📄 guiuc0.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------
File : GUIUC0.C
Purpose : Implementation of character and string services
----------------------------------------------------------------------
Version-Date---Author-Explanation
---------------------------END-OF-HEADER------------------------------
*/
#include <stddef.h> /* needed for definition of NULL */
#include "GUI.H"
#if GUI_SUPPORT_UNICODE
/*
********************************************************
* *
* UNICODE routines *
* *
********************************************************
*/
/******************* GUI_UC2DB ***********************************
Convert Convert UNICODE 16-bit value into double byte version
Byte0: First byte, msb
Byte1: Last byte, lsb
*/
void GUI_UC2DB (U16 Code, U8* pOut) {
/* move regular ASCII to (unused) 0xE000-0xE0ff area */
if (Code < 0x100) {
if (Code !=0) /* end marker ? */
Code += 0xe000;
} else {
/* If Low byte 0: Move to (unused) 0xE100-0xE1ff area */
if ((Code&0xff) == 0) {
Code = (Code>>8) +0xe100;
}
}
/* Convert into double byte, putting msb first*/
*pOut++ = Code >> 8; /* Save msb first */
*pOut = Code & 0xff;
}
/******************* GUI_DB2UC ***********************************
Convert Unicode double byte into UNICODE
Byte0: First byte, msb
Byte1: Last byte, lsb
*/
U16 GUI_DB2UC (U8 Byte0, U8 Byte1) {
if (Byte0==0)
return 0;
if ((Byte0&0xfe) == 0xe0) {
if (Byte0 == 0xe0) /* ASCII */
return Byte1;
return ((U16)Byte1)<<8; /* low byte was zero */
}
return Byte1 | (((U16)Byte0)<<8);
}
#else
void GUIUC0_C(void) {} /* avoid empty object files */
#endif /* GUI_SUPPORT_UNICODE */
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