📄 mgame.h
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/*
============================================================================
* Name : MGame.h
* Part of : Example3D
* Description : Definition of MGame
* Copyright (c) 2005 Nokia Corporation
============================================================================
*/
#ifndef __MGAME_H__
#define __MGAME_H__
// INCLUDES
#include "TBitmap.h"
// CLASS DECLARATION
/**
* Base class for game
* CEngine can run games derived from this classe functions
*/
class MGame
{
public:
/// Virtual destructor
virtual ~MGame() {}
/// Drawing function
/// all game drawing should be done here
virtual void Draw( const TBitmap& aScreen ) = 0;
/// Moving function
/// all game physics and calculations
/// should be done here
virtual void Move( TUint8* aKey ) = 0;
/// Helper function to get polygon count
virtual TInt PolygonCount() = 0;
/// Gets commands from engine
/// Engine gets these commands from application framework
/// @param aCommand command index
virtual void Command( TInt aCommand ) = 0;
};
#endif
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