winnet.c

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	    int got_addr = 0;	    a.sin_family = AF_INET;	    /*	     * Bind to source address. First try an explicitly	     * specified one...	     */	    if (srcaddr) {		a.sin_addr.s_addr = p_inet_addr(srcaddr);		if (a.sin_addr.s_addr != INADDR_NONE) {		    /* Override localhost_only with specified listen addr. */		    ret->localhost_only = ipv4_is_loopback(a.sin_addr);		    got_addr = 1;		}	    }	    /*	     * ... and failing that, go with one of the standard ones.	     */	    if (!got_addr) {		if (local_host_only)		    a.sin_addr.s_addr = p_htonl(INADDR_LOOPBACK);		else		    a.sin_addr.s_addr = p_htonl(INADDR_ANY);	    }	    a.sin_port = p_htons((short)port);	}#ifdef IPV6	retcode = p_bind(s, (addr->family == AF_INET6 ?			   (struct sockaddr *) &a6 :			   (struct sockaddr *) &a),		       (addr->family ==			AF_INET6 ? sizeof(a6) : sizeof(a)));#else	retcode = p_bind(s, (struct sockaddr *) &a, sizeof(a));#endif	if (retcode != SOCKET_ERROR) {	    err = 0;	} else {	    err = p_WSAGetLastError();	}    if (err) {	ret->error = winsock_error_string(err);	return (Socket) ret;    }    if (p_listen(s, SOMAXCONN) == SOCKET_ERROR) {        p_closesocket(s);	ret->error = winsock_error_string(err);	return (Socket) ret;    }    /* Set up a select mechanism. This could be an AsyncSelect on a     * window, or an EventSelect on an event object. */    errstr = do_select(s, 1);    if (errstr) {	ret->error = errstr;	return (Socket) ret;    }    add234(sktree, ret);    return (Socket) ret;}static void sk_tcp_close(Socket sock){    extern char *do_select(SOCKET skt, int startup);    Actual_Socket s = (Actual_Socket) sock;    del234(sktree, s);    do_select(s->s, 0);    p_closesocket(s->s);    sfree(s);}/* * The function which tries to send on a socket once it's deemed * writable. */void try_send(Actual_Socket s){    while (s->sending_oob || bufchain_size(&s->output_data) > 0) {	int nsent;	DWORD err;	void *data;	int len, urgentflag;	if (s->sending_oob) {	    urgentflag = MSG_OOB;	    len = s->sending_oob;	    data = &s->oobdata;	} else {	    urgentflag = 0;	    bufchain_prefix(&s->output_data, &data, &len);	}	nsent = p_send(s->s, data, len, urgentflag);	noise_ultralight(nsent);	if (nsent <= 0) {	    err = (nsent < 0 ? p_WSAGetLastError() : 0);	    if ((err < WSABASEERR && nsent < 0) || err == WSAEWOULDBLOCK) {		/*		 * Perfectly normal: we've sent all we can for the moment.		 * 		 * (Some WinSock send() implementations can return		 * <0 but leave no sensible error indication -		 * WSAGetLastError() is called but returns zero or		 * a small number - so we check that case and treat		 * it just like WSAEWOULDBLOCK.)		 */		s->writable = FALSE;		return;	    } else if (nsent == 0 ||		       err == WSAECONNABORTED || err == WSAECONNRESET) {		/*		 * If send() returns CONNABORTED or CONNRESET, we		 * unfortunately can't just call plug_closing(),		 * because it's quite likely that we're currently		 * _in_ a call from the code we'd be calling back		 * to, so we'd have to make half the SSH code		 * reentrant. Instead we flag a pending error on		 * the socket, to be dealt with (by calling		 * plug_closing()) at some suitable future moment.		 */		s->pending_error = err;		return;	    } else {		/* We're inside the Windows frontend here, so we know		 * that the frontend handle is unnecessary. */		logevent(NULL, winsock_error_string(err));		fatalbox("%s", winsock_error_string(err));	    }	} else {	    if (s->sending_oob) {		if (nsent < len) {		    memmove(s->oobdata, s->oobdata+nsent, len-nsent);		    s->sending_oob = len - nsent;		} else {		    s->sending_oob = 0;		}	    } else {		bufchain_consume(&s->output_data, nsent);	    }	}    }}static int sk_tcp_write(Socket sock, const char *buf, int len){    Actual_Socket s = (Actual_Socket) sock;    /*     * Add the data to the buffer list on the socket.     */    bufchain_add(&s->output_data, buf, len);    /*     * Now try sending from the start of the buffer list.     */    if (s->writable)	try_send(s);    return bufchain_size(&s->output_data);}static int sk_tcp_write_oob(Socket sock, const char *buf, int len){    Actual_Socket s = (Actual_Socket) sock;    /*     * Replace the buffer list on the socket with the data.     */    bufchain_clear(&s->output_data);    assert(len <= sizeof(s->oobdata));    memcpy(s->oobdata, buf, len);    s->sending_oob = len;    /*     * Now try sending from the start of the buffer list.     */    if (s->writable)	try_send(s);    return s->sending_oob;}int select_result(WPARAM wParam, LPARAM lParam){    int ret, open;    DWORD err;    char buf[20480];		       /* nice big buffer for plenty of speed */    Actual_Socket s;    u_long atmark;    /* wParam is the socket itself */    if (wParam == 0)	return 1;		       /* boggle */    s = find234(sktree, (void *) wParam, cmpforsearch);    if (!s)	return 1;		       /* boggle */    if ((err = WSAGETSELECTERROR(lParam)) != 0) {	/*	 * An error has occurred on this socket. Pass it to the	 * plug.	 */	return plug_closing(s->plug, winsock_error_string(err), err, 0);    }    noise_ultralight(lParam);    switch (WSAGETSELECTEVENT(lParam)) {      case FD_CONNECT:	s->connected = s->writable = 1;	break;      case FD_READ:	/* In the case the socket is still frozen, we don't even bother */	if (s->frozen) {	    s->frozen_readable = 1;	    break;	}	/*	 * We have received data on the socket. For an oobinline	 * socket, this might be data _before_ an urgent pointer,	 * in which case we send it to the back end with type==1	 * (data prior to urgent).	 */	if (s->oobinline) {	    atmark = 1;	    p_ioctlsocket(s->s, SIOCATMARK, &atmark);	    /*	     * Avoid checking the return value from ioctlsocket(),	     * on the grounds that some WinSock wrappers don't	     * support it. If it does nothing, we get atmark==1,	     * which is equivalent to `no OOB pending', so the	     * effect will be to non-OOB-ify any OOB data.	     */	} else	    atmark = 1;	ret = p_recv(s->s, buf, sizeof(buf), 0);	noise_ultralight(ret);	if (ret < 0) {	    err = p_WSAGetLastError();	    if (err == WSAEWOULDBLOCK) {		break;	    }	}	if (ret < 0) {	    return plug_closing(s->plug, winsock_error_string(err), err,				0);	} else if (0 == ret) {	    return plug_closing(s->plug, NULL, 0, 0);	} else {	    return plug_receive(s->plug, atmark ? 0 : 1, buf, ret);	}	break;      case FD_OOB:	/*	 * This will only happen on a non-oobinline socket. It	 * indicates that we can immediately perform an OOB read	 * and get back OOB data, which we will send to the back	 * end with type==2 (urgent data).	 */	ret = p_recv(s->s, buf, sizeof(buf), MSG_OOB);	noise_ultralight(ret);	if (ret <= 0) {	    char *str = (ret == 0 ? "Internal networking trouble" :			 winsock_error_string(p_WSAGetLastError()));	    /* We're inside the Windows frontend here, so we know	     * that the frontend handle is unnecessary. */	    logevent(NULL, str);	    fatalbox("%s", str);	} else {	    return plug_receive(s->plug, 2, buf, ret);	}	break;      case FD_WRITE:	{	    int bufsize_before, bufsize_after;	    s->writable = 1;	    bufsize_before = s->sending_oob + bufchain_size(&s->output_data);	    try_send(s);	    bufsize_after = s->sending_oob + bufchain_size(&s->output_data);	    if (bufsize_after < bufsize_before)		plug_sent(s->plug, bufsize_after);	}	break;      case FD_CLOSE:	/* Signal a close on the socket. First read any outstanding data. */	open = 1;	do {	    ret = p_recv(s->s, buf, sizeof(buf), 0);	    if (ret < 0) {		err = p_WSAGetLastError();		