📄 gui__intersectrect.c
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/*********************************************************************
* SEGGER MICROCONTROLLER SYSTEME GmbH *
* Solutions for real time microcontroller applications *
**********************************************************************
* *
* (c) 2002 SEGGER Microcontroller Systeme GmbH *
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
**** emWin/GSC Grafical user interface for embedded applications ****
emWin is protected by international copyright laws. Knowledge of the
source code may not be used to write a similar product. This file may
only be used in accordance with a license and should not be re-
distributed in any way. We appreciate your understanding and fairness.
----------------------------------------------------------------------
File : GUI_IntersectRect.c
Purpose : Implementation of GUI_IntersectRect
---------------------------END-OF-HEADER------------------------------
*/
#include "GUI_Protected.h"
/*********************************************************************
*
* GUI__IntersectRects
*
**********************************************************************
Purpose:
Calc intersection of rectangles
Add. info:
Rectangles are passed as pointers. These pointers need to be valid;
a NULL pointer may not be passed. There is no check for NULL pointers
implemented in order to avoid avoid performance penalty.
There is a similar function available, GUI__IntersectRects(),
which takes 3 parameters and
has a return value. Note that this one should be preferred because
it is considerably faster and the call requires one parameter less.
*/
void GUI__IntersectRect(GUI_RECT* pDest, const GUI_RECT* pr0) {
if (pDest->x0 < pr0->x0)
pDest->x0 = pr0->x0;
if (pDest->y0 < pr0->y0)
pDest->y0 = pr0->y0;
if (pDest->x1 > pr0->x1)
pDest->x1 = pr0->x1;
if (pDest->y1 > pr0->y1)
pDest->y1 = pr0->y1;
}
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