📄 crapsgame.cpp
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// Tutorial 12: CrapsGame.cpp
// This application plays a simple craps game.
#include <iostream> // required to perform C++ stream I/O
#include <string> // required to access string functions
#include <ctime> // contains prototype for function time
// contains function prototypes for srand and rand
#include <cstdlib>
using namespace std; // for accessing C++ Standard Library members
int rollDice( void ); // function prototype
// function main begins program execution
int main()
{
// constants representing winning dice rolls
const int LUCKY_SEVEN = 7;
const int YO_LEVEN = 11;
// constants representing losing dice rolls
const int SNAKE_EYES = 2;
const int TREY = 3;
const int BOX_CARS = 12;
const int CRAPS = 7; // loses only after first roll
// enumeration constants represent game status
enum Status { CONTINUE, WON, LOST };
int sum; // stores sum of the dice
int myPoint; // stores the player's point
string input; // stores input after each dice roll
Status gameStatus; // can contain CONTINUE, WON or LOST
// randomize random number generator using current time
srand( time( 0 ) );
sum = rollDice(); // first roll of the dice
// determine game status and point based on sum of dice
switch ( sum )
{
// win on first roll
case LUCKY_SEVEN:
case YO_LEVEN:
gameStatus = WON;
break;
// lose on first roll
case SNAKE_EYES:
case TREY:
case BOX_CARS:
gameStatus = LOST;
break;
// remember point
default:
gameStatus = CONTINUE;
myPoint = sum;
cout << "Point is " << myPoint << endl;
break; // optional
} // end switch
// repeat while the game is not complete
while ( gameStatus == CONTINUE )
{
cout << "\nPress Enter to continue...";
getline( cin, input ); // pauses until user presses Enter
sum = rollDice(); // roll dice again
// determine game status
if ( sum == myPoint ) // win by matching point
{
gameStatus = WON;
} // end if
else if ( sum == CRAPS ) // lose by rolling 7
{
gameStatus = LOST;
} // end else if
} // end while
// display won or lost message
if ( gameStatus == WON )
{
cout << "Player wins" << endl << endl;
} // end if
else
{
cout << "Player loses" << endl << endl;
} // end else
return 0; // indicates successful termination
} // end function main
// roll dice, calculate sum and display results
int rollDice( void )
{
int die1; // stores the value of the first die
int die2; // stores the value of the second die
int diceSum; // stores the sum of the dice values
die1 = 1 + rand() % 6; // pick random die1 value
die2 = 1 + rand() % 6; // pick random die2 value
diceSum = die1 + die2; // sum die1 and die2
// display the results of this roll
cout << "\nPlayer rolled " << die1 << " + " << die2
<< " = " << diceSum << endl;
return diceSum; // return the sum of the dice
} // end function rollDice
/**************************************************************************
* (C) Copyright 1992-2005 by Deitel & Associates, Inc. and *
* Pearson Education, Inc. All Rights Reserved. *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
**************************************************************************/
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