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📄 resource.h

📁 这程序是基于VC++/MFC机制应用开发的一款英语单词连连看游戏
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Game_YYLLK.rc
//
#define IDD_ABOUTBOX                    100
#define IDR_MAINFRAME                   128
#define IDR_GAME_YTYPE                  129
#define IDB_BMP_ANIMAL                  130
#define IDB_BITMAP_3D_FRAMES            131
#define IDD_SENDMESSAGE                 132
#define IDD_CHAT                        133
#define IDB_BMP_NUMBER_COLOR            134
#define IDB_BMP_NUMBER_GRAY             135
#define IDD_SETTING                     143
#define IDI_ICON_END                    144
#define IDI_ICON_PAUSE                  145
#define IDI_ICON_SET                    146
#define IDI_ICON_START                  147
#define IDB_BITMAP1                     148
#define IDB_BITMAP_PLANT                149
#define IDB_BITMAP_WELCOME              150
#define IDB_BMP_PLANT                   152
#define IDB_BMP_English                 154
#define IDB_BMP_NUM                     155
#define IDB_BMP_ANIMAL1                 156
#define IDC_SEND                        1000
#define IDC_INPUT                       1001
#define IDC_EDIT1                       1002
#define IDC_OPEN                        1004
#define IDC_MusicFileName               1005
#define IDC_CHKMUSIC                    1006
#define IDM_START                       32771
#define IDM_PRIMARY                     32772
#define IDM_NUM                         32772
#define IDM_SECOND                      32773
#define IDM_ANIMAL                      32773
#define IDM_ADVANCE                     32774
#define IDM_PLANT                       32774
#define IDM_SOUND                       32775
#define IDM_EXIT                        32776
#define IDM_HERO                        32777
#define IDM_PAUSE                       32778
#define IDM_SET                         32780
#define IDM_END                         32781
#define IDM_PIC1                        32785
#define ID_INDICATOR_TIMER              61204

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS                     1
#define _APS_NEXT_RESOURCE_VALUE        163
#define _APS_NEXT_COMMAND_VALUE         32786
#define _APS_NEXT_CONTROL_VALUE         1007
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif

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