWaiting = ::CreateEvent(NULL, TRUE, FALSE, NULL);<a name="l00187"></a>00187 m_stopWaiting = ::CreateEvent(NULL, TRUE, FALSE, NULL);<a name="l00188"></a>00188 }<a name="l00189"></a>00189 <a name="l00190"></a>00190 <span class="keywordflow">if</span> (currentCount < count)<a name="l00191"></a>00191 {<a name="l00192"></a>00192 m_threads.resize(count);<a name="l00193"></a>00193 <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i=currentCount; i<count; i++)<a name="l00194"></a>00194 {<a name="l00195"></a>00195 m_threads[i] = <span class="keyword">new</span> <a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a>;<a name="l00196"></a>00196 <a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a> &thread = *m_threads[i];<a name="l00197"></a>00197 thread.<a class="code" href="struct_waiting_thread_data.html#80b572f7ff1b55eedc59c36e0126eab8">terminate</a> = <span class="keyword">false</span>;<a name="l00198"></a>00198 thread.<a class="code" href="struct_waiting_thread_data.html#eda135a718184d03b6e0f7e40d80d845">startWaiting</a> = m_startWaiting;<a name="l00199"></a>00199 thread.<a class="code" href="struct_waiting_thread_data.html#ba4a150f351400411734fe6490c7fc30">stopWaiting</a> = m_stopWaiting;<a name="l00200"></a>00200 thread.<a class="code" href="struct_waiting_thread_data.html#986b97f33225dfe57313b7d9cda0fe2f">waitingToWait</a> = <span class="keyword">false</span>;<a name="l00201"></a>00201 thread.<a class="code" href="struct_waiting_thread_data.html#c6eb16bc993de39439c8e81d8c2e24d9">threadHandle</a> = CreateThread(NULL, 0, &WaitingThread, &thread, 0, &thread.<a class="code" href="struct_waiting_thread_data.html#c0d84cfe066c1a33431bfe5ec5d1eb66">threadId</a>);<a name="l00202"></a>00202 }<a name="l00203"></a>00203 }<a name="l00204"></a>00204 }<a name="l00205"></a>00205 <a name="l00206"></a><a class="code" href="class_wait_object_container.html#15356e5e6f3329d8056ed7ba53290be6">00206</a> <span class="keywordtype">bool</span> <a class="code" href="class_wait_object_container.html#15356e5e6f3329d8056ed7ba53290be6">WaitObjectContainer::Wait</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> milliseconds)<a name="l00207"></a>00207 {<a name="l00208"></a>00208 <span class="keywordflow">if</span> (m_noWait || (m_handles.empty() && !m_firstEventTime))<a name="l00209"></a>00209 {<a name="l00210"></a>00210 SetLastResult(LASTRESULT_NOWAIT);<a name="l00211"></a>00211 <span class="keywordflow">return</span> <span class="keyword">true</span>;<a name="l00212"></a>00212 }<a name="l00213"></a>00213 <a name="l00214"></a>00214 <span class="keywordtype">bool</span> timeoutIsScheduledEvent = <span class="keyword">false</span>;<a name="l00215"></a>00215 <a name="l00216"></a>00216 <span class="keywordflow">if</span> (m_firstEventTime)<a name="l00217"></a>00217 {<a name="l00218"></a>00218 <span class="keywordtype">double</span> timeToFirstEvent = SaturatingSubtract(m_firstEventTime, m_eventTimer.<a class="code" href="class_timer_base.html#3262a9d0815f1899701ee83c3ef8cf43">ElapsedTimeAsDouble</a>());<a name="l00219"></a>00219 <a name="l00220"></a>00220 <span class="keywordflow">if</span> (timeToFirstEvent <= milliseconds)<a name="l00221"></a>00221 {<a name="l00222"></a>00222 milliseconds = (<span class="keywordtype">unsigned</span> long)timeToFirstEvent;<a name="l00223"></a>00223 timeoutIsScheduledEvent = <span class="keyword">true</span>;<a name="l00224"></a>00224 }<a name="l00225"></a>00225 <a name="l00226"></a>00226 <span