📄 sshrand.c
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/* * cryptographic random number generator for PuTTY's ssh client */#include "putty.h"#include "ssh.h"void noise_get_heavy(void (*func) (void *, int));void noise_get_light(void (*func) (void *, int));/* * `pool' itself is a pool of random data which we actually use: we * return bytes from `pool', at position `poolpos', until `poolpos' * reaches the end of the pool. At this point we generate more * random data, by adding noise, stirring well, and resetting * `poolpos' to point to just past the beginning of the pool (not * _the_ beginning, since otherwise we'd give away the whole * contents of our pool, and attackers would just have to guess the * next lot of noise). * * `incomingb' buffers acquired noise data, until it gets full, at * which point the acquired noise is SHA'ed into `incoming' and * `incomingb' is cleared. The noise in `incoming' is used as part * of the noise for each stirring of the pool, in addition to local * time, process listings, and other such stuff. */#define HASHINPUT 64 /* 64 bytes SHA input */#define HASHSIZE 20 /* 160 bits SHA output */#define POOLSIZE 1200 /* size of random pool */struct RandPool { unsigned char pool[POOLSIZE]; int poolpos; unsigned char incoming[HASHSIZE]; unsigned char incomingb[HASHINPUT]; int incomingpos;};static void random_stir(struct RandPool *pool){ word32 block[HASHINPUT / sizeof(word32)]; word32 digest[HASHSIZE / sizeof(word32)]; int i, j, k; noise_get_light(random_add_noise); SHATransform((word32 *) pool->incoming, (word32 *) pool->incomingb); pool->incomingpos = 0; /* * Chunks of this code are blatantly endianness-dependent, but * as it's all random bits anyway, WHO CARES? */ memcpy(digest, pool->incoming, sizeof(digest)); /* * Make two passes over the pool. */ for (i = 0; i < 2; i++) { /* * We operate SHA in CFB mode, repeatedly adding the same * block of data to the digest. But we're also fiddling * with the digest-so-far, so this shouldn't be Bad or * anything. */ memcpy(block, pool->pool, sizeof(block)); /* * Each pass processes the pool backwards in blocks of * HASHSIZE, just so that in general we get the output of * SHA before the corresponding input, in the hope that * things will be that much less predictable that way * round, when we subsequently return bytes ... */ for (j = POOLSIZE; (j -= HASHSIZE) >= 0;) { /* * XOR the bit of the pool we're processing into the * digest. */ for (k = 0; k < sizeof(digest) / sizeof(*digest); k++) digest[k] ^= ((word32 *) (pool->pool + j))[k]; /* * Munge our unrevealed first block of the pool into * it. */ SHATransform(digest, block); /* * Stick the result back into the pool. */ for (k = 0; k < sizeof(digest) / sizeof(*digest); k++) ((word32 *) (pool->pool + j))[k] = digest[k]; } } /* * Might as well save this value back into `incoming', just so * there'll be some extra bizarreness there. */ SHATransform(digest, block); memcpy(pool->incoming, digest, sizeof(digest)); pool->poolpos = sizeof(pool->incoming);}void random_add_noise(void *noise, int length){ struct RandPool *pool = (struct RandPool*) statics()->random_pool; unsigned char *p = noise; int i; if (!statics()->random_active) return; /* * This function processes HASHINPUT bytes into only HASHSIZE * bytes, so _if_ we were getting incredibly high entropy * sources then we would be throwing away valuable stuff. */ while (length >= (HASHINPUT - pool->incomingpos)) { memcpy(pool->incomingb + pool->incomingpos, p, HASHINPUT - pool->incomingpos); p += HASHINPUT - pool->incomingpos; length -= HASHINPUT - pool->incomingpos; SHATransform((word32 *) pool->incoming, (word32 *) pool->incomingb); for (i = 0; i < HASHSIZE; i++) { pool->pool[pool->poolpos++] ^= pool->incomingb[i]; if (pool->poolpos >= POOLSIZE) pool->poolpos = 0; } if (pool->poolpos < HASHSIZE) random_stir(pool); pool->incomingpos = 0; } memcpy(pool->incomingb + pool->incomingpos, p, length); pool->incomingpos += length;}void random_add_heavynoise(void *noise, int length){ struct RandPool *pool = (struct RandPool*) statics()->random_pool; unsigned char *p = noise; int i; while (length >= POOLSIZE) { for (i = 0; i < POOLSIZE; i++) pool->pool[i] ^= *p++; random_stir(pool); length -= POOLSIZE; } for (i = 0; i < length; i++) pool->pool[i] ^= *p++; random_stir(pool);}static void random_add_heavynoise_bitbybit(void *noise, int length){ struct RandPool *pool = (struct RandPool*) statics()->random_pool; unsigned char *p = noise; int i; while (length >= POOLSIZE - pool->poolpos) { for (i = 0; i < POOLSIZE - pool->poolpos; i++) pool->pool[pool->poolpos + i] ^= *p++; random_stir(pool); length -= POOLSIZE - pool->poolpos; pool->poolpos = 0; } for (i = 0; i < length; i++) pool->pool[i] ^= *p++; pool->poolpos = i;}void random_init(void){ struct RandPool *pool = NULL; if ( statics()->random_active ) return; pool = snew(struct RandPool); memset(pool, 0, sizeof(struct RandPool)); /* just to start with */ statics()->random_pool = pool; statics()->random_active = 1; noise_get_heavy(random_add_heavynoise_bitbybit); random_stir(pool);}void random_free(void){ if ( !statics()->random_active ) return; sfree(statics()->random_pool); statics()->random_pool = NULL;}int random_byte(void){ struct RandPool *pool = (struct RandPool*) statics()->random_pool; if (pool->poolpos >= POOLSIZE) random_stir(pool); return pool->pool[pool->poolpos++];}void random_get_savedata(void **data, int *len){ struct RandPool *pool = (struct RandPool*) statics()->random_pool; void *buf = snewn(POOLSIZE / 2, char); random_stir(pool); memcpy(buf, pool->pool + pool->poolpos, POOLSIZE / 2); *len = POOLSIZE / 2; *data = buf; random_stir(pool);}void *random_pool(void){ return statics()->random_pool;}// Faster version of random_byte(), used when the client can request a pointer// to the pool (using random_pool()) and cache it. In systems where static// variables are not supported, such as Symbian OS, getting a pointer to the// static pool can be time-consuming.int random_pool_byte(void *ppool){ struct RandPool *pool = (struct RandPool*) ppool; if ( pool->poolpos >= POOLSIZE ) random_stir(pool); return pool->pool[pool->poolpos++];}
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