📄 game_yyllkdoc.h
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// Game_YYLLKDoc.h : interface of the CGame_YYLLKDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAME_YYLLKDOC_H__F9493862_378C_4536_B101_491E68F08E4E__INCLUDED_)
#define AFX_GAME_YYLLKDOC_H__F9493862_378C_4536_B101_491E68F08E4E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <mmsystem.h> //MCI设备使用到API接口
class CGame_YYLLKDoc : public CDocument
{
protected: // create from serialization only
CGame_YYLLKDoc();
DECLARE_DYNCREATE(CGame_YYLLKDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGame_YYLLKDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
//音乐
BOOL m_bMusic;
CString m_szMusicFileName; //音乐文件名称
MCIDEVICEID m_wID; //MCI媒体设备ID
void PlayMusic();
virtual ~CGame_YYLLKDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CGame_YYLLKDoc)
afx_msg void OnSet();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAME_YYLLKDOC_H__F9493862_378C_4536_B101_491E68F08E4E__INCLUDED_)
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