if (err == WSAEWOULDBLOCK)		    break;		return plug_closing(s->plug, winsock_error_string(err),				    err, 0);	    } else {		if (ret)		    open &= plug_receive(s->plug, 0, buf, ret);		else		    open &= plug_closing(s->plug, NULL, 0, 0);	    }	} while (ret > 0);	return open;       case FD_ACCEPT:	{	    struct sockaddr_in isa;	    int addrlen = sizeof(struct sockaddr_in);	    SOCKET t;  /* socket of connection */	    memset(&isa, 0, sizeof(struct sockaddr_in));	    err = 0;	    t = p_accept(s->s,(struct sockaddr *)&isa,&addrlen);	    if (t == INVALID_SOCKET)	    {		err = p_WSAGetLastError();		if (err == WSATRY_AGAIN)		    break;	    }	    if (s->localhost_only && !ipv4_is_local_addr(isa.sin_addr)) {		p_closesocket(t);      /* dodgy WinSock let nonlocal through */	    } else if (plug_accepting(s->plug, (void*)t)) {		p_closesocket(t);      /* denied or error */	    }	}    }    return 1;}/* * Deal with socket errors detected in try_send(). */void net_pending_errors(void){    int i;    Actual_Socket s;    /*     * This might be a fiddly business, because it's just possible     * that handling a pending error on one socket might cause     * others to be closed. (I can't think of any reason this might     * happen in current SSH implementation, but to maintain     * generality of this network layer I'll assume the worst.)     *      * So what we'll do is search the socket list for _one_ socket     * with a pending error, and then handle it, and then search     * the list again _from the beginning_. Repeat until we make a     * pass with no socket errors present. That way we are     * protected against the socket list changing under our feet.     */    do {	for (i = 0; (s = index234(sktree, i)) != NULL; i++) {	    if (s->pending_error) {		/*		 * An error has occurred on this socket. Pass it to the		 * plug.		 */		plug_closing(s->plug,			     winsock_error_string(s->pending_error),			     s->pending_error, 0);		break;	    }	}    } while (s);}/* * Each socket abstraction contains a `void *' private field in * which the client can keep state. */static void sk_tcp_set_private_ptr(Socket sock, void *ptr){    Actual_Socket s = (Actual_Socket) sock;    s->private_ptr = ptr;}static void *sk_tcp_get_private_ptr(Socket sock){    Actual_Socket s = (Actual_Socket) sock;    return s->private_ptr;}/* * Special error values are returned from sk_namelookup and sk_new * if there's a problem. These functions extract an error message, * or return NULL if there's no problem. */const char *sk_addr_error(SockAddr addr){    return addr->error;}static const char *sk_tcp_socket_error(Socket sock){    Actual_Socket s = (Actual_Socket) sock;    return s->error;}static void sk_tcp_set_frozen(Socket sock, int is_frozen){    Actual_Socket s = (Actual_Socket) sock;    if (s->frozen == is_frozen)	return;    s->frozen = is_frozen;    if (!is_frozen && s->frozen_readable) {	char c;	p_recv(s->s, &c, 1, MSG_PEEK);    }    s->frozen_readable = 0;}/* * For Plink: enumerate all sockets currently active. */SOCKET first_socket(int *state){    Actual_Socket s;    *state = 0;    s = index234(sktree, (*state)++);    return s ? s->s : INVALID_SOCKET;}SOCKET next_socket(int *state){    Actual_Socket s = index234(sktree, (*state)++);    return s ? s->s : INVALID_SOCKET;}int net_service_lookup(char *service){    struct servent *se;    se = p_getservbyname(service, NULL);    if (se != NULL)	return p_ntohs(se->s_port);    else	return 0;}SockAddr platform_get_x11_unix_address(int displaynum, char **canonicalname){    SockAddr ret = snew(struct SockAddr_tag);    memset(ret, 0, sizeof(struct SockAddr_tag));    ret->error = "unix sockets not supported on this platform";    return ret;}

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