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📄 color-drawing.c

📁 一系列在X窗口环境图形化编程的范例。基于GTK。看完这个教程
💻 C
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/* * color-drawing.c - demonstrate drawing of pixels, lines, arcs, etc, using *		      different foreground colors, in a window. */#include <X11/Xlib.h>#include <stdio.h>#include <stdlib.h>		/* getenv(), etc. */#include <unistd.h>		/* sleep(), etc.  *//* * function: create_simple_window. Creates a window with a white background *           in the given size. * input:    display, size of the window (in pixels), and location of the window *           (in pixels). * output:   the window's ID. * notes:    window is created with a black border, 2 pixels wide. *           the window is automatically mapped after its creation. */Windowcreate_simple_window(Display* display, int width, int height, int x, int y){  int screen_num = DefaultScreen(display);  int win_border_width = 2;  Window win;  /* create a simple window, as a direct child of the screen's */  /* root window. Use the screen's black and white colors as   */  /* the foreground and background colors of the window,       */  /* respectively. Place the new window's top-left corner at   */  /* the given 'x,y' coordinates.                              */  win = XCreateSimpleWindow(display, RootWindow(display, screen_num),                            x, y, width, height, win_border_width,                            BlackPixel(display, screen_num),                            WhitePixel(display, screen_num));  /* make the window actually appear on the screen. */  XMapWindow(display, win);  /* flush all pending requests to the X server. */  XFlush(display);  return win;}GCcreate_gc(Display* display, Window win, int reverse_video){  GC gc;				/* handle of newly created GC.  */  unsigned long valuemask = 0;		/* which values in 'values' to  */					/* check when creating the GC.  */  XGCValues values;			/* initial values for the GC.   */  unsigned int line_width = 2;		/* line width for the GC.       */  int line_style = LineSolid;		/* style for lines drawing and  */  int cap_style = CapButt;		/* style of the line's edje and */  int join_style = JoinBevel;		/*  joined lines.		*/  int screen_num = DefaultScreen(display);  gc = XCreateGC(display, win, valuemask, &values);  if (gc < 0) {	fprintf(stderr, "XCreateGC: \n");  }  /* allocate foreground and background colors for this GC. */  if (reverse_video) {    XSetForeground(display, gc, WhitePixel(display, screen_num));    XSetBackground(display, gc, BlackPixel(display, screen_num));  }  else {    XSetForeground(display, gc, BlackPixel(display, screen_num));    XSetBackground(display, gc, WhitePixel(display, screen_num));  }  /* define the style of lines that will be drawn using this GC. */  XSetLineAttributes(display, gc,                     line_width, line_style, cap_style, join_style);  /* define the fill style for the GC. to be 'solid filling'. */  XSetFillStyle(display, gc, FillSolid);  return gc;}voidmain(int argc, char* argv[]){  Display* display;		/* pointer to X Display structure.           */  int screen_num;		/* number of screen to place the window on.  */  Window win;			/* pointer to the newly created window.      */  unsigned int display_width,               display_height;	/* height and width of the X display.        */  unsigned int width, height;	/* height and width for the new window.      */  char *display_name = getenv("DISPLAY");  /* address of the X display.      */  GC gc;			/* GC (graphics context) used for drawing    */				/*  in our window.			     */  Colormap screen_colormap;     /* color map to use for allocating colors.   */  XColor red, brown, blue, yellow, green;				/* used for allocation of the given color    */				/* map entries.                              */  Status rc;			/* return status of various Xlib functions.  */  /* open connection with the X server. */  display = XOpenDisplay(display_name);  if (display == NULL) {    fprintf(stderr, "%s: cannot connect to X server '%s'\n",            argv[0], display_name);    exit(1);  }  /* get the geometry of the default screen for our display. */  screen_num = DefaultScreen(display);  display_width = DisplayWidth(display, screen_num);  display_height = DisplayHeight(display, screen_num);  /* make the new window occupy 1/9 of the screen's size. */  width = (display_width / 3);  height = (display_height / 3);  printf("window width - '%d'; height - '%d'\n", width, height);  /* create a simple window, as a direct child of the screen's   */  /* root window. Use the screen's white color as the background */  /* color of the window. Place the new window's top-left corner */  /* at the given 'x,y' coordinates.                             */  win = create_simple_window(display, width, height, 0, 0);  /* allocate a new GC (graphics context) for drawing in the window. */  gc = create_gc(display, win, 0);  XSync(display, False);  /* get access to the screen's color map. */  screen_colormap = DefaultColormap(display, DefaultScreen(display));  /* allocate the set of colors we will want to use for the drawing. */  rc = XAllocNamedColor(display, screen_colormap, "red", &red, &red);  if (rc == 0) {    fprintf(stderr, "XAllocNamedColor - failed to allocated 'red' color.\n");    exit(1);  }  rc = XAllocNamedColor(display, screen_colormap, "brown", &brown, &brown);  if (rc == 0) {    fprintf(stderr, "XAllocNamedColor - failed to allocated 'brown' color.\n");    exit(1);  }  rc = XAllocNamedColor(display, screen_colormap, "blue", &blue, &blue);  if (rc == 0) {    fprintf(stderr, "XAllocNamedColor - failed to allocated 'blue' color.\n");    exit(1);  }  rc = XAllocNamedColor(display, screen_colormap, "yellow", &yellow, &yellow);  if (rc == 0) {    fprintf(stderr, "XAllocNamedColor - failed to allocated 'yellow' color.\n");    exit(1);  }  rc = XAllocNamedColor(display, screen_colormap, "green", &green, &green);  if (rc == 0) {    fprintf(stderr, "XAllocNamedColor - failed to allocated 'green' color.\n");    exit(1);  }    /* draw one pixel near each corner of the window */  /* draw the pixels in a red color. */  XSetForeground(display, gc, red.pixel);  XDrawPoint(display, win, gc, 5, 5);  XDrawPoint(display, win, gc, 5, height-5);  XDrawPoint(display, win, gc, width-5, 5);  XDrawPoint(display, win, gc, width-5, height-5);  /* draw two intersecting lines, one horizontal and one vertical, */  /* which intersect at point "50,100".                            */  /* draw the line in a brown color. */  XSetForeground(display, gc, brown.pixel);  XDrawLine(display, win, gc, 50, 0, 50, 200);  XDrawLine(display, win, gc, 0, 100, 200, 100);  /* now use the XDrawArc() function to draw a circle whose diameter */  /* is 30 pixels, and whose center is at location '50,100'.         */  /* draw the arc in a blue color. */  XSetForeground(display, gc, blue.pixel);  XDrawArc(display, win, gc, 50-(30/2), 100-(30/2), 30, 30, 0, 360*64);  {    XPoint points[] = {      {0, 0},      {15, 15},      {0, 15},      {0, 0}    };    int npoints = sizeof(points)/sizeof(XPoint);    /* draw a small triangle at the top-left corner of the window. */    /* the triangle is made of a set of consecutive lines, whose   */    /* end-point pixels are specified in the 'points' array.       */    /* draw the triangle in a yellow color. */    XSetForeground(display, gc, yellow.pixel);    XDrawLines(display, win, gc, points, npoints, CoordModeOrigin);  }  /* draw a rectangle whose top-left corner is at '120,150', its width is */  /* 50 pixels, and height is 60 pixels.                                  */  /* draw the rectangle in a black color. */  XSetForeground(display, gc, BlackPixel(display, screen_num));  XDrawRectangle(display, win, gc, 120, 150, 50, 60);  /* draw a filled rectangle of the same size as above, to the left of the */  /* previous rectangle.                                                   */  /* draw the rectangle in a green color. */  XSetForeground(display, gc, green.pixel);  XFillRectangle(display, win, gc, 60, 150, 50, 60);  /* flush all pending requests to the X server. */  XFlush(display);  /* make a delay for a short period. */  sleep(4);  /* close the connection to the X server. */  XCloseDisplay(display);}

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