📄 widget_3d.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------
File : BUTTON.c
Purpose : emWin GSC button widget
---------------------------END-OF-HEADER------------------------------
*/
#include <stdlib.h>
#include <string.h>
#include "WIDGET.h"
#include "GUIDebug.h"
#include "GUI.h"
#include "GUI_Protected.h"
#include "WM_Intern.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Private config defaults
*
**********************************************************************
*/
/*********************************************************************
*
* Object definition
*
**********************************************************************
*/
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
/*********************************************************************
*
* Macros for internal use
*
**********************************************************************
*/
#define WIDGET_H2P(hWin) ((WIDGET*)WM_HMEM2Ptr(hWin))
/*********************************************************************
*
* Static routines
*
**********************************************************************
*/
/*********************************************************************
*
* Public routines
*
**********************************************************************
*/
/*********************************************************************
*
* WIDGET_Draw3DFrame
*/
void WIDGET_EFFECT_3D_DrawUpRect(const GUI_RECT* pRect) {
GUI_RECT r;
GUI_CONTEXT Context;
GUI_SaveContext(&Context);
r = *pRect;
GUI_SetColor(0x000000);
GUI_DrawRect(r.x0, r.y0, r.x1, r.y1); /* Draw rectangle around it */
/* Draw the bright sides */
GUI_SetColor(0xffffff);
GUI_DrawHLine(r.y0 + 1, r.x0 + 1, r.x1 - 2); /* Draw top line */
GUI_DrawVLine(r.x0 + 1, r.y0 + 1, r.y1 - 2);
/* Draw the dark sides */
GUI_SetColor(0x555555);
GUI_DrawHLine(r.y1-1, r.x0 + 1, r.x1 - 1);
GUI_DrawVLine(r.x1-1, r.y0 + 1, r.y1 - 2);
GUI_RestoreContext(&Context);
}
/*********************************************************************
*
* WIDGET_EFFECT_3D_DrawUp
*/
void WIDGET_EFFECT_3D_DrawUp(void) {
GUI_RECT r;
WM_GetClientRect(&r);
WIDGET_EFFECT_3D_DrawUpRect(&r);
}
/*********************************************************************
*
* WIDGET_EFFECT_3D_DrawDown
*/
void WIDGET_EFFECT_3D_DrawDownRect(const GUI_RECT* pRect) {
GUI_RECT r;
r = *pRect;
GUI_SetColor(0x000000); /// TBD: Use halftone
// GUI_DrawRect(0, 0, r.x1, r.y1);
/* Draw the upper left sides */
GUI_SetColor(0x808080);
GUI_DrawHLine(r.y0, r.x0, r.x1);
GUI_DrawVLine(r.x0, r.y0 + 1, r.y1);
GUI_SetColor(0x0);
GUI_DrawHLine(r.y0 + 1, r.x0 + 1, r.x1 - 1);
GUI_DrawVLine(r.x0 + 1, r.y0 + 2, r.y1 - 1);
/* Draw the lower right sides */
GUI_SetColor(0xffffff);
GUI_DrawHLine(r.y1, r.x0 + 1, r.x1);
GUI_DrawVLine(r.x1, r.y0 + 1, r.y1);
GUI_SetColor(0xc0c0c0);
GUI_DrawHLine(r.y1 - 1, r. x0 + 2, r.x1-1);
GUI_DrawVLine(r.x1 - 1, r. y0 + 2, r.y1-1);
}
void WIDGET_EFFECT_3D_DrawDown(void) {
GUI_RECT r;
WM_GetClientRect(&r);
WIDGET_EFFECT_3D_DrawDownRect(&r);
}
/*********************************************************************
*
* WIDGET_EFFECT_3D_GetRect
*/
void WIDGET_EFFECT_3D_GetRect(GUI_RECT* pRect) {
WM_GetClientRect(pRect);
GUI__ReduceRect(pRect, pRect, 2);
}
void WIDGET_SetDefaultEffect_3D(void) {
WIDGET_SetDefaultEffect(&WIDGET_Effect_3D);
}
/*********************************************************************
*
* Effect tables --- Mainly function pointers
*
**********************************************************************
*/
const WIDGET_EFFECT WIDGET_Effect_3D = {
WIDGET_EFFECT_3D_DrawUp, WIDGET_EFFECT_3D_DrawDown,
WIDGET_EFFECT_3D_DrawUpRect, WIDGET_EFFECT_3D_DrawDownRect,
WIDGET_EFFECT_3D_GetRect, 2
};
#else /* Avoid problems with empty object modules */
void WIDGET_3D_C(void) {}
#endif /* GUI_WINSUPPORT */
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