1_1view.h
来自「这是个游戏编程方面最基础的例子:图形变化。很简单」· C头文件 代码 · 共 69 行
H
69 行
// 1_1View.h : interface of the CMy1_1View class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_1_1VIEW_H__B0DE83CD_C3B4_11D5_B2C4_5254AB2BD63E__INCLUDED_)
#define AFX_1_1VIEW_H__B0DE83CD_C3B4_11D5_B2C4_5254AB2BD63E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CMy1_1View : public CView
{
protected: // create from serialization only
CMy1_1View();
DECLARE_DYNCREATE(CMy1_1View)
// Attributes
public:
CMy1_1Doc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMy1_1View)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
int ituxing;
virtual ~CMy1_1View();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CMy1_1View)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in 1_1View.cpp
inline CMy1_1Doc* CMy1_1View::GetDocument()
{ return (CMy1_1Doc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_1_1VIEW_H__B0DE83CD_C3B4_11D5_B2C4_5254AB2BD63E__INCLUDED_)
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