class="keywordflow">if</span> (m_handles.empty() || !milliseconds)<a name="l00227"></a>00227 {<a name="l00228"></a>00228 <span class="keywordflow">if</span> (milliseconds)<a name="l00229"></a>00229 Sleep(milliseconds);<a name="l00230"></a>00230 SetLastResult(timeoutIsScheduledEvent ? LASTRESULT_SCHEDULED : LASTRESULT_TIMEOUT);<a name="l00231"></a>00231 <span class="keywordflow">return</span> timeoutIsScheduledEvent;<a name="l00232"></a>00232 }<a name="l00233"></a>00233 }<a name="l00234"></a>00234 <a name="l00235"></a>00235 <span class="keywordflow">if</span> (m_handles.size() > MAXIMUM_WAIT_OBJECTS)<a name="l00236"></a>00236 {<a name="l00237"></a>00237 <span class="comment">// too many wait objects for a single WaitForMultipleObjects call, so use multiple threads</span><a name="l00238"></a>00238 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> WAIT_OBJECTS_PER_THREAD = MAXIMUM_WAIT_OBJECTS-1;<a name="l00239"></a>00239 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nThreads = (<span class="keywordtype">unsigned</span> int)((m_handles.size() + WAIT_OBJECTS_PER_THREAD - 1) / WAIT_OBJECTS_PER_THREAD);<a name="l00240"></a>00240 <span class="keywordflow">if</span> (nThreads > MAXIMUM_WAIT_OBJECTS) <span class="comment">// still too many wait objects, maybe implement recursive threading later?</span><a name="l00241"></a>00241 <span class="keywordflow">throw</span> <a class="code" href="class_wait_object_container_1_1_err.html" title="exception thrown by WaitObjectContainer">Err</a>(<span class="stringliteral">"WaitObjectContainer: number of wait objects exceeds limit"</span>);<a name="l00242"></a>00242 CreateThreads(nThreads);<a name="l00243"></a>00243 DWORD error = S_OK;<a name="l00244"></a>00244 <a name="l00245"></a>00245 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i<m_threads.size(); i++)<a name="l00246"></a>00246 {<a name="l00247"></a>00247 <a class="code" href="struct_waiting_thread_data.html">WaitingThreadData</a> &thread = *m_threads[i];<a name="l00248"></a>00248 <span class="keywordflow">while</span> (!thread.<a class="code" href="struct_waiting_thread_data.html#986b97f33225dfe57313b7d9cda0fe2f">waitingToWait</a>) <span class="comment">// spin until thread is in the initial "waiting to wait" state</span><a name="l00249"></a>00249 Sleep(0);<a name="l00250"></a>00250 <span class="keywordflow">if</span> (i<nThreads)<a name="l00251"></a>00251 {<a name="l00252"></a>00252 thread.<a class="code" href="struct_waiting_thread_data.html#4e1ed9d51b8dc85a5c446f4c52855e14">waitHandles</a> = &m_handles[i*WAIT_OBJECTS_PER_THREAD];<a name="l00253"></a>00253 thread.<a class="code" href="struct_waiting_thread_data.html#66baa8d0d2e0c1f75be9f8d686d3dbb8">count</a> = UnsignedMin(WAIT_OBJECTS_PER_THREAD, m_handles.size() - i*WAIT_OBJECTS_PER_THREAD);<a name="l00254"></a>00254 thread.<a class="code" href="struct_waiting_thread_data.html#4998f48f7817e5d2d61646f39dc2a3f9">error</a> = &error;<a name="l00255"></a>00255 }<a name="l00256"></a>00256 <span class="keywordflow">else</span><a name="l00257"></a>00257 thread.<a class="code" href="struct_waiting_thread_data.html#66baa8d0d2e0c1f75be9f8d686d3dbb8">count</a> = 0;<a name="l00258"></a>00258 }<a name="l00259"></a>00259 <a name="l00260"></a>00260 ResetEvent(m_stopWaiting);<a name="l00261"></a>00261 PulseEvent(m_startWaiting);<a name="l00262"></a>00262 <a name="l00263"></a>00263 DWORD result = ::WaitForSingleObject(m_stopWaiting, milliseconds);
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