📄 resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Game_YYLLK.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_GAME_YTYPE 129
#define IDB_BMP_ANIMAL 130
#define IDB_BITMAP_3D_FRAMES 131
#define IDD_SENDMESSAGE 132
#define IDD_CHAT 133
#define IDB_BMP_NUMBER_COLOR 134
#define IDB_BMP_NUMBER_GRAY 135
#define IDD_SETTING 143
#define IDI_ICON_END 144
#define IDI_ICON_PAUSE 145
#define IDI_ICON_SET 146
#define IDI_ICON_START 147
#define IDB_BITMAP1 148
#define IDB_BITMAP_PLANT 149
#define IDB_BITMAP_WELCOME 150
#define IDB_BMP_PLANT 152
#define IDB_BMP_English 154
#define IDB_BMP_NUM 155
#define IDB_BMP_ANIMAL1 156
#define IDC_SEND 1000
#define IDC_INPUT 1001
#define IDC_EDIT1 1002
#define IDC_OPEN 1004
#define IDC_MusicFileName 1005
#define IDC_CHKMUSIC 1006
#define IDM_START 32771
#define IDM_PRIMARY 32772
#define IDM_NUM 32772
#define IDM_SECOND 32773
#define IDM_ANIMAL 32773
#define IDM_ADVANCE 32774
#define IDM_PLANT 32774
#define IDM_SOUND 32775
#define IDM_EXIT 32776
#define IDM_HERO 32777
#define IDM_PAUSE 32778
#define IDM_SET 32780
#define IDM_END 32781
#define IDM_PIC1 32785
#define ID_INDICATOR_TIMER 61204
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 163
#define _APS_NEXT_COMMAND_VALUE 32786
#define _APS_NEXT_CONTROL_VALUE 1007
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
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