📄 widget_simple.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------
File : BUTTON.c
Purpose : emWin GSC button widget
---------------------------END-OF-HEADER------------------------------
*/
#include <stdlib.h>
#include <string.h>
#include "WIDGET.h"
#include "GUIDebug.h"
#include "GUI.h"
#include "GUI_Protected.h"
#include "WM_Intern.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Private config defaults
*
**********************************************************************
*/
/*********************************************************************
*
* Object definition
*
**********************************************************************
*/
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
/*********************************************************************
*
* Macros for internal use
*
**********************************************************************
*/
#define WIDGET_H2P(hWin) ((WIDGET*)WM_HMEM2Ptr(hWin))
/*********************************************************************
*
* Static routines
*
**********************************************************************
*/
/*********************************************************************
*
* Public routines
*
**********************************************************************
*/
/*********************************************************************
*
* WIDGET_DrawSimpleFrame
*/
void WIDGET_EFFECT_Simple_DrawUpRect(const GUI_RECT* pRect) {
GUI_CONTEXT Context;
GUI_SaveContext(&Context);
GUI_SetColor(GUI_BLACK);
GUI_DrawRect(pRect->x0, pRect->y0, pRect->x1, pRect->y1); /* Draw rectangle around it */
GUI_RestoreContext(&Context);
}
/*********************************************************************
*
* WIDGET_EFFECT_Simple_DrawUp
*/
void WIDGET_EFFECT_Simple_DrawUp(void) {
GUI_RECT r;
WM_GetClientRect(&r);
WIDGET_EFFECT_Simple_DrawUpRect(&r);
}
/*********************************************************************
*
* WIDGET_EFFECT_Simple_DrawDown
*/
void WIDGET_EFFECT_Simple_DrawDownRect(const GUI_RECT* pRect) {
GUI_CONTEXT Context;
GUI_SaveContext(&Context);
GUI_SetColor(GUI_BLACK);
GUI_DrawRect(pRect->x0, pRect->y0, pRect->x1, pRect->y1); /* Draw rectangle around it */
GUI_RestoreContext(&Context);
}
void WIDGET_EFFECT_Simple_DrawDown(void) {
GUI_RECT r;
WM_GetClientRect(&r);
WIDGET_EFFECT_Simple_DrawDownRect(&r);
}
/*********************************************************************
*
* WIDGET_EFFECT_Simple_GetRect
*/
void WIDGET_EFFECT_Simple_GetRect(GUI_RECT* pRect) {
WM_GetClientRect(pRect);
GUI__ReduceRect(pRect, pRect, 1);
}
/*********************************************************************
*
* Effect tables --- Mainly function pointers
*
**********************************************************************
*/
const WIDGET_EFFECT WIDGET_Effect_Simple = {
WIDGET_EFFECT_Simple_DrawUp, WIDGET_EFFECT_Simple_DrawDown,
WIDGET_EFFECT_Simple_DrawUpRect, WIDGET_EFFECT_Simple_DrawDownRect,
WIDGET_EFFECT_Simple_GetRect, 1
};
void WIDGET_SetDefaultEffect_Simple(void) {
WIDGET_SetDefaultEffect(&WIDGET_Effect_Simple);
}
#else /* Avoid problems with empty object modules */
void WIDGET_Simple_C(void) {}
#endif /* GUI_WINSUPPORT */
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