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📄 dialog.h

📁 大名鼎鼎的远程登录软件putty的Symbian版源码
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	 * The precise contents of `filter' are platform-defined,	 * unfortunately. The special value NULL means `all files'	 * and is always a valid fallback.	 * 	 * Unlike almost all strings in this structure, this value	 * is NOT expected to require freeing (although of course	 * you can always use ctrl_alloc if you do need to create	 * one on the fly). This is because the likely mode of use	 * is to define string constants in a platform-specific	 * header file, and directly reference those. Or worse, a	 * particular platform might choose to cast integers into	 * this pointer type...	 */	char const *filter;	/*	 * Some systems like to know whether a file selector is	 * choosing a file to read or one to write (and possibly	 * create).	 */	int for_writing;	/*	 * On at least some platforms, the file selector is a	 * separate dialog box, and contains a user-settable title.	 * 	 * This value _is_ expected to require freeing.	 */	char *title;    } fileselect;    struct {	/* In this variant, `label' MUST be NULL. */	STANDARD_PREFIX;	int ncols;		       /* number of columns */	int *percentages;	       /* % width of each column */	/*	 * Every time this control type appears, exactly one of	 * `ncols' and the previous number of columns MUST be one.	 * Attempting to allow a seamless transition from a four-	 * to a five-column layout, for example, would be way more	 * trouble than it was worth. If you must lay things out	 * like that, define eight unevenly sized columns and use	 * column-spanning a lot. But better still, just don't.	 * 	 * `percentages' may be NULL if ncols==1, to save space.	 */    } columns;    struct {	STANDARD_PREFIX;	char shortcut;    } fontselect;};#undef STANDARD_PREFIX/* * `controlset' is a container holding an array of `union control' * structures, together with a panel name and a title for the whole * set. In Windows and any similar-looking GUI, each `controlset' * in the config will be a container box within a panel. *  * Special case: if `boxname' is NULL, the control set gives an * overall title for an entire panel of controls. */struct controlset {    char *pathname;		       /* panel path, e.g. "SSH/Tunnels" */    char *boxname;		       /* internal short name of controlset */    char *boxtitle;		       /* title of container box */    int ncolumns;		       /* current no. of columns at bottom */    int ncontrols;		       /* number of `union control' in array */    int ctrlsize;		       /* allocated size of array */    union control **ctrls;	       /* actual array */};/* * This is the container structure which holds a complete set of * controls. */struct controlbox {    int nctrlsets;		       /* number of ctrlsets */    int ctrlsetsize;		       /* ctrlset size */    struct controlset **ctrlsets;      /* actual array of ctrlsets */    int nfrees;    int freesize;    void **frees;		       /* array of aux data areas to free */};struct controlbox *ctrl_new_box(void);void ctrl_free_box(struct controlbox *);/* * Standard functions used for populating a controlbox structure. *//* Set up a panel title. */struct controlset *ctrl_settitle(struct controlbox *,				 char *path, char *title);/* Retrieve a pointer to a controlset, creating it if absent. */struct controlset *ctrl_getset(struct controlbox *,			       char *path, char *name, char *boxtitle);void ctrl_free_set(struct controlset *);void ctrl_free(union control *);/* * This function works like `malloc', but the memory it returns * will be automatically freed when the controlbox is freed. Note * that a controlbox is a dialog-box _template_, not an instance, * and so data allocated through this function is better not used * to hold modifiable per-instance things. It's mostly here for * allocating structures to be passed as control handler params. */void *ctrl_alloc(struct controlbox *b, size_t size);/* * Individual routines to create `union control' structures in a controlset. *  * Most of these routines allow the most common fields to be set * directly, and put default values in the rest. Each one returns a * pointer to the `union control' it created, so that final tweaks * can be made. *//* `ncolumns' is followed by that many percentages, as integers. */union control *ctrl_columns(struct controlset *, int ncolumns, ...);union control *ctrl_editbox(struct controlset *, char *label, char shortcut,			    int percentage, intorptr helpctx,			    handler_fn handler,			    intorptr context, intorptr context2);union control *ctrl_combobox(struct controlset *, char *label, char shortcut,			     int percentage, intorptr helpctx,			     handler_fn handler,			     intorptr context, intorptr context2);/* * `ncolumns' is followed by (alternately) radio button titles and * intorptrs, until a NULL in place of a title string is seen. Each * title is expected to be followed by a shortcut _iff_ `shortcut' * is NO_SHORTCUT. */union control *ctrl_radiobuttons(struct controlset *, char *label,				 char shortcut, int ncolumns,				 intorptr helpctx,				 handler_fn handler, intorptr context, ...);union control *ctrl_pushbutton(struct controlset *,char *label,char shortcut,			       intorptr helpctx,			       handler_fn handler, intorptr context);union control *ctrl_listbox(struct controlset *,char *label,char shortcut,			    intorptr helpctx,			    handler_fn handler, intorptr context);union control *ctrl_droplist(struct controlset *, char *label, char shortcut,			     int percentage, intorptr helpctx,			     handler_fn handler, intorptr context);union control *ctrl_draglist(struct controlset *,char *label,char shortcut,			     intorptr helpctx,			     handler_fn handler, intorptr context);union control *ctrl_filesel(struct controlset *,char *label,char shortcut,			    char const *filter, int write, char *title,			    intorptr helpctx,			    handler_fn handler, intorptr context);union control *ctrl_fontsel(struct controlset *,char *label,char shortcut,			    intorptr helpctx,			    handler_fn handler, intorptr context);union control *ctrl_text(struct controlset *, char *text, intorptr helpctx);union control *ctrl_checkbox(struct controlset *, char *label, char shortcut,			     intorptr helpctx,			     handler_fn handler, intorptr context);union control *ctrl_tabdelay(struct controlset *, union control *);/* * Standard handler routines to cover most of the common cases in * the config box. *//* * The standard radio-button handler expects the main `context' * field to contain the `offsetof' of an int field in the structure * pointed to by `data', and expects each of the individual button * data to give a value for that int field. */void dlg_stdradiobutton_handler(union control *ctrl, void *dlg,				void *data, int event);/* * The standard checkbox handler expects the main `context' field * to contain the `offsetof' an int field in the structure pointed * to by `data', optionally ORed with CHECKBOX_INVERT to indicate * that the sense of the datum is opposite to the sense of the * checkbox. */#define CHECKBOX_INVERT (1<<30)void dlg_stdcheckbox_handler(union control *ctrl, void *dlg,			     void *data, int event);/* * The standard edit-box handler expects the main `context' field * to contain the `offsetof' a field in the structure pointed to by * `data'. The secondary `context2' field indicates the type of * this field: *  *  - if context2 > 0, the field is a char array and context2 gives *    its size. *  - if context2 == -1, the field is an int and the edit box is *    numeric. *  - if context2 < -1, the field is an int and the edit box is *    _floating_, and (-context2) gives the scale. (E.g. if *    context2 == -1000, then typing 1.2 into the box will set the *    field to 1200.) */void dlg_stdeditbox_handler(union control *ctrl, void *dlg,			    void *data, int event);/* * The standard file-selector handler expects the main `context' * field to contain the `offsetof' a Filename field in the * structure pointed to by `data'. */void dlg_stdfilesel_handler(union control *ctrl, void *dlg,			    void *data, int event);/* * The standard font-selector handler expects the main `context' * field to contain the `offsetof' a Font field in the structure * pointed to by `data'. */void dlg_stdfontsel_handler(union control *ctrl, void *dlg,			    void *data, int event);/* * Routines the platform-independent dialog code can call to read * and write the values of controls. */void dlg_radiobutton_set(union control *ctrl, void *dlg, int whichbutton);int dlg_radiobutton_get(union control *ctrl, void *dlg);void dlg_checkbox_set(union control *ctrl, void *dlg, int checked);int dlg_checkbox_get(union control *ctrl, void *dlg);void dlg_editbox_set(union control *ctrl, void *dlg, char const *text);void dlg_editbox_get(union control *ctrl, void *dlg, char *buffer, int length);/* The `listbox' functions can also apply to combo boxes. */void dlg_listbox_clear(union control *ctrl, void *dlg);void dlg_listbox_del(union control *ctrl, void *dlg, int index);void dlg_listbox_add(union control *ctrl, void *dlg, char const *text);/* * Each listbox entry may have a numeric id associated with it. * Note that