📄 serversocket.h
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// ServerSocket.h: interface for the CServerSocket class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SERVERSOCKET_H__1292F2C7_A115_4128_8BB7_422EC5C8140E__INCLUDED_)
#define AFX_SERVERSOCKET_H__1292F2C7_A115_4128_8BB7_422EC5C8140E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "winsock2.h"
#pragma comment(lib, "wsock32")
class CServerSocket
{
public:
CServerSocket();
virtual ~CServerSocket();
protected:
enum { m_nClientNum = 5 };//可连接的总用户数
HANDLE m_hSocket;//监听线程的句柄
static int m_nClientIndex;//用户索引
static int m_nClientOnline;//当前在线的客户总数
static SOCKET m_listenSocket;//监听套字
static SOCKET m_clientSocket[m_nClientNum];//五个客户套接字
static CString m_strClientname[m_nClientNum];//五个客户的名字
static BOOL SendMsg(int nIndex, char* szbuf, LPVOID lParam);
public:
void BeginServer(void);
void StopServer(void);
static DWORD WINAPI ServerThread(LPVOID lParam);
//五个客户线程
static DWORD WINAPI ClientThread_1(LPVOID lParam);
static DWORD WINAPI ClientThread_2(LPVOID lParam);
static DWORD WINAPI ClientThread_3(LPVOID lParam);
static DWORD WINAPI ClientThread_4(LPVOID lParam);
static DWORD WINAPI ClientThread_5(LPVOID lParam);
int GetOnlineClientNum(void);
static CString* GetClientName(void);
};
#endif // !defined(AFX_SERVERSOCKET_H__1292F2C7_A115_4128_8BB7_422EC5C8140E__INCLUDED_)
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