some front ends only permit a string to be stored at * each position, which means that _if_ you put two identical * strings in any listbox then you MUST not assign them different * IDs and expect to get meaningful results back. */void dlg_listbox_addwithid(union control *ctrl, void *dlg,			   char const *text, int id);int dlg_listbox_getid(union control *ctrl, void *dlg, int index);/* dlg_listbox_index returns <0 if no single element is selected. */int dlg_listbox_index(union control *ctrl, void *dlg);int dlg_listbox_issel(union control *ctrl, void *dlg, int index);void dlg_listbox_select(union control *ctrl, void *dlg, int index);void dlg_text_set(union control *ctrl, void *dlg, char const *text);void dlg_filesel_set(union control *ctrl, void *dlg, Filename fn);void dlg_filesel_get(union control *ctrl, void *dlg, Filename *fn);void dlg_fontsel_set(union control *ctrl, void *dlg, FontSpec fn);void dlg_fontsel_get(union control *ctrl, void *dlg, FontSpec *fn);/* * Bracketing a large set of updates in these two functions will * cause the front end (if possible) to delay updating the screen * until it's all complete, thus avoiding flicker. */void dlg_update_start(union control *ctrl, void *dlg);void dlg_update_done(union control *ctrl, void *dlg);/* * Set input focus into a particular control. */void dlg_set_focus(union control *ctrl, void *dlg);/* * Return the `ctrl' structure for the most recent control that had * the input focus apart from the one mentioned. This is NOT * GUARANTEED to work on all platforms, so don't base any critical * functionality on it! */union control *dlg_last_focused(union control *ctrl, void *dlg);/* * During event processing, you might well want to give an error * indication to the user. dlg_beep() is a quick and easy generic * error; dlg_error() puts up a message-box or equivalent. */void dlg_beep(void *dlg);void dlg_error_msg(void *dlg, char *msg);/* * This function signals to the front end that the dialog's * processing is completed, and passes an integer value (typically * a success status). */void dlg_end(void *dlg, int value);/* * Routines to manage a (per-platform) colour selector. * dlg_coloursel_start() is called in an event handler, and * schedules the running of a colour selector after the event * handler returns. The colour selector will send EVENT_CALLBACK to * the control that spawned it, when it's finished; * dlg_coloursel_results() fetches the results, as integers from 0 * to 255; it returns nonzero on success, or zero if the colour * selector was dismissed by hitting Cancel or similar. *  * dlg_coloursel_start() accepts an RGB triple which is used to * initialise the colour selector to its starting value. */void dlg_coloursel_start(union control *ctrl, void *dlg,			 int r, int g, int b);int dlg_coloursel_results(union control *ctrl, void *dlg,			  int *r, int *g, int *b);/* * This routine is used by the platform-independent code to * indicate that the value of a particular control is likely to * have changed. It triggers a call of the handler for that control * with `event' set to EVENT_REFRESH. *  * If `ctrl' is NULL, _all_ controls in the dialog get refreshed * (for loading or saving entire sets of settings). */void dlg_refresh(union control *ctrl, void *dlg);/* * It's perfectly possible that individual controls might need to * allocate or store per-dialog-instance data, so here's a * mechanism. *  * `dlg_get_privdata' and `dlg_set_privdata' allow the user to get * and set a void * pointer associated with the control in * question. `dlg_alloc_privdata' will allocate memory, store a * pointer to that memory in the private data field, and arrange * for it to be automatically deallocated on dialog cleanup. */void *dlg_get_privdata(union control *ctrl, void *dlg);void dlg_set_privdata(union control *ctrl, void *dlg, void *ptr);void *dlg_alloc_privdata(union control *ctrl, void *dlg, size_t size);/* * Standard helper functions for reading a controlbox structure. *//* * Find the index of next controlset in a controlbox for a given * path, or -1 if no such controlset exists. If -1 is passed as * input, finds the first. Intended usage is something like *  * 	for (index=-1; (index=ctrl_find_path(ctrlbox, index, path)) >= 0 ;) { *          ... process this controlset ... *      } */int ctrl_find_path(struct controlbox *b, char *path, int index);int ctrl_path_elements(char *path);/* Return the number of matching path elements at the starts of p1 and p2, * or INT_MAX if the paths are identical. */int ctrl_path_compare(char *p1, char *p2);

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